
Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 16.7Kreviews | 92% | — | $4.6M |
| $14.99 | 40.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every video gaming evening starts with the Spelunky Daily Challenge. And, why shouldn't it? I truly believe every run can end in victory, even though things usually end with me dying a horrible death. But, most of the time, success or failure hinge on your decisions and your performance. Mechanics are easy to learn, but take time to master. Moves have to become muscle memory for you to have your best chance to win. So says the guy with over 1200 hours played (plus hundreds more on shared accounts...I'm an addict. LOL) And still, there are different pathways to winning. I used to conserve my cash; now, I go on shopping sprees. And, I could modify that strategy, and still have a chance to win. This is why I start gaming with Spelunky. If I die, no biggie. Another challenge comes tomorrow, and there are infinite randomly generated Adventure Mode runs available. But, if I win...it really means something.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| Free |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $14.99 | 767ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A perfect game for masochists![/h1] The game is great, has a lot of character and it's an awesome experience. However I don't reccomend it for everyone because ([i]uhh... how to put it...[/i]) [strike]it's like anal sex with a cactus[/strike]. [b]It's just very hard, Like ridiculously hard.[/b] One mistake can ruin your entire run and hence it is a rougelike you would have to start all over again for every attempt. Even better - [b]the game itself[/b] can decide when to mess up your run [i]for instance[/i]: killing a fire frog inside the shop off screen which will then explode and anger the shopkeeper [b]that will get somehow mad at you and try to kill you anytime you will get close enough to him[/b] and those [b]BASTARDS[/b] will guard the exit in every level for the rest of the run making the game much [b]much[/b] more harder. This game is very frustrating and you can easly loose your mind plaing it, but it is at least worth trying and it can be a fun game anyway. Also even if I obtained all of the achievements [b]I personally don't reccomend getting them - [i]ESPECIALLY THE LOWSCORER[/i] - this one is just ♥♥♥♥♥♥♥♥[/b].
Overrated A rage game disguised as roguelike. HP doesn't matter at all. As you progress more and more one-shot and stunlock encounters coming at you. For 3rd shortcut Tunnel Man requested a key from Mines. Whip feels meh. Some traps barely visible or out of line of sight. Constant fall damage due to level generation and periodical softlocks. Frequent deadly trap generation next to the exit gate
runs are lost randomly and/or because of a single mistake late floors are just completely filled with insta kill traps chilling in jungle? off-screen tribal man shoots his boomerang and chains three hits on you miss a ledge in ice caves? you fall to your death sometimes you just get unlucky and a tiki trap surrounds the exit. if this happens and you can't bomb the exit YOU ARE SCREWED i can't imagine failing a 30 minute run because of ONE MISTAKE or even NO MISTAKE AT ALL this game is unplayable without shortcuts, and with them, runs are meaningless health might as well be nonexistant cause late floors just kill you instantly patience is not rewarded, it is punished. i remember giving up on this game a couple years ago, and man i shouldn't have picked this back up not fun do not buy can't imagine the second game is any different
I've been playing Spelunky for a long time, ever since I first seen it as a free demo on my psvita back in 2013. It only consisted of the first area, "the mines" but I must have played and replayed that demo well over a thousand times. My mother I suppose got fed up of me talking about it so much that she gifted me a psn card for easter one year in order to buy it, I was ecstatic. Well into my high school years I could not put the game down, I beat it so many times, collected every trophy, bought it on every platform I could and till this day I still play it. You ever have those types of games? The ones that no matter how long you've been playing or what other games get picked up and dropped along the way you still keep coming to the old reliable one? Well that's Spelunky for me, once I graduated high school I took a couple video game design classes in college and my first amateur video game I ever made was a blatant rip off of Spelunky that I turned in for an assignment, it was so crappy. At this point I was deep into game theory and working with game engines, so I wanted to see how it worked. I watched as many videos and interviews I could with Spelunkys solo developer Derek Yu, I found out that originally Spelunky was released in 2008 in the game maker engine so I plugged it into game maker and seen how it all worked. I bought the book that Yu wrote describing how Spelunky came to be from its 2008 classic to its now hd remake. For me Spelunky is a perfect game. Its comforting, something I can always come back to and infinitely replay. Its one of the major attributing factors for my love of video games and has set me on the path of making them myself. I was 12 years old when I first discovered Spelunky, now I am 25 years old as of writing this. A lot has changed over the years but the one thing that has never wavered is my love for this game, its hard and might not be for everyone but I couldn't recommend this game enough.
spelunky is an interesting game, its difficulty treads a fine line between fair and bullsh*t and the gameplay loop is fun and addicting so you just keep pushing until you get to that new area. spelunky is at times unfair, but it's also very rewarding, in a game where a single mistake can easily end your run managing to win is very accomplishing and satisfying, it's a game like no other.
Spelunky 2 is far better for the sole reason that it doesn't break everything when i dare to switch tabs.
Nothing says ‘fun’ like being brutally murdered by a bat you didn’t even see, or losing 30 minutes of careful progress because you accidentally pressed the wrong button near a shopkeeper who suddenly turns into John Wick on caffeine. The controls are tight, the gameplay is flawless, and the game’s only real flaw is that it hates you personally. Every death feels fair: fairly humiliating, fairly avoidable, and fairly inevitable.
Nothing compares to it. Every conversation about the modern roguelike/lite as we know it begins and ends with this game. Mechanical perfection.
Лучшая рогалка, игра детства)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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