
Reveal the true value of the items coming into the shop. Each item has their own history. Dig deep to see what is behind them and become an expert appraiser. Begin a tug of war with customers. With their own expectations and knowledge, they never give up on money.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
킬링타임용으로 하기 좋음
LET PLAYERS PAUSE THE TEXTS! I'm at the introduction and I can't even process the game mechanics because the dialogs roll out too fast.
역사에 남을 한국 인디게임의 기적
i really wanted to positively review this game because the mechanics and gameplay are extremely fun and i will likely play a lot of it. but, it has some issues that are just too frustrating to ignore. the english translation is very bad. there are misspellings and a lot of the sentences just don't make sense. the dialogue is hard to get immersed in because it's so stilted. a lot of instructions in the game aren't clear either which is when the translation becomes a real issue. there are so many instructions in this game and they are so poorly organized that it's hard to do the only thing that the game is about. sometimes i think i've done everything i can do and the customer still storms off because i apparently missed something but there was no indicator whatsoever. overall the main issues all concern the writing and translation for the core mechanics but between the frustrations, the game is very fun
가게 운영하는 재미는 나쁘지 않음. 대신 다음 작품에서는 가게에 들어오는 픽시랑 진상 새끼들 다 총 쏴서 죽여버리게 발포 버튼이 추가됐으면 좋겠음. 일단 픽시 이 새끼들은 감정만 없는 게 아니라 지능도 같이 날아갔는지 물건의 상태, 유명인의 사인 등 주관적인 정보라고 무시 해버리는 게 너무 많음. 그나마 긍정적인 카드라면 숨겨서 돈이라도 벌 수 있는데 부정적인 카드면 오히려 손해 보는 장사를 해야 하니까 픽시가 들어올 때 마다 스트레스를 받음. 지가 생각한 가격 말하고 아묻따 그 돈 달라는 진상 새끼들은 진짜 면상 부숴버리고 싶어지는데 갈수록 많아지니까 점점 짜증이 심해짐. 이 새끼들 특징이 지가 달라는 금액보다 물건 값이 비싸지면 지가 말했던 금액 입 싹 닫고 비싸진 금액으로 달라고 하는데 정작 상태 안 좋은 물건이라 가격 깎으려고 하면 내리지 못하게 막음. 계속 가격을 내리려고 하든 거래 거부를 하든 두고 보자 하면서 떠나는데 진짜 인중에 바람구멍 만들어주고 싶어짐. 할인할 때 사면 재밌게 즐길 수 있는 작품이라고 생각함.
옥냥이 사랑해요
I love it, if you like papers please, chances are you're gonna enjoy this game! don't be dumb like me and set all your prices to the appraisal price or you're gonna have a bad time lol this game got me sucked in immediately and I still cant stop playing after almost 2 full days, it scratches a very specific itch
Should be longer
Looked more interesting in the trailer than it is to play. Just feels increasingly disengaging without either gameplay or lore grabbing you much.
No Umbrellas Allowed has players managing a shop in a city where greed is considered a punishable crime. Players must appraise items and apply tags from their manual to identify various details. The number of appraisal tools and tags increase as the game progresses, making it feel very reminiscent of Papers Please. The core gameplay loop seems promising, but the fun of it is repeatedly spoiled by unclear language, likely due to a sub-par English translation. Character dialogue is often clunky and unnatural, while using the manual can sometimes just feel like a pure guessing game. I often found myself struggling to understand what details were coming from the game’s lore vs just poor translation. Playing the game became an increasingly frustrating experience, which overwrote any attempt I made to engage with the moral dilemmas the story put forward. If you understand Korean, you might want to read some Korean reviews to see if it’s just a translation issue. If you just understand English though, I really can’t recommend this game. 4/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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