
FALLING OUT is a light-hearted roguelite platformer where you take control of an oddball couple who are on a holiday from hell. Work together as you navigate randomly generated temples all whilst dodging traps, slaying enemies and crafting weapons in an attempt to escape before the temple floods.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My Spelunky experience is almost nothing, so I am mostly approaching this game with tunnel vision, even though it certainly gives that vibe, very similar format, just with a 2 character gimmick. In short, I think this game is very enjoyable once you get comfortable with the characters and the map awareness, granted it requires some mechanical aptitude and multitasking, no matter what they say, it is definitely a little harder than most rogue-lites, but it has a certain allure and challenge that frankly, most games can't offer. The game is very playful and has a lot of hidden jokes, many active items, various risk vs reward elements, and just a lot of variety overall. In addition, you can lower and increase difficulty, resume from unlocked worlds, play co-op, versus, and compete on leaderboards. If you are playing alone, you are controlling 2 characters and that just creates a bit of a learning curve, even just a muscle memory with the constant item switching, 8 hours in I still press the wrong buttons, granted, I think the game could perhaps have some features to limit what I want to automatically pick up - I am so tired of having an entire inventory of arrows and bananas. Ironically, they may want an accessible game, but realistically this game requires more attention and practice than just about any platformer out there, plus it's actually not all that noob friendly, like the game does not hold your hand, even during the easy stages, you can lose all your hearts very quickly. And honestly, props to game for not being easy, I think you are very much expected to bring some prior experience with the rogue-lites. I thought the platforming controls were just about perfect, with a few nitpicks. The characters can work together with certain moves, in addition to some character-specific perks, and if you carry one character, you can't do the wall jumps, so it's a fine balance between exploration, mobility, and safety. [h1] Pros: [/h1] (+) I would say very challenging to learn despite having a very friendly look, lots of opportunities to flex and improve, barely any hand-holding, just a very uncompromising rogue-lite. And you can resume from different worlds once you unlock them, but even on the lowest difficulty, the game is reasonably difficult. (+) I would say it has a lot of personality going for it, very funny, very interactive, lots of variety and jokes with the items, and many unexpected moments. (+) For the most part, good platforming controls with some space for QOL, but I can overlook some smaller issues. (+) Decent support for various features and achievements, co-op, difficulty modes, versus, leaderboards, and so on. [h1] Feedback: [/h1] [u] Nitpicks [/u] - the second boss telegraphing is very bad, I know you can just wait out for his weapon attack, but it's a beginner trap right now, even those bees are a pain in the butt cuz sometimes other sprites hide them. I would like you to speed up the drop animation a bit, so much of this game is me just sorting my inventory because I picked up a bunch of trash, is there no way to disable auto pick-up, I just don't want to pick up certain items at all. [u] Character Mechanics [/u] - let me explain a situation, say I carry the second character right, I get hit in the water by a saw, they get separated and I scramble to figure out the controls, while both characters are in the middle of trap sprites, and as I pick up the character, they get hit again - it feels too frustrating in my opinion, you just get combo killed. Maybe if you carry a character they should just tank the hits. I would like to see the girl's jump hitbox slightly increased, I can't tell you how many times I feel like I am about to land on the enemy, but I miss it by 1 pixel. The throwing arc is a little too high, I am okay with the arc, but maybe make it a little less extreme. [b] Overall Thoughts: very good (not rating, still have a lot of content left) [/b] Now I don't know exactly how it compares to Spelunky in a long run, but it's a very fun stand-alone game anyway. It does take some practice with the character mechanics so if you don't like challenging games, it may not be for you. Very playful with a ton of content, I got a lot more than I paid for. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
This game is a good spin on the Splunky formula. It is more approachable. it is still difficult, but mistakes result in lost health rather than instant death. On the downside, when playing solo you have to literally drag/carry your AI partner thru the levels. I wish there was an option to simply not have the other player in solo runs. EDIT 2-3-23: The 12-20-23 patch added a mode where you can play solo and without the AI partner. Wooh hoo!
Roguelite platformer + funny + fast = Explore each stage and get to the exit. Play solo or with a friend/AI. Be careful not to blow yourself up. Avoid/defeat monsters and collect gold to buy items. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
Local co-op is friendly fire galore and an AI partner serves only as an inefficient projectile to lug around, making solo the only viable option. Wordy intro with a Wario-like protagonist contradictory to his goofball appearance. Gave up after repeat losses to the poorly choreographed second boss fight, which going off achievements was further than 90% of players.
Spelunky-like with colourful and cartoonish characters. It's pretty fun, but would be better with online co-op.
My impressions video: https://www.youtube.com/watch?v=kqWvP5aefTU This game definitely deserves more attention than it's getting in my opinion, especially given how few games like Spelunky there are. Falling Out shares a lot in common with that, but is less punishing and adds a second character that you can either use to play co-op or if on your own, that you can switch between and also have to manage. Both characters have certain things that only they can do and you'll have to use their strengths to progress the farthest and get the best scores. Everything about Falling Out feels like it was made with care and attention. The excellent pixel art and animation, the character designs, the balance, the challenge, the huge variety of items and powers, all of them feel well thought out and implemented, made even more impressive by the fact that this was largely developed by one person. The game is hard, very hard and it's not for people who don't want a challenge. However, as someone who never really got into Spelunky because I found it challenging to the point of being almost petty, I didn't get that feeling from Falling Out. Getting to the end will require a lot of skill, patience and more than a bit of good luck, but it does feel tough but fair and I rarely died thinking the game was to blame for it. I'm really surprised how little Falling Out has been noticed, but it shouldn't be missed by people who like Spelunky or the few games like it or people who want a challenging co-op experience.
