
The year is 3015. The battlefields are dominated by war machines known as BattleMechs. Level entire cities and decimate the enemy in your BattleMech. Follow a quest for glory and revenge. Manage an expanding mercenary company. Fight alongside your friends with a four-player PvE co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.56/day in the week to Aug 4 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16Kreviews | 85% | — | $14.2M |
| $29.99 | 5Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm so fed up with the lack of quality life improvements. Why even have mechs outside of the assault class when your teams AI is so bad that you must always choose the heaviest option no matter what because your team doesn't really provide back up. I used to love this game but now it feels like I can't play it. I'm always backed into a corner of how I want to play vs how I have to play it. They keep adding things but not fixing any of the problems that have existed from the beginning of the game. I'm out of patience I can no longer recommend this game.
[h1]大時代で古臭い、押し入れの奥から引っ張り出したおじいちゃんのようなゲーム[/h1] [hr][/hr] MechWarrior (BattleTech) シリーズは、おそらく半世紀ほども続いているタイトルです。 個人的にすごいと思うのは、ボードゲームで完成されたルールを今も踏襲していること。 サイコロをコロコロしていた頃の名残で、兵装のダメージが「7」とか「15」みたいな小さい数値で表されていて「12800」といった大きな数字を扱わない(小数は扱うが、桁を上げて調整しようとはしない)。 (ちなみに私はボードゲーム世代ではありませんよ! 本当です!) ルールも古臭いなら、メックそのものだって古臭い。 (およそ)50年前にメリケンが考えた二足歩行兵装プラットフォームだから、高速機動したり合体分離なんてするはずもない。 日本人が黄色い声を上げるような「人型ロボット」なんてロマン要素はこれっぽっちもない。 イモ臭くて鈍くさい金属の塊がぶつかりあい、鉄や肉の焼け焦げた臭いを爆風が洗い、汗の匂いが染みついたコクピットの中は気絶(ときに死亡)するほどの高熱で、ために一部のパイロットは高温兵器をトラウマ級に恐れる……。 なので「メックウォリアが好き」という人にはおすすめできるものの「ロボゲーが好き」という人には素直におすすめできないジレンマを、古くからのプレイヤは抱えるわけですね。少なくとも私は抱えています。 だったらオススメするのはおかしいんじゃない? って思うでしょう。私も思います。 [h3]どこがいいの?[/h3] [hr][/hr] 〇 アセンブリ要素がシブい。 色々な意味でシブいです。 重量制限が少々シビアで、ウェポンハードポイントは固定です。 実弾/エネルギー/ミサイル/補助兵装、とそれぞれ決まったハードポイントに適合する兵装だけを装備できます(たとえばミサイルハードポイントにレーザー兵器は装備できない)。 各機体についてバリエーションが存在し、一見すると大した違いに見えないのに、ハードポイントの違いによって使い勝手がぐんと変わったりします。 全種類の兵装を積むのもある種のロマンがありますが、実戦で細かく使い分けられるかというとそうとは限りません。すべての射程をカバーする機体は、いずれの射程でも中途半端な可能性を否定できない。 それならいっそ、完全ミサイラーやレーザー専門、実弾まかせろ派/長距離専門、中距離だけ得意、近接ヤッホー! としてしまったほうが管理しやすい。 それでも総重量などは変わらないのでヒーローメックと呼ばれる特殊なバリアントでも過度の期待は禁物(とはいえ使いやすい)。 また熱管理も重要で、ヒートシンク(排熱器)を搭載するだけでなく、戦術面では排熱量の多い兵器を乱射しないとか、水に下半身を浸すといった工夫が必要になる場面もあります。 〇 戦闘がシブい。 部位破壊が基本です。 あちこち爆散しながら戦闘を続けることができます。ロボットの醍醐味ですね。 腕が無くなる。 脚が折れる。 装甲が溶けて、搭載していた弾薬が誘爆する。 それでもジェネレータが稼働を続け、コクピットが無事ならあなたの機体は戦えます。 相手の機体も同様です(爆散するまで戦え)。 