
Spirits Abyss is a roguelite platformer with destructible terrain. Cast into the Abysm you must explore its diverse depths battling phantasmic meanies and plundering its useful treasures to find a way home... but does something nestle beyond the realmic veil of death?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very nice, feature complete game.
I've played for forty hours and am 81/91 in the achievements. Easily one of the best roguelikes I've played. There's no permanent stat boosts the game throws at you for banging your head against the wall enough times, it eases you into the adventure with three modes that are essentially the same arcade type experience but at different lengths. All the passive and gear/usable items are fun and satisfying to have and nearly all the descriptions are clear about what they do. What's easily my favorite part of the game is that it makes you work to earn unlocking the new regions and the ten classes. You can't just find them, you need the right items, too. I must have passed by the trapped miner half a dozen times before I finally had enough bombs. And it's worth putting in the effort because all the classes play differently in their speed, jump height, how their bombs work, and their upgrades. Music's fun, art direction is superb, just a cool experience all around. Highly recommended.
Ignore the under one hour reviews by utter noobs, they gave up on this amazing game way too early! Once you "get good", it gets good too! Much better than Spelunky in every way (except, maybe, the weird and twisted story and dialogue...). Tons more variety, amazing C64-style chip-tune soundtrack, great pixel graphics (Lemmings mixed with Dark Crystal aesthetic?), great controls, very exciting and action packed!
I started out questioning if this was for me as there didn't seem to be any real meta progression. That being said, it started to get me with the one more run factor and you do unlock other modes. It does have some sense of adventure and mystery where you will be facing up against new enemies or new tools that can end your run in a heartbeat or completely make a run. When you build up that familiarity with things you've seen before you are excited to know what to do the next time.
I don't want to give this game a negative review but this positive is more off of vibes than the gameplay. IF you really enjoy the Rogue like over the Rogue lite of this creator's style then it can be decent. Same good tone as all the others of this creator's style but I am not a fan of the way the character controls, half of my deaths were from accidental movement controls due to attack and movement locking. Also having extra HP and still being one shot is really frustrating.
Bu oyun maalesef Skelly Selest'ten sonra tekrar bir düşüşe sebep olmuş. Ne sama side scroller tarza geçilse Caiys'in yaptığı bu hantal dinamikler kendini daha çok belli eder oluyor. Önceki oyunu Enter the Gungeon'a mekanik ve dinamik ilişkisi olarak benziyor demiştim, bu oyun ise Caiys'in klasik aşırı renkli pixel art tarzıyla yapılmış spelunky adeta. Shopkeeper'ın mallarına zarar verdiğimizde bizi pompalı ile kovalamasına kadar aynı o sebeple insan karşılaştırmadan edemiyor. Levellar inanılmaz kaotik ve yukarı bahsettiğim sanat tasarımı düşman ile arka plan veya platformlar birbirine girdiğinden karışabiliyor. O yüzden bu kaotik level tasarımına alışmak muadil oyunlara kıyasla daha uzun sürdü. Boss tasarımları ve combat biçimleri yeterince farklılık sunmuş bu seferki oyunda. Özellikle tasarım biçimi konforlu olmasa da görüntü olarak çok güzel. Silah ve item çeşitliliği yeterli lakin neredeyse tüm rogue-like/lite oyunlarda olan spesifik item ve silahların çok işlevli kalanların ise meh seviyesinde olması durumu Spirits Abyss'de de maalesef var. Mekaniklere gelirsek zaten Caiys'in diğer tüm oyunları gibi bu oyunu da klavye ile oynamaya çalışmayın. Gamepad ile oynarken bile inanılmaz hantal hissettiriyor. Bu sefer neyse ki sadece yatay değil dikey de ateş edebiliyoruz (Geçen seneler içerisinde bunu koymayı akıl etmişler.). Bu ateş etme ekseklerindeki geçiş hızı ve bunu yaparken biz de hareket halindeysek tam bir karın ağrısı oluyor tabii. Refleksleri ölmeye yüz tutmuş biri değilseniz siz de bu hantallığı hissedeceksiniz. "Bir süre sonra insanın eli alışıyor" Tarzı bir kafadaysanız da spelunky oynayın ve bunun nasıl doğru yapılabilir olduğunu görün. Kimsenin bunca oyun arasında eksik dinamiklere sahip oyunlara bu kadar vakit harcamasına gerek yok bana kalırsa. Özetle farklı bir sanat tarzı ile hantal olsa da oynarım diyen meraklıları için indirimde denenebilir onun dışında hiç kimseye önermiyorum. Onun yerine benzer oyun olarak Spelunky veya bu sanat tasarımını direkt bu elemanların oyunlarından göreyim derseniz de Caiys'in bir önceki oyunu Skelly Selest'i öneririm.
Pretty fun roguelike, would give 7/10. If you like action roguelikes then it would be a definite buy at 50% off.
really enjoyable game idk about the card game i played it a few times it seems to be pure luck
Was a bit hesitant to buy it at first but it turned out to be a great game and much more in depth than i would have thought, 9/10
This game is essentially Spelunky but with more variety, more game modes, and beautiful pixel art. It manages to feel more satisfying and less frustratingly balanced (fewer instant deaths), whilst still maintaining a relatively high difficulty.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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