
Team up and join the frontline in Squad 44, the most authentic tactical WW2 shooter. Experience ruthless realism with an immense arsenal of faithfully recreated weapons and vehicles across massive WW2 battlefields.
Modeled estimate, not a reported figure. How we estimate →
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About
Formerly known as Post Scriptum, Squad 44 is the most authentic WW2 first-person shooter, featuring 20 large-scale battlefields, upwards of 150 realistic WW2 weapons, and over 120 true-to-life vehicles. You must prioritize communication, coordination, and teamwork to snatch victory from the jaws of defeat.
Experience real WW2 campaigns, such as the liberation of the Netherlands and the Battle of Normandy. The war stretched across farms, villages, and cities, and whether you’re jumping out of a plane, arriving by sea, or storming the battlefield in a tank, you’ll need to group up with your squad before taking on the enemy.
Fight as historic WW2 factions like the British 1st Airborne Division, the US 4th Infantry Division, and the French Army to take on the German Wehrmacht, the Waffen SS, and Fallschirmjägers. Other factions include the Australian Army, the Greek Royal Hellenic Army, the New Zealand Military Forces, the British Army, and the Polish Airborne Forces.
In Squad 44, teamwork is paramount to achieving victory. Enroll as a commander and order gun runs or artillery to support your team. Join the frontline as one of the many infantry roles. Run logistics and shape the battlefield with fortifications and emplacements. And keep everyone on the battlefield updated with our in-game voice chat. Talk directly with your entire squad or use the local proximity chat to talk to players nearby and help the flow of battle.
Be the scourge of the battlefield in one of the most feared monsters of WW2: the armored tank. Join a battalion with three other players and crew realistic steel beasts as the driver, gunner, or commander. Every vehicle in Squad 44 has been painstakingly created to represent the real tanks that roamed the battlefields of 1940s Europe. Each one features authentic functionality and armaments, meaning one thing: complete devastation to the enemy’s frontlines.
Experience the authentic reproduction of an incoming Stuka siren or artillery cannons firing from afar. The piercing sound of an incoming heavy round cutting through the air past you. The cracks of bullets and shrapnel. Squad 44 was designed with every little detail created with the utmost authenticity to the real-life weapons, vehicles, and battlefields used at the time. Don’t just play a game; experience the intense WW2 tactical military action of Squad 44.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Simplified Chinese, German, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is THE world war 2 milsim, and quite possibly the best WW2 game out there. The graphics, the sound, the gameplay, every aspect of it far exceeds the likes of Hell Let Loose or any other competitor. There's no way you're lone wolfing here, you HAVE to communicate and play as a team. The only downside is that it's clearly a dying game, with usually only one, sometimes 2 if you're really lucky, full servers. I will never forget the earlier days of 2019, when it was always busy. Those are my favorite PC gaming memories that I look back on frequently. I truly hope we can return to that former glory one day, and that is the only reason I recommend playing it. Gotta start somewhere to bring the community back.
К сожалению проект умер не родившись.
Buy this over HLL due to actually having people who use microphones, has some crashing issues but overall a really good milsim. When is Beyond the wire getting its rebrand and revival? or maybe merge the games? Squad 17 - 44? would be cool
请问 这是恐怖游戏吗 服务器界面全是鬼图 有这时间不如去给bvvd服役
dead slopsim with manchildren devs who are too lazy and have a huge alliedboner. good on them for killing the game
On paper this game is better than Hell Let Lose and a lot of fun. Stratospheric highs, hadal lows, and vicious gun play. Tanks are generally very good if difficult. The map variation is very pleasing. Currently, however, there are few activer servers, and a specific server DDOS's competitors. This forces people to play with them. They run a 'rules for thee' system and spy on the map to hunt targets. They still managing to lose from time to time which is a bit sad. All the same it needs to be dealt with somehow. I continue to play, as you can have a lot of fun and cheaters generally perform poorly in gnarly, end-of-game combat. At 60% off it's a good choice.
