
Wield over 300 modern weapons, from jets to tanks, and outmaneuver rival forces with your strategy. From small islands to massive total-war maps, turn-based battles let both newcomers and veterans play at their own pace.
Modeled estimate, not a reported figure. How we estimate →
About
Important Notes:
“Scenario Maps”: The in-game geopolitical commentary (scenario text) will not be displayed on the Steam version, but the gameplay content itself—including maps and weapons—can be enjoyed in the same way.
We have decided to localize the game so players outside Japan can enjoy it as well. Supported languages and release timing will be announced later.
Bundle contents are updated as new production types are released. Any content added after your purchase (new additions only) must be bought separately at a bundle discount.
Since 1985, the Daisenryaku series has defined modern war strategy games. On every battlefield, victory hinges on how you deploy forces, balance offense and defense, and break the deadlock—your “Grand Strategy” is put to the test.

300+ Units
Take command of more than 300 units—fighters, tanks, assault ships, and ASW aircraft—drawn straight from today’s active forces. Cutting-edge weapons still in development also make their debut, letting you experience the future of modern warfare.

Battles unfold on hex-based maps, with players and CPU taking turns. Lead your fleet across the seas, seize the skies with aircraft, advance over land with tanks—your careful planning shapes the course of the war.

The game offers 50 entirely new maps. From small islands suited for light play to large-scale battlefields for total war, both newcomers and experienced players can take their time and enjoy strategic gameplay.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
マップのセンスが悪い。 4か国参戦マップが34個あって、うち13マップは空港なし やけに雪原マップが多い。 はやくマップエディタを作れ。 UIのセンスがない。拡大縮小マップ移動が、カメラが遠いとチマチマとしか動かないし、カメラが近いと動きが早すぎる。基本がなってない。 ユニット数が少ないとか、ターン数が短いとかは、みんな言ってる通り。 小戦略SSB2と改名したほうがいい 総じて、あらゆる面でセンスがない
20年以上前に大戦略をゲームしてました。退職して久しぶりにゲームしましたがその時のほとんど変わっていない。むしろ操作性が非常に悪く時間もかかります。マニュアルもどこにあるかわかりませんし、不親切です。
昔からの大戦略ファンです。まだプレイし始めたばかりですが、やはり面白いですね。 レビューを見ていると、操作性が悪いとか映像がショボいとか批判的な評価も見受けられますが、私としては、そういうところには最初からさほど期待していないので、そこは特に気にしていません。今後も末永くシリーズが続いて欲しいところです。できれば大戦略パーフェクトの新作も出して欲しいですね。
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Hours played at review time, across 36 reviews with recorded playtime.
あのロードオブウォー時代が帰ってきた。工作車で延々と要塞線を作っていた思い出、大型機にアレを装備するのはコマンド入力が必要だったが思い出せるかどうか、、、なにもかもなつかしい。
プレイ中に、何の前触れもなく、いきなり画面が真っ黒になって落ちる現象が、2回ほど発生しました。 まだちょっと不安定なのかもしれません。 大戦略シリーズをプレイしたのは久しぶりですが、敵がかなり賢くなっていて楽しめます。
古き良き戦略シミュレーション、ではあるけれど… 敵の思考(ターン)のすさまじい長さによるテンポの悪さ、古臭く見づらい画面、操作性の悪さ等現代のゲーマーには受け入れがたいのでは… 最新の近代兵器が出てくるのはとても良いし、難易度も歯ごたえがあるものの、上記の理由からストレスがすごくて繰り返しプレイする気になれない。 よくも悪くも古参ユーザー向けとなってしまっているのが残念。
プレイ時間30時間弱です。改善希望点を挙げたうえで皆さんにもお勧めします。 1.レーダー基地で地上が丸見えなのがツライ 2.野砲が山岳を超えるのがツライ 3.ユニットやヘックスへのカーソル・クリック感度が悪くてツライ 4.ユニットへのコマンド用にキーボードショトカが欲しくてツライ(待機をクリックするのがツライ) 5.オートセーブ(ターンごと)が欲しくてツライ 6.味方ユニットが上にあると歩兵で占領できなくてツライ 増えたらどこかでまた書けますか?steamの仕組みがよくわかってません。 追記 7.戦車砲が山を越えてきてツライ 8.キツイ局面で補充・統合の仕様に柔軟さがないとツライ (いつでも10まで補充、余りの出る統合ができない、どの基地のユニットなのかわからない) 追記2 9.トライアンドエラーをいっぱい繰り返したいのだけれど、 セーブ・ロードの操作の手間と動作時間が結構ツライ 追記3 10.ユニットのコマンドの中に移動後の攻撃範囲や索敵範囲を確認するボタンが欲しくてツライ 11.敵の索敵範囲や攻撃範囲のマップレイヤーが欲しくてツライ 12.A地点からB地点までのヘックス数を数える方法が欲しくてツライ (A地点をCTRL+クリック→カーソルを動かすとヘックス数が出るとか。できれば高度別に。) 追記4 13.敵首都に佇む士気0野戦砲が寂しそうでツライ
初めての大戦略ですが試行錯誤しながら楽しんでます。 時間はかかりますが、地形を生かしながら先に進み攻略できた時の達成感は最高です。 他作品もsteam等で販売していただければなと思います・
Daisenryaku SSB2 is an improvement over the first SSB in every respect. Most of the simplifications in SSB which disappointed fans of this long-running series have been corrected. SSB2 has more units, a better mix of factions, larger and better maps, aircraft loadout options, fire selection restored, and etc. The general feel of playing SSB2 is closer to DS VII and earlier games like Super Daisenryaku and Daisenryaku II Campaign Version more than the Gendai or Perfect series. That was the design philosophy behind the first SSB but SystemSoft went overboard with it. Hence this course correction is a welcome one. Yet SSB is simpler than DS VII in a number of respects. It lacks the sophistication of true map levels, the units themselves have no step levels, AEW aircraft, ECM capability and recon planes aren't in the mix. Air