前面と背面で装甲値が異なるパーツもあり(背面はたいてい薄い)、コクピットはいずれのメックも装甲でガチガチにはできないので、やり方次第で重装機を瞬殺することも可能です。 とはいえ多く指摘があるように、非常に鈍くさい機体を使う戦闘です。 ジャンプジェットは思ったように操作できないし、オリジナルの操作(下半身と上半身が別々に動作する)では、緻密な挙動ができるとしてもそれに操作スキルがついてゆきません(私は1週間以上苦戦しました)。 そもそもメックは二足歩行の兵装プラットフォームであって、流麗かつアクロバティックな機動も難なくこなすロマン兵器ではないのです(残念ですが50年前からそうですし今後もそうだと思います)。 スキルが育てば軽量機にマシンガンや火炎放射器(あるいはSRM)を満載して高速で戦場を駆け、友軍に気を引いてもった隙に敵機の眼前(あるいは背後)に立ちはだかりコクピット(あるいは中央胴部背面)を狙い撃って秒殺……なんてことも可能ですが、回避スキルが低いうちは非常な危険を伴います。 でもひとつだけ言わせて。 [h3] 私はこの戦法が大好きです(はぁと)[/h3] 〇 傭兵稼業の台所事情を体験できる。 小説などを読んでいた人は「ああ、あの人が言ってたのはこれか……」と思うくらい火の車に見舞われます。 オプションやMODで適宜、変えて楽しみたいところです。私は変えましたよ。だってしんどいんだもん。 〇 小説やベースの歴史を知っているとより楽しめる。 もちろん知らなくても楽しめます(笑)。 が「あの軍団のあの人の機体がヒーローメックとして買えるの?」という喜びは特別です。 日本で翻訳されたのは「グレイ・デス軍団」シリーズだけで、それも絶版しているんですよね……。 ちなみに私は……小説は読んだことがありますね。嘘偽りなく申し上げます。 [h3]嫌なところはある?[/h3] [hr][/hr] 〇 スキルシステムの良し悪し。 パイロットスキルがあり、武器タイプごとに補正が付いたり、防御や回避にボーナスが付きます。 ボードゲーム由来のこのシステムがゆえに、当たっているはずの敵のレーザーを間一髪でかわすこともできます(システム側の自動判断)。 そしてこれは敵も同様……(笑) レティクルは合っているし、何となれば眼前仁王立ちスタイルでコクピットめがけて浴びせているマシンガンの射線が強制的に外されるんですよ、コクピット(つまりレティクル)から……。 で(おそらくほかの部位に当たることもなく)どこかに消えてゆく……。 ねぇ、ひとつだけ言わせて。 [h3] どこいっちゃうのアタシの弾丸……。[/h3] でもこのシステムのおかげでレベルが上がると被弾率やダメージが大きく変わるため、楽しさの一翼は担っている。 担っているんだけど、シューティングゲームとして考えた場合(うーん……)となる。 レティクルをあからさまに避けて射出される弾丸てなによ! ってなりますからね。 これはちょっとしたジレンマ。 〇 あと日本語訳は「これも愛嬌かな」と思っておかないとけっこうヒドイ(笑) [h3]アドバイスはある?[/h3] [hr][/hr] 余計なお世話だと思うのですが…… 〇 費用がカツカツでしんどい…… 修理費もストレージ費用もオプションで変更できます。 製作者が設定した難易度をクリアできる自分じゃないと楽しめない、と思っているなら仕方ありませんが、楽しさを決めるのは自分自身です。 〇 ジャンプして着地したときとんでもない方向にすっ飛んでしまう…… 実はこのゲームのキーアサインは重複設定が可能です。 (左クリックをうっかり誤設定することもあるので気を付けてね) 「ジャンプジェット」(デフォルトだとスペースかな?)と「胴体の位置に合わせるため脚を回す」を同じキーに設定し、ジャンプジェットを空中で小刻みに噴出するような操作を身に付けると、着地後に「あ~れ~!」と悲鳴を上げる機会が減ると思います。 〇 軽量機はいいぞ…… 現場からは以上です。 [h1]まとめ[/h1] [hr][/hr] 冒頭に書いた通り古臭いルールを変えられないまま運用されている、泥と鉄と血の灼ける臭いにまみれた、地味なこと極まりない戦闘兵器/傭兵稼業のシミュレータです。 どんなにガワを今風にしたって8bitマシン上でワイヤフレームで稼働してた頃のことからアタシにはめくれてるんだ! (だけど私はボードゲーム世代ではありませんよ! 本当です!) なので外連味たっぷりのジャパニーズロボゲーを楽しみたい人は、スパロボとかACとか、なんかそういうの、いろいろあるでしょうからそっちをね……。 で、もっと鈍くさくて不便で理不尽な兵器シミュレータで遊びたいなら、この「メックウォリア」はオススメですよ(もはやオススメしてない可能性すらある)。 ……オススメです(自分でも不安になってきたよ)。 追記: [hr][/hr] 重装機を十分に乗りこなせるくらいにプレイヤスキルもキャラスキルも上がったら、みんなも軽量機に(一度でいいから騙されたと思って)乗れ。 「マシンガンと火炎放射器? ハ! 折り紙人形かよ!」と笑っていたローカストやファイアスタータ、ジャベリンにレイブン……(アーバンメック以外なら)なんでもいいから乗れ。 派生のヒーローメックを入手したら、一度でいいから乗れ。 慣れるまではロードアウトの設定もカツカツでイライラするかもしれないし、操縦とエイム(ついでにジャンプ)を極至近距離で制御するのは忙しいけれど、やがてピタリとはまる時がくる。 「ドスドス牛歩で巨砲スナイプ」なんてイモ臭い戦闘に戻れなくなりますよ(前述のとおり、私は軽量機が大好きです)。 ただ僚機のほとんどは鈍足だから、ぼっちになりがちなんですよね……。 せっかくオフラインソロでプレイしているのに、結局ぼっちになりがちなんですよね……くすん。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Japanese, Spanish - Latin America*languages with full audio support