I've played this a handful of times with my wife, it's got a solid amount of charm and the replay value is fairly high, given that I have a fair amount of love and respect for the Spelunky franchise, so this game scratched that itch and gave us some laughs and fake frustrated fists in the air when we died. Sometimes the hitboxes feel a little weird and we take damage when we clearly weren't supposed to, but a lot of the time the gameplay is fairly smooth going and i'm glad I have it as it's now in our rotation of co-op games we can enjoy.
oyunu arkadaşınızla oynayamıyorsunuz bağlansanız bile oyuna katılan kişi ya bağlantı hatası yiyor ya da oyunu donuyor arkadaşla oynanma olayını düzeltmeniz lazım.
Falling Out presents a fun, fresh experience that spells Spelunky with a twist. The co-op mechanics are really fun and can get just challenging enough to spin a well-known formula into a whole new experience. I highly recommend if you want to scratch that roguelite itch. Great game !
[h1]前言[/h1] 《陷洪大冒险》这款游戏,在一开始就以愉快的音乐,给了我一个好心情,而可爱的像素画风,将整个游戏带入了轻松的氛围之中,有趣幽默的故事从度蜜月开始,这对粗心的夫妻因为在金字塔里拍照跟丢了导游,进入密室之后唤醒了神秘灵体,于是一场冒险开始了 作为roguelite游戏,本作给我的体验更偏向平台闯关,单人操作有一定难度,不支持在线联机,支持本地双人合作或是玩家对战,还有远程同乐,不过目前我和小伙伴试过的远程同乐还是需要额外的加速器,并且会发生断线等各种问题,这点需要注意了。 https://steamcommunity.com/sharedfiles/filedetails/?id=2875034397 [h1]初见[/h1] 这款游戏刚开始就让我感觉到了很久之前玩游戏机时的体验,让我想起了那个女友经常被抓走的冒险岛,这次我们的女友倒是没被抓走,作为被选中的夫妇,我们需要在四座古老的神殿中寻找四个护身符,在洪水将我们淹没之前,躲避陷阱,敌人或者消灭敌人。 当然作为闯关游戏,在过关之后当然会来到属于我们的基地了,关卡内收集的金币可以在这里购买道具,制作武器等等,当然收集的道具和武器你可以存在保险箱里进行累积,在之后的关卡也许会很有用。 单人模式下,你得记得携带你的另一半,我仿佛又看到了呼唤着里昂的阿什莉,像素的画面并没有影响游戏的表现,你可以看到费劲拉绳子的人物表情,可以看到拽着丈夫的妻子,和直接举起妻子的丈夫,他们的体型和重量跟玩法相结合,营造了有趣的效果,而这一切,都在欢快愉悦的音乐中发生着。 随机生成的关卡里有各种各样的危险,除了要躲避这些陷阱,我们还要收集金币获取材料,以便在通过一小关的时候有机会制作武器和物品,在那个知道各种密道但是不带我们走的狡猾商人那里进行消费! https://steamcommunity.com/sharedfiles/filedetails/?id=2875034335 https://steamcommunity.com/sharedfiles/filedetails/?id=2875034450 [h1]体验[/h1] 单人游戏的时候操作有些繁琐,这也是我觉得有难度的点,你需要频繁的切换你的角色,使用你存起来的道具,埋个炸弹什么的,当然在躲避迎面而来的弩箭,身后追击的滚球的同时,不要忘记携带你的另一半。 携带另一半的时候没办法自己攀登上去,吹口哨让另一半跟着走,他或者她又很慢,总让人气的想扔出去,我也这么做了,然后我就发现扔到怪物身上如果怪物没被打,那么你的另一半就会掉血,而后我才发现他们俩储存物品的格子是分开的! 当你熟悉了游戏机制,你就可以先利用一个角色去接触危险,在用另一个角色去进行另外的收集,只要在规定时间里两人一起到出口就可以了,不过BOSS战还是很难,我还是建议,拉个能跟你一起本地的小伙伴合作吧! 当你是在双人合作,那么玩起来就比较愉快了,甚至还能坑一下你的朋友,一起对战看看谁争夺的战利品最多,或者来个抓住好友的捉迷藏,当然要是你不小心生命耗尽死亡了,或许你和你的朋友都可以慢动作欣赏这一幕。 [h1]结语[/h1] 可爱的像素画风,欢快的BGM,roguelite元素和平台闯关结合,各种各样的道具武器,各种随机生成的陷阱敌人,趣味性十足,储存发现的瓶子物品,携带你的队友或者切换控制,单人有一定挑战,合作更是事半功倍,还有慢镜头精彩回放,搞笑重温,唯一的遗憾是不能在线联机,只支持本地合作对战和那个可能怎么也连不上的远程畅玩。 [quote]游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见[/quote]
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Audience
Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Korean, Spanish - Spain, Traditional Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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