transports and tankers are generic and you can stuff a transport full of any three heavy units. Like the first Xbox version, there's no interception, strategic bombing or engineer units. SSB2 has only two types of infantry, regular and airborne, neither of which have ATGM weapons (patch this please !). And there's no map editor. The scouting function is simplistic, perhaps somewhat mitigated by the addition of stealth units, but it appears that SSB2's stealth ratings apply more to avoiding damage than detection. At this point you're probably thinking, "So wait a minute, Corporal Trim - why should I pay $60 to play SSB2 in Japanese when I can just fire up the older game?" For one thing, the SSB graphics are better than any preceding Daisenryaku games and it's not even close. The units by air, land and sea are current, and while this is an older style of conventional warfare without drones, the game's countries deploy state of the art hardware with a number of prototype units available. Unlike DS VII, units don't squat on top of a city to heal up, they must do so in a base. Supply trucks only provide fuel, ground units can only re-arm in cities or bases. Whereas factories in DS VII were simply another revenue generator, they have a significant impact in SSB2. Each factory your force controls adds 5 points to your industrial rating. All air, land and sea bases in SSB2 have a point value. This point value rises proportionally to the distance from your capital. For example, if you capture a neutral or enemy base valued at 28 points and your industrial rating is 30, you can produce new units in that base. While not all maps are favorable in this respect, in general it makes for a more fluid game relative to being tethered to production within a 5-hex radius from your capital. As for maps, there are currently 59, all sized 64x64 hexes. Discarding a half dozen silly novelty picture designs plus theater/global level maps where the game's tactical scale makes no sense, there's still about 40 worth fighting on. These are rated on a difficulty scale of 1-5 stars. While your CPU enemies play aggressively and can surprise the unwary, the human player will naturally prevail in a fight between evenly matched countries. But when playing 4-5 star maps on default settings, the challenge rises to madly difficult. Excluding two world scenario maps with fixed settings, all is adjustable. Besides setting the factions (10 countries including the Britain DLC), human/computer control, starting funds and alliance settings; turn limits and total units can also be adjusted. Further, SSB2 has a Editor function which allows players to create custom factions. All in all, there's a lot of replay value. Missed opportunities ? Fuel supply for one. While each capital and owned refinery generate 100 supply units per turn, the penalty for exceeding your refueling allowance is so lax as to make refinery ownership hardly worth the effort of capturing them. The morale system is broken. Some of the units and their parameters are questionable: the USA can build a nutty and powerful Trump class "battleship", Zumwalt class destroyer has a ridiculous 15-hex recon range, M113 can carry two infantry units; just to name a few. While there's no ballistic missiles, cruise missiles can have an outsized impact. The USA and China can build bomber fleets to stand off and wreak utter multi-hex destruction on enemies from afar. If you have no problem playing a game in Japanese, in the turn-based modern wargame genre SSB2 gets a thumbs up. Others may want to wait for an English version.
Best Daisenryaku since (VII) Exceed, i.e. the 1st one in the West! And compare to more recent titles like Exceed 2, Perfect HD, and SSB 1, it has the right amount of complexity of the past Exceed/Perfect titles, while still keep the fast pace, beautiful graphic of SSB1. The unit models are really well-done, especially the infantry and F-35 ones. There are some minor issues with the control being too sensitive, and some bugs with unlocking ultimate edition units, but I hope the dev will fix them soon. PS: Please add ECM Jammer and AWACS airplanes
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Where this game's players are, estimated from review languages.
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