
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surprisingly simple game with a load of fun, been enjoying playing with different strategies.
Very fun game, I was surprised that there was a lot more complexity than I thought.
游戏挺有意思的,卡牌游戏可以玩很久,当然,指的是没玩过这类游戏的。有很多细节和特点,我很喜欢这个魔法学院风格,抽卡玩法很有意思,随机性很高,成就感就是培养出各种各样职业的学生。只是我不是很会玩,一直没打通关过,很难受。而且跟别的评论区说的一样,有时候会突然卡住,点击无反应,只得退出游戏重进,我遇到过很多次了,唉。而且这次更新我一直卡住,一直更新不了,不知道是不是我的问题,来吐槽一下,太难受了!!!为什么更新不了!!!qwq
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bom o jogo é um rogue like com construção de bases contendo eventos ''aleatórios'' dependendo do mapa escolhido vc vai colocando cartas no seu mapa sendo possivelmente um quarto para sla ensinamento de alquimia ai isso de gera pontos lentamente e quando tiver pontos suficientes vc poderá comprar mais cartas que são aleatórias essa e a parte do rogue like e ai sim vc vai construindo a escola. Eu diria q a dificuldade é quase nula sendo só um jogo casual de passar tempo, queria terminar a campanha mas n tive saco para fazer todos os mapas já que é basicamente a mesma coisa não contendo grandes mudanças de um para o outro. O jogo acontece durante um tempo que seria o tempo que uma horda de inimigos caminha para a sua escola ai vc tem esse tempo para se ''preparar'' para eles... Porém quando eles chegam o jogo acaba, não existe uma batalha epica ou pelo menos um feedback simplesmente acaba o jogo e pede pra vc começar outro mapa... Pra mim o jogo tem sérios problemas de repetição nas fases que não muda nada de um mapa pra outro alem dos ''vizinhos'' e dos objetivos as vezes bobos ah tenha 90 de amizade com os orcs ah tenha 110 alunos na escola, e o pior de tudo é vc passa o mapa todo se preparando para chegar no final e n ter batalha nenhuma contra a horda q estava vindo... o jogo simplesmente para tudo e começa outro mapa do zero. Uma ideia boa seria um jogo de gerenciamento infinito onde vc a medida q fosse evoluindo os magos eles te ajudassem em dungeons ou simplesmente veio a horda se vc sobrevivesse beleza vc consertaria tudo oque foi destruído e se prepararia para próxima sendo sla 2x mais forte que a primeira fazendo o jogo virar quase um survival fazendo assim vc realmente se importar com oque vc poe pra evoluir se vc vai focar em alguma magia pq no end game vai ser op... enfim seria bem melhor do que é hj em dia, eu joguei o jogo me prendeu momentaneamente mas acho que vc acho que vc consegue jogos bemm parecidos com esse por ai e com mecânicas melhores.
Mi amigo, con el que juego Spellcaster dijo que si publico una reseña sobre el juego y obtiene 50 'Me Gusta' y 20 Premios, me comprará una caja de cerveza y un whisky. Así que dejaré esto aquí.
Totalmente INSANOO te atrapa desde la primera universidad y es un juego comehoras, lo empecé ayer y en la noche me la pasé soñando que seguía jugando, totalmente recomendado me encantó!!!
maravilloso
Je met rarement des opinions négatives sur les jeux, mais je me permet puisque les évaluations sont très positives pour celui-ci, et que j'en suis assez surpris. Je trouve l'idée générale assez intéressante, mais il y a une approche trop hybride entre un jeu de gestion qui se joue sur le long terme façon two point campus, et un roguelike. Je trouve qu'on est très loin d'avoir assez de personnalisation pour satisfaire un joueur comme moi qui s'attendait plutôt au premier choix (et la mécanique de cartes peut être frustrante si on a une idée précise de ce qu'on veut faire), mais qu'il n'y a pas du tout assez d'aspect de construction de builds pour que le jeu puisse fonctionner vraiment comme un rogue-like. L'interface est vraiment affreuse aussi, avec des textes quasiment illisibles à cause de manque de contrastes, des boutons et menus placés parfois bizarrement. Bref, le jeu a l'air de plaire, mais pas à moi.
The good: It's a fun little tinker/management game. The music is pleasant, and the general game has a very good vibe and is over all fun. The story, which I first thought was a simple framing device actually drew me in. The length of a single scenario is no longer than its easy to commit to, but still so long that you don't feel it gets yanked away from you prematurely. After understanding the mechanics I grew to really like the dungeon crawl element. The nature of the game makes for high replay value. Could use improvement/Im on the fence: The randomness of card drawing can be really fickle and hamper one for a long time. Not all mechanics are well explained, and im sure i will fare much better on a second playthough, now that i have a better understanding of what is going on. I could use a bit more control in the dungeon crawls. There are no possibilies of changing tactics or mid combat healing, so sometimes you can see stuff start going wrong, and you can do nothing except pressing fast forward and watch your whole team perish. Still, its definetly worth checking out if you like a lite building/management game with some rpg elements. I really like it
Nice game with a lot of feature :-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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