
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best PL #73, worst DE #99 · 4 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−85% | 86.2Kreviews | 71% | — | $14.2M |
| $89.99 | 58.2Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You need the EA app installed on your computer to play this i have to give it a neggative review out of principale.
I love star wars but I shouldnt have to edit my game code in order to play this game, the code to fix the stuttering and crashing the game btw [SystemSettings] r.GTSyncType=1 r.OneFrameThreadLag=1 r.FinishCurrentFrame=0 r.TextureStreaming=1 r.Streaming.PoolSize=4096 r.Streaming.LimitPoolSizeToVRAM=1 [ConsoleVariables] AllowAsyncRenderThreadUpdates=1 AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1 AllowAsyncRenderThreadUpdatesEditor=1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 24.29/day in the week to Jul 30 → 26.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was genuinely fun, and I didn’t encounter the flood of bugs or lag others complained about. I was too caught up in the visuals and distracted by the story to notice much. For what it was, I enjoyed the ride. But would I play it again? Honestly, no. Despite loving parts of it, the darker elements wore down my patience, making the experience less appealing over time. I found myself playing less, with less excitement. Yes, bugs exist, but not to the point of ruining the whole experience. It’s clear a lot of work went into it, yet just as much polishing was skipped. That’s why I’d feel guilty outright disrecommending it, it’s flawed, but not broken.
[h1]Final Score: [b]87/100[/b][/h1] godamn what a step up from the first game, I loved fallen order and this was even better, the combat was soooo good, its easy to learn but challenging at the same time especially with all the different types of lightsaber stances, the travel mechanics were vastly improved I really appreciated the fast travel with the size of koboh, and was nicely surprised with the customization, not only is Cal super customizable but BD-1 is too, maybe the mantis will be in the third and final game?? ....the game revolving around puzzles can be frustrating at times but with the visuals and the story of this game its worth spending your time figuring out puzzles in a beautiful star wars world, last thing although not as bad as it was when the game first came out, it still can suffer with fps drops and minor texture issues, I don't have the best pc and it ran fine on high settings, its not unplayable. [h2]Score Breakdown[/h2] [b]Gameplay Experience:[/b] 21/25 [b]Presentation & Immersion:[/b] 23/25 [b]Design & Technical Aspects:[/b] 20/25 [b]Final Considerations:[/b] 23/25
[b]За розмахом та амбіціями новий розділ пригод Кела Кестіса намагається здаватися дорослим блокбастером, проте за фактом гра виявилася трошки гіршою та значно менш охайною за першу частину. Замість зібраного й відполірованого джедайського екшену ми отримали сирувату пригоду, де непогану сюжетну історію та драйвову бойовку розбивають об стіну жахливого технічного стану. Замість захоплення від пригод у Всесвіті "Зоряних війн" гра надто часто дратує візуальними дефектами та марною рутиною. [/b] [b][i]СПОДОБАЛОСЯ[/i][/b]👍 [b]+ Світловий меч робить "вжжух" у п’яти тональностях.[/b] Бойова система справді стала гнучкішою завдяки п'яти бойовим стійкам (включаючи комбо з бластером та важкий дворучний меч). Бій відчувається як ефектний хореографічний етюд з фільмів, де кожен вдалий блок і парирування приносять задоволення. Гра при цьому стала ніби трохи легшою, ніж перша частина, тому тут вона приносить більше казуального задоволення, помноженого на вишукані звукові ефекти в битвах. [b]+ Галактичний паркур без страховки.[/b] Крокування по стінах, використання гака-кішки та повітряні ривки зробили пересування локаціями набагато динамічнішим. [b]+ Сила силенна.[/b] Приємно, що гра не змушує гравця знову вчити базові вміння Сили з нуля через раптову амнезію. Кел починає пригоду вже сформованим джедаєм із багатим арсеналом здібностей, що позбавляє нудного вступу. [b]+ Інтерфейс до Києва доведе.[/b] Тривимірна карта нарешті стала суттєво зручнішою та зрозумілішою, ніж у першій частині. Разом із допрацьованим дизайном рівнів вона більше не змушує годинами блукати трьома соснами, а просування локаціями сприймається значно комфортніше. [b]+ Канон не просто для галочки.[/b] Двадцять годин сюжету чудово доповнюють загальний лор канону і гармонійно лягають на події перед серіалом "Обі-Ван". Гра дає цінну контекстну глибину: якщо в серіалі "Прихований шлях" уже працює на повну, то тут нам показують, хто і чому його створив. [b][i]НЕ СПОДОБАЛОСЯ[/i][/b]👎 [b]- Мильна оптика замість прогресу.[/b] На тих же налаштуваннях графіки гра на диво виглядає суттєво гірше за першу частину: картинка сильно розмита, і цей мильний ефект кидається в очі навіть на маленькому екрані Lenovo Legion Go. [b]- Привиди та білі спалахи.[/b] Візуальних багів тут вистачає на окремий сиквел. Найбільше дратує так званий ghosting, коли під час повороту камери за Келом лишається розмитий обрис його контуру, а також огидні текстури, що постійно блимають білим кольором по боках екрану майже при кожному русі. [b]- Заставки на межі судом.[/b] На тій же Lenovo Legion Go гра ще видає вельми грабельні 40 fps під час ґеймплею, але варто запуститися кінематографічній заставці — і фреймрейт моментально падає до жахливих 10–20 fps, перетворюючи сюжетний блокбастер на слайд-шоу. [b]- Смітник імені Кела Кестіса.[/b] Дослідження світу відчувається абсолютно беззмістовним, адже у переважній більшості схованок та скринь на вас чекає лише банальна косметика. Особливо смішно це виглядає щодо деталізації світлового меча: ви витрачаєте час на пошук мікроскопічних запчастин, які потім ледь помітні у грі та навіть під час заставок групним планом. [b]- Веселий фермер галактичного масштабу.[/b] Абсолютно непотрібна механіка вирощування рослин, яка викликає лише одне питання: навіщо це взагалі в грі? Це не весело, виглядає так собі та не дає жодних геймплейних бонусів чи переваг, залишаючись просто нудним філером для галочки. [url=https://x.com/naumchas]Ласкаво запрошую до себе у твітер[/url]
