
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个b社老粉丝,原本还以为能接受得了这游戏的缺点,实际体验下来还是高估这游戏了。 不能开飞船自由飞这些我都能理解,但是这个主线真的已经不能用无聊来形容,去星球a找神器,交任务,去星球b找神器,交任务,就这样不停的循环,关键这过程中完全体验不到探索的乐趣,剧情仿佛流水账,像是写了个剧情大纲就直接用,我都不想把这玩意称之为剧情。 另外像战斗无聊ui设计烂这些都可以忍,剧情无聊真的忍不了,或许阵营任务能强点(?不过已经没兴趣玩下去了。
Starfield has some nice moments, but those moments are way too short for me. Questlines are a bit too short, even when they have solid foundations. Exploration doesn't feel meaningful. In the end, when you explore a hundred planets and survey them, that doesn't leave you with a solid understanding of flora and fauna, you just got XP and some money. All in all, the game is too shallow for me. It tries a whole lot of things and does them ok-ish, but I never really get drawn into it. There is no real flow to it all, it just feels like I am checking off a todo list. Some moments, when you are on a planet and see the surrounding solar system, there are glimpses of atmosphere, but they are at odds with the generic locations and soulless content. It doesn't feel like I am experiencing something, but rather than I am playing. And I just prefer more immersion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played odyssey list, no clue what vanilla is like + good writing + MSQ was very good + UC Vanguard was amazing + Freestar was a good story + liked the skills + liked most of the cities + ships were pretty cool - didnt like itemization - performance was horrendous - ui/ux was not great (pressing tab multiple times, slow menus) - didnt really like most of the planets - quest structure was too samey ( talk to a guy to get something, that guy wants you to get him something in return) - persuasion check for the final quest is a stupid idea
Il gioco è noioso. Ho provato 3 volte a giocarci, ho finito un intero loop ed iniziato un secondo, ma il gioco è semplicemente noioso. E' pieno di meccaniche super interessanti, dalla costruzione della nave, all'albero delle abilità, fino agli "urli", ma è noioso. La struttura del gioco è noiosa. E' un rpg spaziale, e non è presente minimamente esplorazione. Il gameplay loop è continuamente un: - Ascolta NPC che ti da la missione - Apri menù, viaggio rapido - Spara a qualcosa - Apri menù, viaggio rapido - Riscuoti ricompensa da npc Sempre così, l'esplorazione è pressoché inutile, a differenza di skyrim dove eri in una singola mappa e andando in giro ti piovevano missioni e scoprivi segreti, qua ci sono tante aeree con un punto di interesse principale e deglii elementi extra che si ripetono e servono solo per trovare oggetti e forse qualche attività secondaria. L'esplorazione dello spazio è inutile e disincentivata, dato che per andare nello spazio devi passare da un menù, e per atterrare idem, anche se hanno introdotto delle migliorie. Nello spazio poi non c'è assolutamente niente. Infine, proprio perché il viaggio spaziale è inutilmente tedioso, il viaggio rapido lo si può fare anche nelle località che non si è ancora scoperte. Di conseguenza non c'è nessun incentivo a esplorare, ma solo fare un viaggio rapido tramite un menù. E' la definizione esatta di gioco da fattorini, dove devi andare da punto A a punto B e poi tornare a punto A, solo che qua il viaggio è 90% fatto tramite il menù del viaggio rapido. Lo scopo di un gioco dovrebbe essere divertire, e questo fallisce miseramente
If you enjoy lore through text and investigating what happened at the abandoned locations around the galaxy then its good. The game is Fallout in Space with excessive fast travel. There are more Points of interest than skyrim, you just have to find them. The reason the game initially seems boring is because YOU HAVE TO GO FIND THE CONTENT. There is a lot of content and if you are chilling in your ship having a mixed drink IRL, sometimes the game will lead you to something very interesting through a message, call, or an npc will contact you and tell you about a quest. Pacing is slow and deliberate and if you are slow and deliberate the game will really open up to you.
