
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Estimated range $21.5M – $107.4M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | Score65% | approximately $43M |
| PlayStation | −88%$4.79regular price |
STAR WARS™: Squadrons price historySTAR WARS™: Squadrons player count
STAR WARS™: Squadrons has sold an estimated approximately 1.2M copies on Steam, for about approximately $43M in gross revenue.
About approximately 1.2M copies on Steam (mid estimate), modeled from its 28,254 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $43M gross, estimated range approximately $21.5M to approximately $107.4M — roughly approximately $27.4M net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Score79% |
| Chart— |
| Xbox | $39.99 | Score62% | Chart— |
| Epic | $39.99 | Score79%* | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 20 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $89.3K | 94 | 68% | $19.99 | |
| approximately $2.4M | 5.7K | 76% | $9.99 | |
| approximately $71.2M | 100.5K | 88% | $39.99 | |
| approximately $4.3M | 5.9K | 79% | $19.99 | |
| approximately $847.2K | 1.8K | 71% | $9.99 | |
| approximately $173.8K | 244 | 78% | $19.99 |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $42.9M | 14.1K | 93% | $59.99 | |
| approximately $42.9M | 43.4K | 91% | $39.99 | |
| approximately $43.1M | 59.6K | 79% | $39.99 | |
| approximately $42.8M | 74.9K | 85% | $29.99 | |
| approximately $43.2M | 380.5K | 94% | $7.99 | |
| approximately $42.7M | 57K | 90% | −60%$11.99reg. $29.99 |