
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We are only missing to be able to fly ships inside the atmosphere manually full modeled plants to also allow leaving the planet by manually controlling the ship and multi player feature. And manual docking would probably be a fun addition.
Honestly, as someone who never really got into Skyrim, playing Starfield has finally made me see the appeal of that classic Bethesda RPG formula. There’s definitely a hook here. It’s got a massive universe, really cool lore, and mechanics like settlement building that are super addictive once you get into them. That said, it’s a bit of a mixed bag, and it definitely has some old-school quirks that hold it back from being a masterpiece. First off, performance-wise on PC, it’s actually solid. Running it at 1440p on High settings, I get a really smooth 90 FPS indoors, and it holds a steady 60 FPS even when you’re running around the big, built-up cities. Visually, the game looks great, but it definitely lacks depth in the lighting department, which can make some areas look a bit flat. The biggest issue is that a lot of the game feels like it belongs in the Xbox 360 era. The amount of unavoidable loading screens you have to sit through just to get anywhere completely kills the immersion. Luckily, the Free Lanes update came out and fixed a lot of the traversal issues, which massively helped modernize the overall feel of the game. If you like "cozy games," you’ll love the exploration side of it at first. Planet hopping, scanning stuff, and just wandering around is super chill and easy to get lost in. But fair warning: after you've hit a handful of planets in your first 50 hours or so, the magic kinda fades, and it loses its shine because you start seeing the same patterns. It also lacks the depth of other modern RPGs—the enemy AI is pretty brain-dead, and the stealth mechanics are incredibly basic, which sucks because the game tries to convince you that stealth is a viable way to play. As for the DLCs, they’re hit and miss. Terran Armada is actually a blast and has a really good story, but it’s way too short and honestly ends just as it’s getting really good. On the flip side, Shattered Space was a total letdown. It adds some neat lore for that specific clan, but compared to the epic mainline faction quests in the base game, it just has zero weight to it. The Good Stuff Runs great on PC: Getting a smooth 90 FPS indoors and 60 FPS in heavy cities at 1440p High. Classic Bethesda hook: The settlement building is awesome, and the universe lore is genuinely interesting. Super cozy exploration: Total vibe for the first 50 hours if you just want to zone out and planet hop. Updates helped: The Free Lanes update fixed a lot of the clunky traversal and made it feel much more modern. The Annoying Stuff Feels dated: Way too many loading screens for a modern game; feels a generation behind. Half-baked systems: Terrible AI and basic stealth mechanics that just don't work well. Flattens out: Exploration eventually loses its luster once you realize the planets start repeating. Weak DLCs: Terran Armada finishes way too early, and Shattered Space feels totally skippable. The Verdict If you're looking for a chill, cozy space RPG to sink some hours into, I’d say go for it. It’s got some legacy Bethesda jank, terrible AI, and the DLCs are a bit weak, but the smooth PC performance and recent updates make it a really fun galaxy to get lost in—at least for the first 50 hours!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好无聊的游戏,玩起来好累,好复古,一点也不流畅,但是这个画风我挺喜欢,挺有质感的
Wer die Spiele von Bethesda liebt, der liebt auch dieses Spiel, also so geht es mir zumindest. Bugs wie eh und je in Bethesda Style :D
Первое прохождение Starfield закончено. Многие(если не все) говнили Starfield на релизе и было за что. Например, за количество планет, которые не особо отличаются разнообразием. Кому-то не понравился основной сюжет и я могу их понять. Кого я не могу понять, так это тех людей, которые говорят о том, что игра «пуста» и в неё попросту неинтересно играть. Отнюдь. Я провёл в ней почти 80 часов и всегда мне было чем заняться. Порой, конечно, начинал уставать от игры и делал перерывы, но тем не менее удовольствие от неё я получил. Что мне понравилось? Побочные задания, исследование, полёты и сражения в космосе, сражения на земле; возможность влиять на мир и персонажей, а так же то, что все наши поступки не проходят для них незамеченными; стрельба. Побочные задания здесь хоть и зачастую не отличаются оригинальностью, но всё же большинство из них мне было интересно проходить. Что касается полётов в космосе и сражений, тот этот аспект мне понравился, хотя и видно, что сделан он довольно поверхностно. Особенно доставляло конструировать корабли, навешивать на них пушки, а потом снова всё удалять и пытаться собрать заново(у меня так и не получилось построить нормальный корабль). Отдельно выскажусь про стрельбу: она сделана очень хорошо. Есть и отдача, и ощущение того, что ты держишь именно что оружие, а не стреляющую палку. Видов оружия довольно много, а ещё его позволяют модифицировать, подстраивая под себя. Что не понравилось? Техническое состояние, основной сюжет(хотя в нём и есть несколько интересных моментов), интерфейс. У меня относительно мощный компьютер, но даже он был не в состоянии иногда выдавать 60 кадров в секунду при не самых высоких настройках. Игра очень процессорозависима. Кроме посредственной производительности, мешают получать удовольствие различные баги, в основном связанные в неигровыми персонажами и их поиском пути: они постоянно где-то застревают, мешают проходить миссии «по стелсу» или возникают у тебя прямо перед носом, когда ты общаешься с другим персонажем. А ещё они очень любят болтать, когда ты летаешь в космосе. Чуть ли не каждое действие комментируют и спустя 30 часов это начало меня сильно утомлять. На корабле я их держал только из-за бонусов, которые они мне дают. Основной сюжет… Ну, он есть и больше о нём мне нечего сказать. Вся эта котовасия с артефактами как-то не вызывала ни интереса, ни какого-то желания узнать что там и к чему. Проходил основные задания скорее по инерции, надолго задерживаясь на «побочках». Интерфейс это проклятие этой игры. Я помню как Skyrim многие ругали за «консольный» интерфейс, в котором просто больно что-то делать. Так вот в этой игре они сделали его ещё хуже(хотя казалось бы, куда ещё хуже?) Итог таков: Starfield это не плохая игра. Это игра, которая может вам понравиться, если вы любите не просто пробегать игры, а именно что сесть и надолго залипнуть, исследуя, погружаясь постепенно в историю этой вселенной. Да, в игре есть недостатки, но все они перекрываются возможностями, которые она предоставляет игроку. Оглядываясь назад я могу с полной уверенностью сказать, что не жалею ни об одной минуте, проведённой в этой игре.
主线没有支线好玩 重复性高 小活动任务好多 建飞船建的停不下来 能不能把船厂配件都放在一个地方 哨站的船厂配件还是少啊
...
Game was awesome trying to find all the fauna was difficult
I like the fact that its open world map is yours to explorer, that nothing is locked behind a mission. The visual fidelity is fantastic.
This game is just boring. The world is big but it's empty and very badly designed. For example, something that you'll do in open world RPG all time - QUESTS - You can't select/activate quests from the map, you'll have on the map white points with quest name that has different name in the journal. You can't see point of intrest on compass and you can't see them using scanner. In game you'll spend 90% of time jumping from one point to another point doing same thing all the time, and beetween point A and B the vast EPMTINESS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $25.6M |
| 56.2K |
| 82% |
| $19.99 |
| $18.1M | 53.1K | 95% | $14.99 |
| $14.2M | 86.4K | 71% | $10.49 |
| $10.6M | 28.7K | 95% | $14.99 |