
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Harry Potter meets SIm Tower in all the best ways. I cant recommend this game enough, its original, the art is inspired and its just so much fun its hard to describe. I've played it through many times and it never gets old.
Spellcaster University - 6/10 Spellcaster University is a decent attempt at creating something novel: a Hogwarts simulator. The idea of a game where you can create your own wizarding school is intriguing and while I got a brief moment of joy and wonder out of the game; in the end, it did not hold up enough for the game to keep me interested past eight hours of gameplay. This was largely due to a variety of factors. For one, the possible creativity you could unleash in this game is greatly inhibited by a lack of open options for wizard house design and castle design. It is nice to have attributes connected to each house, but each time you create a new house, you can only choose from a limited selection of attributes which is randomized each time. Why not allow full access to attributes to allow more custom-made houses? You can choose which magic they use and disallow, but there is a lack in openness when it comes to the house designer overall. I’m sure the devs are working on this and it will no doubt be updated. Castle design is fun in this game; it’s simple and cutesy. However, you will quickly come to find that the game mechanic used to gain new rooms, decorations, furniture, pets, and architecture limits your creativity. By building up your reserves of coin and a variety of magic/mana, you can buy cards which have the items you need to build your wizarding school. The cards come in randomized packs of three, where you pick one from the deck of cards that best suits your needs. If the game had a more open castle designer with the option to purchase rooms and items at any time like a traditional simulator; it would be a far superior title. BUT the randomization of assets does add some difficulty to the campaign. The campaign is basic but challenging: get three stars on each map. Stars are rewarded for beating challenges; some challenges are easier than others. The story is bread and butter fantasy; something we’ve all seen before but it’s fine because the purpose of this game is to live out the fantasy of running your own wizarding school. The story is background noise; it’s a McGuffin to give reason for a timer on each map. Meanwhile, there is a free play mode which has no timer thus no threat of restarting eventually. This is nice as a way to build up a school and do your own thing for a while but without the storyline being involved, it quickly becomes a repetitive bore. This title has potential. It has the mechanics already there; it just needs to be given some detail and customization features. Open up the castle builder, fix some errors and bugs which is largely due to poorly optimized pathing for the NPCs, and let us better fully customize the houses. I recommend waiting for this game to go on sale before buying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首都术师大学——又名三里屯农业技术学院 我教的是咒术师,怎么全当农民去了
Very very nice, cute and calm game! I enjoy to just relax and build my dream universities and befriend all the world and even Dark Lord, sometimes. Got all dragons and i can't be happier. All creatures are extremely cute. And going to dungeons fun. 10/10 game
有比较高的可玩性,最开始的一两局可能有点茫然,之后就慢慢顺起来了,玩久了一局游戏可能都不带歇的。游戏潜力还有,可惜开发者不知道为啥两年一点影音讯都没有了,玩到50h+后就渐渐乏味了,可能以后也不会再打开了。
开放创意工坊!!
可惜了没有中评选项。游戏是好游戏,玩法很有意思,能杀时间,道具文案也挺有细节能让人感到会心一笑。但卡顿问题[h1] 卡死 [/h1]太严重!!!严重到完全妨碍了游戏体验。基本上我每打一局都要遇上卡死。更换设备都没用。卡死后也救不回来了,没留神手动保存的话战役进度全白费。 如果开发者能看到:请修复卡顿问题。
It's a cute game, but its overall premise is pretty terrible. The whole concept is to train up and shape a community of spellcasters which is fine, but the gameplay loop is all wrong 1. when you finish training a mage, they just leave and thats that. 2. when you finish the game, you lose everything and have to start over again by default. Thats the loop. It's not good enough. It should have let you actually use your trainees somehow but alas.
Интересно, реиграбельно, жаль без перевода.
Cute idea, weird and confusing implementation. Maybe put a bit more effort in the tutorial?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.8K | 235 | 63% | $17.59 | |
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| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $199.8K | 265 | 80% | $19.99 | |
| $33.3K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 5.5K | 80% | $19.99 |