| $11.99−60% |
| 2.1Kratings |
| 88% |
| — |
| not modelled |
| $11.99−60% | 474ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is the MW5 base game good? No. Is MW5 with all DLC good? It's just okay. Is MW5 with all DLC and YAML good? Emphatically yes! MW5 is a very strange experience. The game itself is just scraping by. It has awful voice overs. It has a lame and poorly written plot for the main questline. The new style mechs are bulbous and ugly. The AI is sufficient, but by no means anything challenging. The missions are repetitive. The graphics are solid, but nothing extraordinary. The game is not meaningfully different than other similar mech games since MW2 and lacks the charm and atmosphere that memorable game had in 1990s. As a base game experience, MW5 feels like the developers were hampered by limited resources and 'play it safe' committee thinking. What emerges is a rather bland offering, not very good nor truly awful. The base game is a weak product duct taped together by a recognizable IP. It is mehwarrior 5. The DLCs add a lot of new mission types and factions. The DLCs do a lot of work, but still suffer from the fundamental weaknesses of the base game. There is some flavor there now. There are even some hints at good writing and interesting new mechanics. Some real talent and creativity shines through. It is better, but not great. Mods completely change the picture. YAML and associated mods transform the game from a forgettable, albeit not unpleasant, stompy robot game into a exciting and tense vision of armored combat in the 31st century. The weapons are powerful. The AI is competent and often deadly. The setting is weird and fun with many new maps and mechs to play with. Players can go in to modify and change their mechs in detail. Players can now also tailor the difficulty to suit their own playstyle and game experience. The modders double down on Battletech's mad setting and embrace its complexity for the player's benefit. They made something 'meh' into something truly compelling that hits all the high notes of the tabletop and reimagines them in true fps form. 10/10 (buy the DLCs and install YAML)
Look, I don't care about "The Lore" or "accuracy to the tabletop game" (I've played the Tabletop version since 1984). This is just an awesome Giant Stompy Robot Fighting Game.
