
Design and build a massive interstellar fleet in this simulation sandbox. Strip space of its minerals for profit, but stay alert: your greed attracts the alien. Master deep base-building and deploy warships to protect your empire in immersive real-time space.
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Feel your pulse quicken while piloting your 150,000t warship between asteroids in the vacuum of space in real time. All with fully simulated physics.

Balance material requirements with power, tonnage, and size while building your fleet to maximum efficiency, piece by piece, module by module. Will you create a large number of smaller, more nimble vessels or double down on a massive station packed with firepower?

Harvest and process valuable materials from asteroids for your profit margins, or use the bountiful resources for the maintenance and expansion of your own mercenary fleet while doing missions for the highest bidders in the sector.

Research for new modules and tools to keep expanding your fleet of ships and mining stations. Build link gates to gain access to new riches in new sectors of space.

The more you mine, the more you build and the greedier you get, the higher your heat signature becomes. Once it reaches critical levels, the aliens will detect you. Defend your fleet at all costs using defense systems and ships of your design.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really wanted to like this game. Love the concept. The art style reminds me of Eve Online. I mean, I really, really like the concept. But the execution is terrible. The interface is non-intuitive. Mission objectives are vague to the point of being meaningless. A general lack of attention to the actual game play experience killed this game for me. I didn't get through the second tutorial, which references concepts like transferring power, construction cranes, and solar panels, that have no explanation and don't work even after trying what others have discovered through painful experimentation. If you're going to have a tutorial, it must be bulletproof. It must. This one is like being thrown into a 500-level college course while a freshman. I constantly wondered what context I had missed, and the answer was none. It doesn't exist. Might give it another chance after a dozen more patches or so. You should come back then too. Still looking for my perfect space simulation. Bitterly disappointed by this one.
I will change this to a recommend when the controls are fixed. Right now this is the computer game equivalent of squeezing your own head as hard as possible. It makes no sense to make a game this difficult to control.
The tutorial does not do a very good job explaining the game. 2 hours and still stuck in the tutorial. Game runs great and looks amazing, but has to be one of the worst tutorials I have ever seen. And I love space games, but this one is a hard pass. Maybe if they provide aspirin as a dlc, Ill reconsider
Pretty cool, Spend this time in sandbox, researched all, killed mothership. Not worth the price despite beautifull graphics, It is very shallow but maybe this will change as it is not finished yet, or it will be abandoned. Few bugs, most could be fixed with reload. So far negative untill all bugs are polished and there is some more depth in it
Worst simulation of newtonian physics in a game ever.
Game is amazing if you liked mining in Eve online except its better cause you control your ship can customize much more and don't have to deal with the forced PVP. HOWEVER the game is very buggy and at this time there is a few game breakers like your ship spazzing out and separating while still being attached according to the game so there isnt anything to do but reset and ive had to do that multiple times. It is early access so lets hope they get them fixed quick cause it will be a cool game and worth the buy.
Game is ok, it looks good on a decent rig. The issue here is there is no game, as in we have a nice looking system but no actual game, the campaign leads you around but it also gives you everything... there is no get stuff here, the game just gives you everything. The core and systems of the game is great, you are suppose to earn stuff by mining and salvaging... but the game just rushes you around... its a shame as the game core is fun. My opinion ? I think the devs made cool concepts and ideas, then a mate asked where is the actual game... and here we get a mad rush of a game.
needs a "fun" control mode
Had this on my wishlist for over a year and it has not disappointed. I will say that it is everything it seems like from the teasers. What you don't see is the time you need to invest to get there. No fast forward, no speed running. You have to put in the work and that is what I wanted. I will say their was a few things at launch that I did not like but the Devs fixed a lot of the complaints before I even has a chance to write this review. Autopilot...Fixed...Targeting....Fixed...Slow Item movements...fixed. I have not even reached the endgame as of yet and I already reworked my fleet to suit my mining/gathering playstyle 3 times. Started building a gate for easier travel and already eyeballing one of those motherships. I do wish the jump resource was renewable in each system to help prevent a softlock when I accidently jumped systems not realizing I would not be able to easily get back. Even if I have to take a few hours of gathering to purchase from a vendor at a ridiculously astronomical price. Overall it is a great game that is still growing and actively being improved by the Devs. 9/10 and I am still finding things that improve my gameplay. (There will most likely be a follow up comment soon where I found a way to get jumpfuel in all systems but I was a dumb-dumb and didn't see it.)
Reminds me of EVE with 3D navigation and modular building. Most of the game feels very unfinished, and a lot of the gameplay lacks any depth.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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