
Defy gravity and traverse a twisted 3D labyrinth as a chosen priestess cast with the important job of naming the stars. However, when the night sky goes dark, only the maze remains.
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About


, you can stand on any surface, and seemingly impossible routes become traversable if you switch the direction of gravity.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is unique and very fun, gravity plays a major role in the game and the puzzles in each level change dramatically so you must be prepared for anything. Graphically it seems a little simple and unpolished, but it has it's charm as you go with it. I truly recommend this game if you want to experience a nice platformer game with a lot of twist and surprises, anime style of course.
This feels like a student's Unity demo. No configuration inside the game (just the Unity default on-launch config screen), awful default gamepad controls, poor checkpointing, and frustrating platforming mechanics (jumps only fire after you *release* the button, unlike in basically every other platformer, to allow for a fairly daft "charge jump" mechanic) -- there are lots of flaws on display right from the start. I only finished the awkward, slow tutorial stages and a couple further levels, but I feel like the 20 minutes I spent was more than enough.
《Starchaser: Priestess of the Night Sky》,基本上是一个不太用脑的解谜游戏,但是和别的解谜不同的是,这游戏有战斗系统!而且还有BOSS战!!BOSS战打起来像是在打第三人称洛克人的感觉。另外呢,需要解谜的地方非常多,关卡设计也很丰富(而且很反人道)。但由于提示很少,所以有的时候你根本不知道怎么到达传送门,所以也只能自己摸索了蛤。 本喵估计制作商开始是打算所有星座都做成独立的关卡,但后来发现脑洞容量以及经费不够,只好做了6个。然后当本喵这样想着的时候,发现通关突然蹦出99个与星座无关的解谜关卡,有这闲工夫不如去把12星座补全(╯°口°)╯(┴—┴ 在游戏中,每个星座的迷宫都有一个星座的标识,获得后可以解锁一项主角的新能力。从本喵已获得的标识来看的话,都藏得很深,要拿到并不容易,不但需要用一点脑筋,还一定要发挥强迫症搜刮全图任何角落,不然很容易出现阙漏。时间的话,不必太过介意,基本来说不超过60分钟都是S。本喵前面三个星座都找到了(然而每次都找了半天),第四个找到了,但无法到达那个地方,本喵连平常人很难去到的反面的重力床都去了还是想不明白怎么到那个高台上。第五个全图找了三次找不到。最后一个心累懒得找了。 [h1]稍微总结了一下BOSS的情报[/h1] [quote=雷電漿]狮子座: 非常朴素的BOSS,火球跳跃就可以回避。冲击波会把你推回入口,拐进分支的管道里就可以躲掉。 天蝎座: 前期还没熟悉战斗系统的话是有点难度的BOSS,钳击可以通过侧跳回避,自爆时是主要的输出时机,BOSS在攻击范围内时可以多贪刀,尽量多打伤害尽早结束战斗。尾毒针也是侧跳,最难的地方呢就是全屏爆,全屏爆分两种,一种是地上全屏,一种是天花板全屏,一般来说释放顺序是地上→地上→天花板循环,请及时换场地回避,紧急情况可以尝试读BOSS前摇利用跳跃无敌帧回避 双鱼座: 通称两条咸鱼,是本作最弱的BOSS,只要适当躲弹,将一条击飞撞到另一条就是坠落到地上,然后循环过程疯狂嘘嘘即可。 天枰座(天枰姐姐是本喵的!): 操作很麻烦但非常容易打的BOSS,BOSS站立在对面移动柱子上,玩家这边的柱子的移动和BOSS那边的是联动的。所以只要通过移动玩家这边的柱子来调整和BOSS的体位来实现攻击即可。 处女座(百合组キタ━━━(゜∀゜)━━━[strike]其实是青梅竹马[/strike] ): 攻击方式比较烦人的BOSS,BOSS本体会持续改变位置,并每改变一次发射一次空中打击,而且还会不时召唤小怪。不要忽略那些小怪,因为那些小怪才是BOSS的主输出,所以小怪近了的话请赶紧A掉。 人马座: 通称S评价劝退者,自认为非常擅长处理BOSS的打手都会吃不少苦头。玩家会在一个正方体上战斗,地板全是玻璃,玻璃下面是刺,人马座会发箭随机打掉三块玻璃(会重复锁定),还会使用火焰推进直接把一面的玻璃全部炸碎,回避时机请观察前摇。在一面最接近边的一边输出比较稳妥,危机时能更快地换面。不过要小心在换面时不要掉到刺和玻璃的中间,不然就几乎是等死了。残血时人马座会频繁发动火焰推进和可以一次炸碎三个相邻的面的所有玻璃的爆炸燃烧,回避不及几乎就是等重生了(玩家死亡可以无限重生,不过会增加通关时间作为惩罚,增加量因关卡而异,人马座大概增加10分钟左右)。[/quote] HGN:7.0/10
A fairly decent, laid-back puzzle game with one real flaw: the developers didn't play to the game's strengths. If this game were almost entirely logic puzzles with the odd bit of combat it would be better than what it is. It gets bogged down with a bit too much combat and some "agility" sections that don't really fit. One level required me to jump and free-fall onto the end level marker far below but aiming the camera straight down doesn't work so you're fighting the spastic camera more than you are aiming skillfully toward the mark. As for the combat, half the enemies are these target dummy bunnies that don't even fight back which could just as well have been switches but instead the pace of the game is killed when you suddenly have to kill 6 or so of them to progress. Aside from those points, though, the puzzle design is pretty good and the combat with bosses, while sometimes not perfect, is enjoyable. All of the labyrinths