
Strategy, trade and empire building on the old Silk Road. Spice Road is a town building, social and economic simulation game full of original challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dear reader, Below please find my unenthusiastic recommendation for Spice Road: The concept is interesting for about 7 hours. What kills this game is the repetitive click-fest (even with the game on pause) to build several practically identical towns, as every building has to be built individually. If you see screenshots of enormous towns for this game -- yeah. Every single building has to be placed individually, and if you have 6 or more towns that becomes a new clicking game of itself, which I don't enjoy. The game is not nearly as deep as I had hoped from some of the reviews. Worst of all, the tutorial "storyline" is mandatory to access all the buildings in sandbox. I would rather do away with the tutorial altogether, but forcing me to play it did show some interesting scenarios in the process. It also guaranteed I would not have an adequate comprehension of the game BEFORE my 2 hour request Steam for a refund period. So yeah -- the game is okay. It could certainly be better. It could certainly not force players through the tutorial and still allow for varied challenges if the developer had wanted to provide more options to the sandbox mode. But instead, sandbox is inextricably tied to the amount of the tutorial the player has accomplished. There is a technology tree, which allows access to buildings and building upgrades, but points for the technology tree only occur in the tutorial storyline as levels are completed. Hence the tree is merely a means of blocking sandbox access to the full building menu until all the whole storyline is completed. Once you start to win, once the wheel begins to turn, there's practically nothing to stop you. But getting to that point can be an interesting challenge. I would only recommend this to die-hard tycoon fans.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL:DR; Uneccesary 3d graphics, most engaging action is holding the speed button, extremely boring title. Review: 5/10 at best Game is really boring, and boredom kicks in way too soon. You basically put buildings, watch them go up and it changes some numbers around. All while holding speed button, which makes it feel a bit like idle game. Nothing to do here, really, except perhaps unlocking easy achievements.
I was ok with it until it started telling me I needed to get into the slave trade. Not real comfortable.
This is one of these awesome games that I keep coming back to bercause it's just so well designed and fun. I still seriously enjoy it.
Strategy game where the goal is to set up the most profitable trade routes. Some combat involved in later missions. You also complete objectives that give you points to improve your buildings (cities). It's fairly good.
its fun
what a fun little game, it for old school gamers has its money's worth for sure. i am going to replay once or more. this game is akin to a good book - you binge into the plot then put it down and think about it post read...
Quite repetetive but to some extend enjoyable. I recommend buying it starting at 9$.
Neat strategy, but a little formulaic and somewhat simple graphics.
Good game for a while if you "really" like trading, and building up merchant outposts. And then you start dealing slaves with no noticeable nuance. I guess if you're really a hardcore spreadsheet player you can push through, but there's plenty of great games out there, pick something else.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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