
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.5Kreviews | 57% | — | $160.2M |
| $29.99−40% | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starfield really executes well in a lot of areas that don't get talked about enough. The gunplay is excellent with a wide variety of weapon types and playstyles. An intriguing backstory adds interesting context to the universe. NPCs are the best I've seen in a Bethesda title and the side quests can be equally as interesting. I find myself willing to play the side quests more often than in Fallout/Elder Scrolls games. Ship building, weapons, and spacesuits all have deep upgrade trees. Mod support is off the charts. This game really is over-hated in my opinion. The problem this game has that its Fallout/Elder Scrolls cousins do not is the setting. While the quantity explorable planets locations is enormous, transiting between planets breaks continuity making the "world" feel small and disjointed. It's a common pitfall of open-world, space RPGs. However the post-launch addition of free lanes does a pretty good job at getting away from the "loading screen simulator" it was at launch. Bethesda really has been listening to the community and providing free quality of life updates and seems intent on supporting the title into 2027. While this game may not be for everyone it's not as bad as its made out to be and really has come a long way since launch. I think its on its way to becoming a cult classic. Especially with the fast growing modding community, this game will age well. If you like Fallout and Elder Scrolls give Starfield a try. If the loading screens bother you, instead of fast travelling everywhere, take the time to get in your ship, takeoff, and fly between planets. It adds a little bit of friction but it goes a long way in maintaining the immersion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 with mods
some great improvements in game mechanics with the difficulty leveling being the best that Bethesda has put out. Story was good with plenty of action and scares. The major difficulty was that the world space (the universe we as players were traveling in) is to empty. Where there is story and things to explore it was very good, the problem being an awful lot of empty between the excitement. That being said, the ship building was great, the various side quests were interesting and the setting was distinct. The npc's were mostly interesting and the various factions fun to explore. Not the greatest thing to come out of Bethesda, but worth the money and time. An easy one in the thumps up/plus column.
有些挑人,但还是比较好玩的
Pirated the game first because I had to upgrade my PeePee and PC first as Todd said, 3 years later I remembered the game and I bought it on discount with all the new DLC's with the creation kit now present. Its a good sandbox game with arcade-y style for a space gameplay. Coming from star citizen, I actually prefer this with a few mods. I can just imagine how good this game will be in a decade with the modders. Now this will be part of my rotation: Skyrim--> Kenshi ---> Fallout ---> Starfield ---> No rinse but repeat
its fun.
Bom demais, unico problema é que para aproveitar esse jogo 100% é necessario ter um pc otimo.
Decent game; not anywhere close to bad - as some state or suggest. Interesting universe. Only real complaint is loading screens during travel.
Ein neuer Klassiker // Auf der ganzen Linie überragend. Mit dem Freelanes Update ist das Spiel nochmal um Längen besser. Spielemechanik, Handhabung, Quests ohne Ende, "intelligentere" NPCs als in vielen anderen Spielen, dadurch um so interessanter. Die Tier und Pflanzenwelt auf den Planeten lebt und jagt und manchmal muss man den Kopf auch einziehen. Durch vollständige Scans von Biomen kann man richtig "reich werden", um die Credits gleich für bessere Schiffe, bessere Schiffskomponenten (Schildgnerator, Triebwerke, Frachtraum usw. oder bessere Waffen aller Art (Nahkampf, Pistolen, Schrotflinten (die wirklich Wumms haben, Strahlenwaffen (Laser, Mikrowellen), Automatikgewehre mit bis zu 8 Mods, wie Schalldämpfer, längerer Lauf usw.) Man kann alle möglichen Eigenschaften skillen, z.B. Schleichen, Zielen, besserer Umgang(=mehr Treffer) mit Laserwaffen oder mit Ballistischen Waffen, sogar Verhandlungsgeschick oder Geschäftstüchtigkeit. Man muss sich überhaupt nicht um das Hauptquest kümmern, was sowieso von selbst kommt, da man soviele Nebenquests/Aufgaben/Erforschungen "einfach so" mitnimmt, es ist alles soo interessant. Meiner Meinung nach für Alle Spieler geeignet, da man sich notfalls (auch im laufenden Spiel) die Schwierigkeiten hoch- oder runter-schrauben kann. Es gilt wirklich der Wahlspruch aus dem letzten Video (Freelanes usw.): "We must enjoy the ride" und das mache ich jetzt gleich wieder. Have a lot of fun
игра понравилась даже очень , но нету Русского языка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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