
In Chronoquartz, every move matters! You have 10 turns per loop: explore, solve puzzles, and use your past knowledge to progress. Strategy, critical thinking, and time management will be your allies in this unique temporal adventure. Will you succeed in saving time?
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In Chronoquartz, every move matters! You have 10 turns per loop: explore, solve puzzles, and use your past knowledge to progress. Strategy, critical thinking, and time management will be your allies in this unique temporal adventure. Will you succeed in saving time?
In Chronoquartz, your number of moves is limited. You'll need to be clever to make the most of the 10 turns you're given.
You'll need to use the knowledge gained from previous loops to progress further in the game. This will allow you to open coded doors, take secret passages, know the location of objects, and discover the fastest paths to reach your destination.
With each loop, you'll need to decide which path to take and which object to retrieve to reach your goal. Your number of turns is limited, so choose wisely.
To gain new insights into the game, you'll need to solve puzzles that span one or more loops. Meticulous planning is essential, because remember: every move counts.
All the information you gather might help you thwart Morthas' plans. He wants to seize the Chronoquartz and manipulate history. Time needs you: will you succeed to save it?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Russian*, Korean**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚玩完这游戏,怎么说呢,先聊一聊吧。整体上,我对这游戏的心流体验是非常赞赏的。它的知识锁引导和难易度在大部分时间里都非常合理,我们能很畅快地解开一个又一个的谜题。 整个循环系统非常有创意且自然,比如他对“十步一循环”的理解,极具设计感。很多时候当你知道自己在第9步时,就能顺势获得很多暗示。这也证明了我最喜欢这类解谜游戏的一点:场景里没有任何冗余的物件。它的每一个东西放在那儿都是有道理的,玩家完全可以基于这个规律按图索骥。为了避免剧透我不说太细,但它很多知识点是通过非常顺畅的方式传达的。比如在“墓园”的某处,如果一开始玩家没领悟,游戏会通过一些强制性的设计让你悟到;而对于已经悟到的人来说,这种强制设计本身又成了一个新谜题。这种一步步不带停顿往前推的线性知识锁,体验极其流畅。我个人最欣赏的还是“铸造厂”的设计,作者用了一个叙述性诡计来包装谜题,最后发现真相并非如此,真的是非常精妙的一笔。 说它像《星际拓荒》吧,其实既像又完全不像。像的地方在于都有一个固定的时间循环;但不像的地方在于,这游戏其实是一直在线性推进的。它的存档点在不断变化,虽然名义上在循环,但体验上更像《Re:从零开始的异世界生活》,是不断向前推进的;而《星际拓荒》永远都是从木炉星出发。这种线性解谜带来的感觉就是极其通畅。《星际拓荒》有很多“阻塞时刻”,但一旦跨过去,带来的“尤里卡时刻”会非常陡峭且让人激动;而这游戏则像丝滑的德芙一样,让人应接不暇地接收新设定和小巧思。这些新设定比起《星际拓荒》本篇,更像《眼之回响》DLC,只不过《眼之回响》的核心是“克服恐惧以获得真相”,而这游戏贯穿始终的则是“需要舍弃某些东西才能获得某些东西”。只能说各有各的乐趣吧。 (以下为微剧透) 不过夸了这么多,这游戏的心流真的做到完美了吗?我觉得并没有。它在刚进入心流不久后的玩家游戏历程中,用 Meta 元素强烈地阻碍了玩家的心流。前面顺畅的难度曲线让你觉得此处不该卡关,但它偏偏就是卡死你了。特别是“ABCD”那一条(为了不剧透,我代指这机制为ABCD),如果你没解开,后面一个极其关键的信息你就得不到。我当时就没能通过“ABCD”拿到信息,而是靠着研究机制、不断排除猜测,甚至去死磕那个动词“修复”的意思,最后才勉勉强强悟到的。那一刻,我感觉前面建立起来的心流体验被彻底打碎了。我根据游戏的调性猜测这种地方会有直接的提示,谁能想到提示全藏在“ABCD”中,而“ABCD”又要求你对 Meta 元素非常了解。尽管我玩过《超级滑刃战士》之类的,也没能立刻对上脑电波,思考了许久,心流就断层了。我不是没玩过 Meta 游戏,但在这个以“流畅的线性体验和知识锁”为核心卖点的游戏里,突然塞进这样一个断层的 Meta 谜题,实在有些不符合调性。如果作者把它像《动物井》或《FEZ》那样,放在主线之外作为环境谜题或隐藏成就,我觉得会合适得多。偏偏它卡在重要的主线流程里,把玩家前期建立的信任感击了个粉碎。这可能只是作者想做的小巧思,但体验上确实差了点味道。 最后说说剧情。比较标准的循环故事,无可厚非。但如果能学学 JRPG 或视觉小说的叙事手法,其实最后完全可以做得更加宏大。比如主角看见过去的自己并传递能力那一段,本该是个情绪高潮,但因为缺乏一些少文字的视听引导,显得非常平淡。至于结局也都能猜到,只能说是平稳落地吧,不差但也不惊艳。不过剧情本来也不是这游戏的重点,我要求也不高。只是觉得作为时空系题材,如果能用更多人与人之间的羁绊去渲染,或者用幸福生活去反衬主角在不断循环中的孤独,观感肯定会更好。 总之,无论我指出了多少遗憾,我对它的总体评价绝对是非常高的——正因为它的底子足够优秀,有很多值得称赞的地方,我才会对这些没做好的小瑕疵感到惋惜。
This is a fantastic puzzle game. Hard, but in a good way - it felt really good to figure the puzzles out. There was only one I thought was too obtuse and had to use the hint system for (and I never would have got it!). Every other puzzle felt logical, the ten 'step' system was cool, adn you can tell the developers have really thought out all of the solutions! I had an extra 40 or so minutes from the demo - progress doesn't carry over but you can use your demo knowledge to essentially skip to the next area.
还不错 不过不同像素大小的东西全堆一起很难看
游戏还算OK,但如果在期待知识锁体验的话个人认为八成会失望,作者似乎并不是很在意谜题和世界观的契合度(例:红浆果、红绿桥、安眠曲),几乎所有谜题细想都有些淡淡的无厘头,结局处理得更是相当随意。游戏谜题内容还是比较扎实的,但很多视频吹得实在太夸张了,7/10
Fun game, works the brain
Fun Game. Can be a bit easy if used to this kind of game but the pixel art is great and it doesnt overstay its welcome. 8/10
😀我喜欢你。 说多了会剧透,但总之:我喜欢你。 塞银魔爱好者真该试试这个吧。
Delightful puzzle game
C'était cool
This was a bit of a mixed bag for me. I liked the narrative and some of the puzzles, but there was quite a bit of trial-and error and some parts were tedious. I'd recommend it still, worth playing.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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