肯定是好游戏,硬核、拟真、物理效果、声音都没得说。 but 新人入坑尽量玩外服(去discord找链接,每周都会有活动,散人连不上服务器的),国服妖魔鬼怪横行,有攻击服务器的、有红区打迫的、有压fob捞薯条的、老玩家pua的。。。新人的体验会很差 不是说外服不架fob,而是架住后是以尽快配合拆掉位第一要务的。国服的文化完全不是,发现了fob是以架死fob刷人头为第一要务的,一般捞薯条的人发现了rally、fob先自己开捞,把自己捞死了才会报告位置,如果他先报告了位置,大概率也是让队友来一起捞。 国服这种利用游戏的简化战场机制来钻空子的很多,现实中一两个人能压住整个兵站这种显然不可能做到,破坏了对方的体验也破坏了拟真,现在会鬼服就是这般劣币驱逐良币导致的(太平洋地图其实做得很好很还原,但就是过大的地图放大了钻机制空子带来的没完没了的渗透导致在双方人数一样的情况下,进攻方玩得非常艰难,背后总有清不完的地方队包和fob,不是说不能渗透,渗透后还能在背后无限制下包下兵站真的拟真体验极差,因为双方人数是一样的,进攻方总不能还得分兵去巡逻反渗透吧) 外服玩家看起来会很呆,但本来他们的军事文化就是讲究正面对抗哪怕寡不敌众。不会干出家门口埋雷、家门口架炮这种不择手段去捞人头去赢的伎俩,氛围还是可以的,做好本职工作就行,队长也不会颐指气使,动不动就嘴臭就为关系户拿兵种踢人 说到关系户,国服表面上有所谓的“自动换边、打乱两队玩家”的平衡机制,但是关系户还是可以认领跳边的,形同虚设,小团体文化、搞资历很入味 我是老ace玩家了,论国服kd都是4:1起步,论战斗力、指挥意识都中上水平,但不喜欢背版玩(地图不多要背很容易,但背版是沦为“老油条”的开始),喜欢带弱队,现在无奈要玩国服都是完全自闭玩单人队长(劣势队伍的指挥频道总是在队长互骂,好烦,输赢那么重要吗),国服小丑的自动换边让我这种基本只玩盟军的玩家也很头疼,话说我也快一年没有玩过这游戏了吧doge 很可惜的游戏,这个题材只此一家,人间地狱滚粗,去玩IL2 KOREA了。
Alright, my fellow soldiers. I consider Squad44 dead for myself from now on. Why? Well, if you played it for, let's say, more than 300h, you probably already know. But I'll list some major issues anyway: 1) Developers with a poor development strategy. Instead of focusing on existing issues, improving and fixing what already is done, they're making more mess, and instead of properly fixing it, they just spit, hit and patch, hoping for the best. And even patching usually takes weeks, with critical bugs left. 2) Small playerbase. Sometimes makes it hard to populate a server. And sometimes, two main existing servers are full and you need to wait for at least 20min to join a match. This, also, comes from the first thing, and free weekends perfectly showed this several times (Absolutely NO conversion. Thousand people play during Free weekend, but when they end, it's back to two hundred as it was) 3) Lack of teamwork and the heavy burden of being a SL. You try your best leading squad as Squad Leader, leading squads as Commander, but it always turns to a complete radio silence and "Battlefield" on heroin. I'm glad I met some of the people in this game, but all of us is barely a number of a squad. Thanks to some of the people from community who tried their best making games good, organizing people, events. 4) Bad technical state. This is also comes from the first issue. Guys made game on Unreal Engine and couldn't handle it. I mean, yeah, sure it was a mod for Squad a while ago, but... Come on, first things first - make it playable. I'm tired of continuous freezes and bad graphics that I have to play with. Regular Squad runs better! Fix this, damn it! (Ryzen 5 3600X, 5700XT, 16gb RAM, game installed on M2 SSD, Samsung 980EVO ) With all of that, now the CI (one of the main server hosts in Europe) stopped hosting their server and people who's been supporting this game with their passion and will. They completely gave up and left the project. Reasonable, as you might see. Obviously, I DO NOT recommend this game. If you're looking for a milsim, This is not your choice. You're gonna struggle more than you satisfy.
Unfortunately has a small player base, and crashes a lot. However, when the stars align, you get a really great ww2 experience. Certainly better than Hell Let Loose, especially in terms of historical accuracy.
Offworld continues to neglect this game despite its massive potential after its parent company Periscope Games laid off the entire dev in charge of developing it. Don't buy it at this stage.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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