I was hoping something at the bare minimum acceptable but no. the quality of gameplay is slow and there way to much tutorial at randome point in time for everyting and nothing. not worth buying, even at 50% off.
I’ve played this game for over 250 hours, and despite an occasionally mediocre overall plot, it excels in terms of gameplay and immersion; I also recommend it for the many downloadable mods that expand the gameplay. Graphically, the game has been heavily optimized since launch and looks great today, delivering excellent performance and frame rates. -Graphics score: 9 out of 10 -Story score: 5 out of 10 -Gameplay score: 8 out of 10 Final score: 7 out of 10
It's not that good, but it is fun. Great soundtrack, great voice acting, sometimes great visuals. It's enough to find it addictive, unfortunately.
Ich habe diesem spiel mehr als genug Chancen eingeräumt, da ich eigentlich Bethesda mal gut fand.... in den 100 Stunden die ich investiert habe wurde das spiel von Minute zur Minute belangloser. Wäre es nicht Bethesda, hätte ich schon nach 10 Stunden abgebrochen. Die Kurze Beschreibung ist: Ein unfertiges, verbugtes und herzloses spiel das nur auf Masse setzt. Was bringen 1000 Planeten wenn es reicht eine Hand voll zu besuchen und der rest ist in etwa das gleiche nur in anderen Farben/formen? Was bringen zig unterschiedliche Gegner, wenn sie sich fast alle gleich verhalten? Wieso sind normale npcs fast alle Level 1? Warum bugen sich kreaturen in die Stadt rein und vernichten dort alles außer die "geschützten npcs" (da die normalen level 1 sind, werden sie per one hit aus dem leben befördert)? Wieso sieht es spielmechanisch schlechter ausgereift aus als ein 15 Jahre altes spiel von Bethesda? Warum hat es unendlich viele Logik Fehler? Wieso Sind die preise dort so komisch bei vielen items? Warum sind schiffe die ich erbeute und verkaufen will fast nichts wert? (man macht nur minimalen gewinn) usw. usw. Fragen über Fragen und ich könnte ganze Bücher damit voll schreiben aber ich hab schon zu viel zeit vergeudet. Man rennt oft 5 minuten+ lang durch eine Wüste bis etwas mal passiert und dann bekommt man 1:1 das selbe was man schon 100x gesehen hat. Die NPCs selbst verhalten sich alle dermaßen dämlich und Story technisch muss man sagen das es auch nicht viel her macht. Kauft euch lieber Skyrim wenn ihr das noch nicht habt, denn Skyrim hat wenigstens eine Seele, tolle mods und guten Inhalt. Man wird dermaßen mit Sinnlosen Quests und Dialogen zugemüllt..... Ganz ehrlich hat irgendwer von Bethesda das mal selbst gespielt? Hätte man nur ein 1/10 so großes Universum, dafür dementsprechend mit guten Content befüllt wäre das spiel deutlich interessanter. Ebenso wären 1/10 der nebenquests ausreichend, wenn sie denn sinnvoll geschrieben wären und es eine Spannende Story hätte. Eine Spielwelt mit zufälligen Begegnungen zu füllen wie in Skyrim ist zwar eine tolle idee, wenn aber alles so wirkt am ende und komplett belanglos ist denkt man sich bei dem 1000sten npc der einen anquatscht einfach nur noch "ok es schaut grade keiner zu... vielleicht sollte ich lieber den quest Geber umnieten, sein Inventar looten und weiter machen, denn seine quest ist ja genauso belanglos". Ich hoffe nur das man beim neuen elder scrolls nicht diesen weg gehen wird... es tut mir wirklich leid das zu sagen aber Elder Scrolls werde ich nicht vorbestellen, nach dem ich Strafield gespielt habe. Ich schaue mir da lets plays erstmal an und wenn es der gleiche Seelenlose Müll wie hier ist wird es definitiv nicht gekauft.
Bethesda trash
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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