If you're looking for a mech game in which you not only pilot a mech but run and financially manage your own mercenary group, negotiate contracts, hire and develop pilots(and see them killed in action), gain favor with different factions(or piss them off) and fine tune big ass mechs on a big ass star map, then this is the game for you. Right away, the biggest draw back is that it can become a bit monotonous, but not because for a lack of mission types or content, but rather because the game is SO big. Its one of those games where you can sit down for an hour and basically just manage and shift things around, before starting to actually play a mission. Or do two-three smaller missions just to properly prepare for one bigger mission. It can also be a bit overwhelming if you're not familiar with the Battletech universe and how things work. In which case you'll find yourself alt-tabbing a lot asking google for the reason why you cannot put X on Y and so on. The game has a revenge story framework, but for the most part leaves you completely alone doing what you wanna do. You're not even forced to do a story mission when you unlock it but instead you can keep doing your thing if you want. The story isn't bad but its obviously not the focus here. The campaign/gear progression is great. The devs managed a good curve here, especially for players who aren't familiar with BT and would otherwise not know where to go first or which mechs to go for. Mech customization and maintenance is great and goes even deeper with mods. The game also has custom difficulty options making you able to adjust pretty much every single aspect of the game to your liking, if you want to. One advice I'd give you is to use the FPS style controls, unless you plan on playing this with a joystick or HOTAS. As the classic control scheme is tailored for that kind of setup. How much you like this also depends on how much you're into Battletech lore, or how much you want to be into it. The newsticker is covering pretty much all bases of historical events as you play through the game. But if you don't care for reading all that, it'll do nothing for you. Just note that there's a LOT more lore to read in this game than you'll think. The negatives are as said the monotony of it, as well as the AI being very basic. [b]A short thing on DLC:[/b] they all add things to the sandbox campaign and they're pretty much all worth taking at this point. Mixed reviews at the time of release mostly relate to relatively little or underbaked content for the price. But in retrospect and being able to grab DLC on sales, again, it's all worth it as it only makes the game better. 2 DLC that are considered to be pretty much mandatory are Heroes of the Inner Sphere and Shadow of Kerensky. The former adding a lot for the base campaign experience and adding career mode, and the latter expanding the timeline to include the Clan Invasion. Without it you won't encounter clans or clan mechs at all. Legends of the Kestrel Lancers, Dragon's Gambit, and Rise of Rasalhague all add mechs, mission types, missions and their respective DLC campaigns. Solaris Showdown focuses on Arena battles, which is a nice addition to the campaign play and breaks up the monotony of it. Call to Arms is probably the weakest, as it adds melee weapons and chassis, that almost nobody really uses, but still worth taking for the biomes. Chaos Reign is the latest one and expands the Clan Invasion with a tie-in campaign to the old cartoon series. Definitely one you can wait to get. On a final note I gotta say that the game has an outstanding modding community, especially if you're into Battletech in general, and the mods for this game make this the ultimate Mechwarrior experience to date. The most popular ones, like YAML, deeply enhancing Mech management, and add deep customization options. One mod I'd recommend using right away, even if you prefer going vanilla, is "UltraVisualandWeatherV3", which greatly enhances the lighting and visuals of the game without much of a performance impact. If you're in any way interested in Battletech/Mechwarrior, you probably played this already. And if you're in any way interested in big sandbox games or Mechs, you definitely should.
