
Team up and join the frontline in Squad 44, the most authentic tactical WW2 shooter. Experience ruthless realism with an immense arsenal of faithfully recreated weapons and vehicles across massive WW2 battlefields.
Modeled estimate, not a reported figure. How we estimate →
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About
Formerly known as Post Scriptum, Squad 44 is the most authentic WW2 first-person shooter, featuring 20 large-scale battlefields, upwards of 150 realistic WW2 weapons, and over 120 true-to-life vehicles. You must prioritize communication, coordination, and teamwork to snatch victory from the jaws of defeat.
Experience real WW2 campaigns, such as the liberation of the Netherlands and the Battle of Normandy. The war stretched across farms, villages, and cities, and whether you’re jumping out of a plane, arriving by sea, or storming the battlefield in a tank, you’ll need to group up with your squad before taking on the enemy.
Fight as historic WW2 factions like the British 1st Airborne Division, the US 4th Infantry Division, and the French Army to take on the German Wehrmacht, the Waffen SS, and Fallschirmjägers. Other factions include the Australian Army, the Greek Royal Hellenic Army, the New Zealand Military Forces, the British Army, and the Polish Airborne Forces.
In Squad 44, teamwork is paramount to achieving victory. Enroll as a commander and order gun runs or artillery to support your team. Join the frontline as one of the many infantry roles. Run logistics and shape the battlefield with fortifications and emplacements. And keep everyone on the battlefield updated with our in-game voice chat. Talk directly with your entire squad or use the local proximity chat to talk to players nearby and help the flow of battle.
Be the scourge of the battlefield in one of the most feared monsters of WW2: the armored tank. Join a battalion with three other players and crew realistic steel beasts as the driver, gunner, or commander. Every vehicle in Squad 44 has been painstakingly created to represent the real tanks that roamed the battlefields of 1940s Europe. Each one features authentic functionality and armaments, meaning one thing: complete devastation to the enemy’s frontlines.
Experience the authentic reproduction of an incoming Stuka siren or artillery cannons firing from afar. The piercing sound of an incoming heavy round cutting through the air past you. The cracks of bullets and shrapnel. Squad 44 was designed with every little detail created with the utmost authenticity to the real-life weapons, vehicles, and battlefields used at the time. Don’t just play a game; experience the intense WW2 tactical military action of Squad 44.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Simplified Chinese, German, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dead Game, had good time before tho... The Good Times :(
Better than Hell Let Loose in every way.
its fun and has alot of good people to help u along the way of greatness against the enemy. Super positive and fun,
Game is dead, no matter what some Youtuber said
i played when the game was free until the weekend and it was so fun✅✅✅.offworld please give me this game for free😔😭💔💔
вопрос а где советы или ток у меня баганулось я тыкаю на чтото похожее на советы а это вторая америка
It honestly blows my mind how many people hype up Hell Let Loose when Squad 44 is better in basically every single way that actually matters. Graphics? Better. Animations? Smoother and more realistic. Gunplay? Miles ahead — weapons actually feel like weapons, not airsoft toys. Sound? Night and day — S44 sounds like a battlefield, HLL sounds like a theme park. Models and textures? Sharper, more detailed, way more believable. Movement? Less janky. Combat? More tactical, more intense, more rewarding. Literally across the board, S44 does it better. But most players don’t care. They don’t want quality. They want easy. They want quick spawns, big icons, constant hand-holding, and a game they can half-play while scrolling their phone between deaths. HLL looks “hardcore” enough to feel cool, but it’s watered down enough that anyone can jump in and not think too much. That’s why it’s popular. same with every other thing in life the sheeple devour the pure excrement whilst the top tier quality gets almost blindsided.
It's either something that gets you immersed so much you feel like you're in the saving private ryan movie or something so extremely boring to the point you want to quit and NOTHING inbetween i just wish it had more players
The developers have finally given up on this game. Originally it was developed by a small team while it was published by Offworld but then the small team broke up and development died but then Offworld bought up the game and put their own team of developers on it and released content updates and bug fixes for a while but now it seems they too have finally given up on the game as well. Player base is typically at around 100 to 200 and only 1 to 2 servers are typically full and active with players, 3 when it's at its busiest. But everyone wants to play on the active servers and not populate any of the dead ones so the queues for the active servers can get up to +30 without whitelist.
Um excelente jogo. Sinceramente, nunca vi melhor no gênero WW2. Tristeza é que a Offworld comprou, transformou em Squad 44 e deixou o jogo com um otimização toda ferrada. Se tu não tem uma máquina excelente, tu sofre nesse jogo. E é por isso que todo mundo abandonou o jogo. Mas vai esperar o que? Offworld nunca otimizou ou melhorou a gameplay do Squad desde seu lançamento. Dificil esperar outra coisa quanto se fala do post scriptum.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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