Procedo con copy-pate de mi reseña [i]SW Jedi: Fallen Order[/i] porque pienso lo mismo de este [i]Survivor[/i]. En el primero me gustó ligeramente más la ambientación,y en este algo más la historia. Por lo demás: [quote=MacNeill]Gran juego de acción y aventura, que tiene una exploración interesante, un aspecto audiovisual sobresaliente, y un combate bastante bueno y con el punto de dificultad justo (no resulta ni fácil ni excesivamente difícil). Donde me ha sorprendido gratamente es en la narrativa, la verdad es que es bastante mejor de lo que pensaba (o esperaba). En general me ha gustado casi todo de este Jedi Fallen Order, aunque por ponerle una pega, diría que el protagonista tiene cero carisma. En cualquier caso, acierto seguro para quienes les gusten los juegos de acción, o para fans de la saga.[/quote] ✪✯ 8.5 ✯✪ https://steamcommunity.com/sharedfiles/filedetails/?id=3761852319 https://steamcommunity.com/sharedfiles/filedetails/?id=3761852357 https://steamcommunity.com/sharedfiles/filedetails/?id=3761852410
I had originally purchased it when it was on sale and I really loved the first one. However, 11 hours into this game and i get a memory leak crash when i enter a new area, and after restarting my computer and lowering the graphic requirements, i no longer have a saved game. If after all this time this game is having these issues on a high end machine, then I would not purchase it.
The game is fun, but the performance is terrible. I cannot finish the game because it consistently crashes do to a "lack of VRAM". I have tried multiple fixes and none of them work, so if you do decide to try the game, be aware of the risk.
Before anything else: I did not have performance issues with this game. I'm running an old Vega 56, and despite all the reports about stuttering, I found some fixes online and the game ran completely fine for me. So no, this isn't a negative review because of performance. I'm giving Jedi: Survivor a thumbs down because the game sucks ass. The gameplay is frustrating, unfair, and completely unfun. I finished the campaign on the second-highest difficulty and was already ♥♥♥♥♥♥♥ fuming by the end. When I went back for 100% completion, I dropped it to Normal because I couldn't be bothered anymore, and the game still managed to piss me off. I've never played Dark Souls, so I'm not going to pretend I'm an expert on Soulslikes, but I've always heard that Souls games are difficult while still being fair. Jedi: Survivor rarely felt fair to me. Enemies can stun-lock you, some attacks practically one-shot you, and certain attacks have to be jumped over instead of dodged, which the game does a terrible job of communicating. Some of the Force Tears are the perfect example of this game's idea of "fun": fight two Rancors at once, fight Oggdo Bogdo and Spawn of Oggdo at once, or do some obnoxious parkour challenge where you have to get from A to B without falling to your death. They're not fun. They're just ♥♥♥♥♥♥♥ annoying. Then there's the Force. You're supposed to be a ♥♥♥♥♥♥♥ Jedi, yet your Force meter is so restrictive that you can barely have fun using your abilities. Compare that to Jedi Knight or The Force Unleashed, where actually using the Force is one of the best parts of the game. Exploration is even worse. Getting 100% of the collectibles was miserable because the level design constantly turns reaching something twenty metres away into an irritating puzzle of walls, ledges, tunnels, and hidden paths. It feels like the game is deliberately designed to waste your time. And the story isn't good enough to make up for any of this. It's mid. The characters are mid. It feels like another forgettable Disney Star Wars story that will leave about as much of an impression on me as Obi-Wan Kenobi or Ahsoka did. I enjoyed Fallen Order considerably more because you actually got to meet the crew and watch their relationships develop. Here, the group has already split up, most of the characters gave me very little reason to care about them, and even the supposedly emotional moments did nothing for me. I finished the game only a couple of months ago and already barely remember the plot. I put around 76 hours into this game, finished the campaign, and got 100% completion. I still hated it. I'm currently playing RealRTCW, a free mod on Steam, and I've had more fun in its first few hours than I had during dozens of hours of this tedious mess. Farewell, Jedi: Survivor. You won't be missed.
Меррин лучшая девочка
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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