rely on the gravity mechanic where you rotate the level by jumping onto walls with a checkerboard pattern. Each labyrinth also has it's own theme which ties into the puzzles like the Pisces labyrinth having a lot of water tiles that push you in a certain direction, for example. The puzzles are the real strength of the game, as I said, and while they're not very difficult, it's still fun in a laid-back sort of way. On the technical side of things, this game does have all the shortcomings of your average Japanese indie game: it has a pitiful set of options that are only accessible from the launcher, it defaults to a low-res window and max res isn't very high (1400x1050 or something odd like that), the audio is absurdly loud and needs to be lower via the volume mixer instead of in-game, the controls are not rebindable, etc. This is all pretty common for Japanese indie games but it would still be nice if they could step up the settings a bit. Ultimately, I wouldn't advise against getting this game but I can't give it a strong recommendation, either. Pick it up if it really piques your interest but only if that. I would say it's around a 6/10, maybe lower if I wanted to be harsh about the lack of proper settings.
simple relaxing puzzle platformer. its not deep nor exciting, its actually quite relaxing. looks plays and feels like japanese freeware, except its in english. i personally liked the cheery soundtrack and voice overs. she doesnt say much tho, just simple oh's. its a simple yet effective story, doesnt make much sense but it doesnt have to since the main protaganist doesnt remember much anyways, so you can both learn along the way. makes good use of my Xinput controller. i would suggest a buy if on sale. got mine for 60% of and its fair for the price.
>良いところ ゲーム性は素晴らしく目の付け所は良い キャラクターが可愛い >悪いところ 操作性の問題 視点操作がマウスではない キーコンフィグがない >詳細 全体的にゲーム性や雰囲気の作りがよく素晴らしいデザインセンスなのだが・・・。 それらをすべて台無しにするぐらいのカメラワークが個性的である。 こう言った3Dのゲームでは主に視点操作がマウスで出来るのが基本ではあるがそれがない。 おかげで普段3D酔いしない人だとしても酔う可能性に満ちている。
After half of the tutorial, I figured out that remapping the horrible default controls is only possible when one starts the game. Then I had to redo the 10 level tutorial. Interest was waning after annoying combat two labyrinths down the line. Giving it another try later, I learned the game did not find it appropiate to save after 11 levels - so I could redo the tutorial a fourth time or ... I could just not do that, forget this game and ignore it in my library. The bland levels, dumb camera (I thought we had that down after Super Mario 64), annoying vocalisation sounds, weired story bits and ugly anime "cut scenes" do not make this propasal any more difficult. Good bye, I mean good riddance.
Looked like a promising puzzle game with an interesting gravity mechanic. Controls are absolutely horrible, makes the game way more tedious than it needs to be. No config can't change controls or adjust/mute sound. Opportunitys to save or only after each level each with multiple floors so I was constantly restarting levels. would refund if I could.
Over all rating: 75/100 Final game status: Completed main story Points of interest + Fun and tight gameplay mechanics + Aesthetically interesting + Good OST - Bad default controls (you can rebind them so it's not a big deal) - Camera can be slightly clunky at times - Combat SFX can be a little annoying Final thoughts I got this game on sale and it was definitely worth it. It looks and feels like a high quality N64 game. It's a great game for playing when you only have a laptop at your disposal.
kinetoちゃんかわいい^^ 無限に見てたらこんなやってた
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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