
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
-It's a game about nothing -Lot to explore but with nothing exciting behind the exploration -Main story is rather short -Some side stories a cool; feels more like mini stories patched togather that alone could have been good games
I love the concept behind this game, and I’ve always been a fan of Bethesda. However, there are two things that really detract from the experience and mean I can’t recommend it: 1. The game freezes and crashes: it’s very frustrating when you can’t play for even an hour straight before the game crashes for no apparent reason. 2. There are far too many loading screens. Even within the same city, there are loading screens just to move between districts. There’s no excuse for this in this day and age.
Bueno, tras unas cuantas horas he de decir que el juego está muy bien optimizado y gráficamente es una pasada. Me ha sorprendido mucho la jugabilidad (para bien), se hace cómodo de jugar, la mayor parte de los diálogos son amenos e interesantes y en algunos aspectos me recuerda a Fallout (también hay figuritas coleccionables con su expositor XDDD). --PROS Y CONTRAS-- Aspectos positivos: -Las facciones tienen más jugabilidad que la trama principal con más dilemas morales y recompensas, lo cual no quiere decir que la trama principal sea mala, ni mucho menos, vengo a referirme que merece mucho la pena hacerlas, no dejeis de jugar la línea de misiones de la flota carmesí en sus dos opciones. (una de las dos en NG+) -La construcción ha mejorado mucho si la comparamos con otros juegos de Bethesda y el diseño de naves está muy logrado hasta el punto de poder replicar naves famosas de películas etc. -El modo New Game + cambia aspectos de la historía, en mi opinión para mejor, con nuevas mecánicas que hacen que merezca la pena. Aspectos negativos: -El límite de peso es un poco exagerado, te condiciona la forma de jugar y pierdes mucho tiempo organizando items, la solución es poner algún mod para poder ser un acumulador chatarrero tranquilamente (O algún software tipo WAND). -Me habría gustado poder viajar entre planetas sin tener pantallas de carga, es decir con un poco más de libertad. Pero entiendo que al ser distancias muy largas igual podría haber sido un coñazo y lo hicieron así. -Hay muchas ubicaciones para explorar en los planetas que son repetitivas, a ver, teniendo en cuenta que hay mas de 1500 planetas y lunas, hacer todas las bases, cuevas y laboratorios completamente diferentes..... pues eso una locura. -Si quieres escanear los recursos de los planetas al 100% ármate de paciencia, hay muchas zonas que están mas peladas que el culo de un mono Comentar por último que las pantallas de carga prácticamente no tardan nada, aunque imagino que eso dependerá de cada pc, yo lo tengo instalado en C: en un disco M2 y me va super fluido.
I like Skyrim. This is Skyrim in space. This game doesn't deserve the hate it gets. Enjoy it for your own reasons. What I like: - The pacing of the main story is slow and relaxed. - Character development is open and simple. - Exploration is enjoyable. The worlds are beautiful. - Gun play is exceptional. - Stealth is challenging and rewarding. - High Replayability.
man, dont know where to start here, sat back watching this game after release for a few years, then figure with all the "Updates" and i say that tounge in cheek, it would be more of what a space exploration game should and could be in 2026.. its painful, i made it just ten hours and just couldnt anymore, the fact its a space game and you cant fly a ship? well other then if you condider flying in empty space, having a very simple badly designed fligh model. you cant fly on a planets surface? you cant land or take off? its just a glorified mobile base with fast travel and loading screens... oh man and the loading screens ... even on a very fast pc and on a fast SSD the loading screens for everything and i mean everything... is immersion breaking. navagation and mission tracking is horrible.. there is no mini map to find your way around just a blue dot on screen, which the blue dot bugs out. it doesnt change per mission, it constently has you back tracking. and if you on a planets surface just to access the map is a pain. trying to fly to planets of figure out how to follow a quest if a challange, if you select the blue quest marker on a planet and land, i.e. loading screen that not the mission, you then have to re enter ship, loading screen walk to piolet seat, cut sceen, then take off cut scene, then back in space loading screen then you have to select the icon for the area, NOT the quest marker, loading screen, cut sceen land, get out of seat, cut scene, get out of ship, loading screen, then walk howerever far to the mission, or have a land sxs that magicaly appears... the dialoge choices are very very long... choices dont matter... NMS has the best flight model and is so immersive, StarCitizen had a million bugs but is so much more immersive and fun to play then starfield. only if they could combine, or if bethesda knew how to make a game, no fetch quests, fly here, get this, then fly all the way back just to talk to a npc, zero respect for the players time, 20 cutscenes and loading screens later, when in a space game could have been handled by a simple Cell phone call lol... if i could id refund. glad i got it on sale.
Uzay istasyonundaki Spacers'ları Hakladıktan sonra Sarah Morgana yavşadım ve zaman lazım dedi burda bile beceremedim amk. :D Düzenleme: BAŞARDIM BEYLER
It's basically Skyrim in space. I've seen reviews that beat up on the quick navigation options saying it's like traveling from a pull down menu, but where some people see it as taking away from the "flying around space" aspect, you can still fly everywhere manually if you want, just like in Skyrim you can walk everywhere and never use fast travel... but if you're trying to complete a quest, it's very nice to be able to quickly jump from system to system. Between major quest lines, I do fly around manually a fair bit. A lot of the planets are barren wastelands, but that seems fairly realistic to me, and there are still things to do. The ship designer was one thing that drew me to the game, and while it has a few frustrations, it's still fun to be able to design and refit your own ship and reconfigure it as many times as you want if you have the cash. Personally, my take on games is that if I spend at least an hour of enjoyable game time for each dollar spent on the game, it's worth what I spent. Starfield has exceeded that in just a few weeks. Oh, and there are easter eggs here and there.
The game has an endless list of flaws right after its release. And the list is largely intact now. They didn't even improve the weapon balance.
booty barn
Just started playing and OMG. I'd only ever heard bad things but I'm really loving it so far, cant wait to get to mods once I finish the main game and want to goof around
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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