Would definitely recommend this with a minor caveat or two. Tl;dr: I think it's the best game in the franchise that I've personally played since MW2 (not that I've played everything since then but at least a few titles, 3, 4, Battletech, clans, MWO). It runs fairly well, it has good immersion and lore if that appeals to you, it has a lot of variety of mechs/gear and the option to add lots more content with modding. Co-op is good but can be a little finnicky in some ways. Good soundtracks, the visuals are quite nice and immersive (and can be improved with modding) - it definitely fits the setting but it's not going to be quite as pretty as some newer titles. The storyline was fine, there's definitely a reasonable number of cutscenes and there's a lot of lore to draw from in the Battletech universe - some of the DLCs don't play nicely retroactively (as in they try and adhere to specific starting points and if you install one late in a playthrough you can miss out) but you can also opt to skip them or do later starts in the timescale (possibly more options with modding). For context, I've almost exclusively played the career mode over storyline and the majority of my time has been spent with modded content doing a mixture of solo and multiplayer. I greatly appreciate the more sandbox approach over the more linear story-driven style of MW5 Clans (while that's been okay the customisation was heavily limited in comparison). At this point I will stress that modding adds a LOT of longevity to the game, both in terms of raw content (mission types, mechs, pilot customisation, equipment etc.) but also replayability and customising difficulty. It's worth noting that there's a pretty solid modding community who (as of writing this) have been doing a great job of keeping a lot of the major QoL/mods I use updated. As for caveat: the game was not designed around proper multiplayer integration, if you don't use mods to assist with this, you're essentially along for the ride in someone else's playthrough in regards to decision-making and some agency, you can still customise mechs and buy items and the actual playing missions works fine but there's definitely some obvious limitations. In this regard you are somewhat at the mercy of the mod(s) to alleviate this being updated for any current DLCs or issues that may arise, this is somewhat par for the course with most modded experiences, though. I have also had the occasional issue with trying to have people join specific save files/modded content and then needing to diagnose why things don't work well for the client or they can't load in properly. This may be mostly tied to modding and load-order/mismatch issues as I don't recall any issues with unmodded co-op but that can leave some things to be desired. Probably rate it a solid 8-8.5/10 and I'll happily keep putting more hours into it.
This is by far the best modern Mechwarrior game. There is just so much content that they have added over the years and it really is just an all around fantastic game. There really isn't anything else like this on the market if you are into a mech game that plays less like an action combat game and more like a slow, tactical vehicle combat game. I really recommend the game and all of its DLCs.
The shooting, movement, customization, graphics, story and writing are all cool, but the A.I. enemies (which is all you'll fight in this game) are terribly lame. I can't count the amount of times I had to run 1000km away to kill a tank driving in a circle behind a mountain in the distance to trigger the next part of a mission. I don't understand how this was overlooked in playtesting, it's terrible.
At first the game introduces you to the classical battletech revenge storyline. Your dad dies in combat while protecting you and the rest of the unit. Which is you, your mech and a Leopard dropship. However such a small unit was able to pay for their own dropship evades me. You, your small crew and a few pilots you hire along the way, are going up against a mysterious and almost incincible mercenary force that no one seems to know about yet they field lots and lots of dropships and apparently whole regiments of mechs and other assault vehicles. After the introduction most of the game is repetitive mission after repetitive mission. The same missions, the same map pieces, over and over again. From time to time, after a heavy grind for better mechs and equipment, you can try to do the next storyline mission. But those are too few to mention. In game time they are about 5 % or less of the overall experience. The other 95 % are the repetitive missions mentioned above. And as my review is getting as repetitive as the game itself I will end it here. Only buy this if you really really love doing the same thing over and over again.
It has been many years and many DLCs since this game released and the A.I. is still extremely poor and frustrating. The most common reason to leave a session should not be due to frustration with the game's programming. For example, the second an arena battle starts the opposing force runs to the opposite corner of the map and hides, forcing you to spend the entire match walking there (so boring) and then facing a literal pile of mechs all at once.
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