
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太空版老滚5,但优化了很多细节。
Both can be true: Many of the criticisms about this game are well deserved. And its still, in my opinion, loads of fun. I am 32 hours in and have only scratched the surface of the scripted missions - allthough here and there you get a feeling for the copy-paste-sandbox that many describe. But still, thats 32 hours of fun and I am still at beginner level with most stuff. Endless walking: its true. you walk a lot. On moons that means nothing happens, while on planets with wild life you have a couple of species that are either docile or aggresive, that you can scan (surveying planets) and your way to mission objectives. I enjoys this style of play a lot, its very relaxing and I like reading the stats of the various species. The companions are top notch. The graphics look great. The internal maps for the main planets are huge and filled to the brim with side quest, of which I haven't found a boring one, yet. You even get missions while flying around in space. The ship builder is a lot of fun, and so it flying and fighting in space. Gun upgrades feel relevant, stealthplay is rewarding, jumping around with booster packs is a lot of fun. I like collecting and selling stuff and finding out which can be used later on for what. Most of all: you can ignore large parts of the game mechanics and still find ways to finish you missions. I love it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $25.6M | 56.2K | 82% | $19.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $10.6M | 28.7K | 95% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had and can have potential, its not bad its not good but it to a point where I had fun and enjoyed it, mostly because of MODS and missions. [h2] MODS [/h2] people blame Bethesda for using "free labor" and I hate it when Modder's are called "free labor" YES Bethesda didn't finish the game but the way I see it, Modder's don't have to make mods to fix or add things to the game they choose to and if that what keeps the game alive so be it. [h2] GAME [/h2] I do like the missions there were enjoyable and fun I may be simply minded or a Bethesda Fan but It was good, small note I'm not into "woke" stuff I do think its funny and dumb, no one should be feeding a message it should just be entertaining, but there is way too many women leaders not saying it isn't possible but make them at least knowledgeable and fit the leader role the literal President didn't know she was harboring a war criminal sum that up to writing which in the kindest way possible its bad almost about trash, now there is no freedom in this game but I played the game Super Cereal so can't really have my 2 cents. [h2] SUMMARY [/h2] Its good I don't mind it, I think its about trying to find your own fun in this sandbox but you have to pay to enter if you get the deluxe edition sandbox you get two big castle molds one purple the other one orange, and the people are making different sized and colored molds paid or free depends where you get them. [h2] RANT [/h2] Base on the limited amount of space games I've played and few I have Interest in, this is better than Mass Effect I can already see pitchforks, well I even think Bethesda is way better at making RPGs than Bioware I WILL l DIE ON THIS HILL .
Ich spiele Starfield fast nur in 3rd person. 3rd person wurde in dem Spiel verbessert. Looten ist einfacher und scopes von snipern sind jetzt genau. Das war in fallout nicht der Fall in 3rd person und hat mich genervt. Da ich das Weltraum setting sehr gerne mag ist das Spiel für mich auch mit seinen Schwächen cool. Wäre wahrscheinlich besser gewesen ein paar Planeten per Hand zu gestalten. So ist es halt ein Schnellreise Simulator. Das Raumschiff hat eigentlich fast keinen Zweck da man jederzeit überall Schnellreisen kann, trotzdem gefällt mir das Spiel ganz gut, Ist sehr stimmig und immersiv.
J'adorais ce jeu (presque 1000 heures au compteur) et j'ai donc tout naturellement acheté le DLC Terran Armada. Quelle déception dès le début : le jeu n'ai pas doublé en français. Pour l'immersion on repassera !
love this game, the dlc's are mediocre but everything else is great
Bought on a sale. There were a few issues with frame rate when I first ran a new game, but I was able to fix things messing around with settings. I have to say, I am really enjoying this game. The set pieces are amazing, and it is overall one of the prettiest games I have ever played. I will probably finish it and go into new game plus just because of how much I enjoy the world and the spaceship building mechanics. My frustrations come largely from the progression system. Very much a typical Bethesda game, you dump skill points into certain skill trees to progress and make your character stronger, but your ability to spend these points is locked behind arbitrary challenges that must be completed before reaching the next level. If you want to truly engage with this game on the level it is asking of you, you have to be prepared to spend the skill points and beat the challenges, which feel a bit like a chore list.
Tutto molto bello, se riuscite a moddarlo. Purtroppo sono estremamente deluso dall'ultimo aggiornamento di luglio 2026, va in crash, non è più compatibile con le mod e non è comunque migliorato.
I quite honestly love this game. Much like Skyrim, Fallout 4, and other BGS games, I get lost in the game and ignore the main quest. I've never even had Sarah Morgan as a companion yet. But I've scanned a ridiculous quantity of planets and cheesed my way up to level 65 with manufacturing outposts. Maybe one day I will do the main quest, but that day is not today, friends.
Firstly.. I don't understand why SF gets so much hate.. but I came from NMS and FO is a long term main of mine and the blend of the two.. well I loved it. Couple of bugs... and if you used terminal a pervious save didn't wipe the temrinal.. and so I lost all my achivements.. aside from that.. what's not to like? Stepping in to the solar system? check! Stepping in to the wider star cluster? check! Customization of cool ships? check! .. story.. yes there were many many stories but like most FO and ES games.. you don't really need to care about them.. they are there for once you thrown MANY hours in to a game. I currenly have 1,113h ,, and I still haven't done the DLC yet.. I liked the romance, the weapons.. it was pretty much a clone of NMS but in FO/ES clothing.. AND I got to visit REAL systems.. do yourself a favor.. turn off the BGM, turn on your fav music that goes hard and have a blast! Ohw Steam is now suggesting adding specs.. not sure if I want Steam to do it for me.. erm.. Dual Xeons, 4090ti, loads of PCIE drives. Was it the most perfect game ever.. noo.. was it just as good or better than FO3? .. not better perse but just as good. I mean.. I could throw side quest spoilers at you.. like.. ohw I shouldn't, I shouldn't.. but there are some excellent side quests in the game.. finding them if half the battle. I had an awesome time. (4000h over all FOs, 1000h+ Skyrim.. probably more with modding.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.