
Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I tried to give this game a chance twice and it just didn't work out. It's a very basic rogue-like, competent but just nothing to stand out. The only positive is that it's approachable so might be of interest to newcomers to the genre, but anyone with any experience will find it lacking. There's a few classes to choose from, equipment to find, and some consumables to find too. Each stage feels pretty samey and not very exciting to explore. As you progress through stages you can unlock more equipment and classes. There's a storyline there somewhere, but it's as generic as it gets so doesn't help the game at all. Visually it's ok, music is pleasant enough. There's better options out there.
have my gripes with this one, mostly about it feeling to mobile-y, not just about how bad the ui feels playing on a computer but the way the whole thing is structured feels like it was only ever thought to be something youd pop in on your phone to play but obviously the people at freehold couldnt possibly mess up a roguelike, h.avent really played a bunch so i dont have all characters and stuff unlocked but everything here feels so fun the way every character has wildly different playstyles, learning what are the consequences for killing specific enemies and specific tiles do to your exploration, how to efficiently use the items you get etc etc people seem to dismiss this for being deemed "too simple" (which i get, considering this comes from yknow, qud devs) but i dont think thats the case at all, the game has as much depth as it needs to have
Adorable Rogue-like.
sıra tabanlı ryo demişler ama oynanış kısmını sevemedim çok hantal kaçıyor
Decent as a phone game.
Fun easy strategy game. Good on the Steam deck as a casual roguelike.
Es un roguelkte muy simple y entretenido, aunque se muere bastante en los dos escenarios finales si cometes un error.
grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind no gaem
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
It is utterly beyond me why I own this, i would never buy it. But it's pretty good? hard mode is ♥♥♥♥♥♥♥♥ tho
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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