
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
not good
Easy anti cheat for what purpose? Does not support any VR controller either.
With VR and a flight stick, game is 10/10
Muito bom com o Hotas e PSVR2
开局就是满屏的政治正确,各种奇奇怪怪的外星生物,设定都是人形的就很假,领袖都是黑哥,唯一一个技师看起来正常点,细看竟然时眯眯眼的亚裔?除了驾驶战机时看得到有肢体动作,其他剧情时应该都是悬空的,而且没有行走的感念,只能鼠标左键互动,代入感零。战斗体验较差,是否击中敌机反馈感觉是没有的。敌机的机动永远都是比自己强,正常咬尾追击时敌机都还在还在屏幕中间,突然就不见了,然后就要做一180°机动。敌机是否击落反馈也不清楚,只能一直追着大,有时候目标在一团烟雾中消失以为时击落了,结果打一会又能看见,各种机制应该是水游戏时长。十几块都不建议玩,打雷电会比这个好玩。
I don't feel there's much skill or tactics to the gameplay. First, it's hard to get situational awareness because all you have is a radar that shows angle, but not distance, and no other information. Targets far away, that are not a threat, are shown with equal prominence to those that are actually shooting at you. Other games, such as the X series, do this better by at least including distance and target type. So most of the time you are spinning in circles just trying to figure out what to shoot at next, and guessing wrong. Power management was meant to add a strategic layer to the game, but is overdone and artificial. Putting power to shields seems to regenerate twice as fast, at a negligible cost to speed. Similar with weapons. Same with balancing shields. So you're forced to constantly twiddle these in a fight, to the degree that it becomes busywork rather than some kind of tactical decision. The scenarios are ridiculous: you shoot down enemy ships in just a few hits for some reason, while enemies take 10X that to kill you, plus you can just repair anyway. Just you and a dozen allies, mostly you, are able to take out capital ships. Why would the Empire even bother building capital ships if they are that easy to destroy? The levels are mostly empty space, so little to break up the game just being spinning in circles and twiddling with power management to spin faster. The only good thing I can really say about the game is they did a good job of the keybind mapping screen, so if you want to play with a joystick you can.
Abandonware. Was fun when it came out and was supported.
Remember X-Wing / TIE Fighter from the 90s? I've been craving something modern that comes close to it. I'd settle for close, not exact. Close. This game feels BETTER to me. I use a HOTAS, and it's made all the difference. The key bindings are complicated, but that's how a flight sim *should be*. It's got the Star Wars vibe, the thrill of space battle, and the down-to-the-selector control of managing your fighter's power economics. I love it.
the account keep switching back to female appearance and voice . absolutely annoying, cannot be corrected.
:)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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