
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. I wish, they would add more cards, but I definitly recommend it!
an extremely charming yet simple card based management game. the gameplay itself is quite simple even on the highest difficulty. I don't mind it tho because the charm of the game more than makes up for it. Every card comes with some funny text that gives you info on the world of the game, the factions are ♥♥♥♥♥♥♥ insane, the futures students can have are also very funny. Overall a great relaxing management game even with the few bugs you may encounter
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game for in between. a stage is about a hour if played in 3 times speed and pausing to place the items. negativ: UI isnt so good
优点:配乐很有代入感;难度对于我这种懒得动脑子的人来说刚刚好;而且每次建好一座建筑也很有成就感;盯着不同的小人动作我能看好长时间,就让人放空脑子,很放松;最最吸引我的地方在于抽卡的玩法,我是真的爱抽卡,整个游戏的核心就是抽卡,不断地抽卡,成功释放了了我玩中国手游积攒下来的抽卡欲望,爽,太爽了。 缺点:卡。有一次学院建的比较大,学生人也比较多,buff叠的比较多的,然后直接卡退了。我电脑是新换的12400f+4060+16g的配置,后面切到桌面也比较丝滑,所以应该不是我电脑的问题,这块希望做做优化吧
剛剛通關,有要解成就的話,困難戰役勝利選倒數第二個的,忘了中文是不是叫巫師難度(倒數第一個叫大巫師?),就可以解了,還需要注意的話就是審判所-100好感,看到扣好感度的選就對了,我是海盜場景-50再加上選項有扣好感度才能解,教室的老師沒選前審判所。 一開始就可以以困難戰役通關為目標,為什麼呢?因為第一輪通關玩的比較仔細,要解第二輪就膩了,其實也不算第二輪,一個戰役有七關都大同小異。 三星不算難,如果有給你特定職業,會告訴你那些課程可培養,只要班級設定優先級,加上特定蓋該課程就可以了,其它別蓋,第一次戰役可以選湖泊,集齊四種種類的龍開巨龍之力,就能教導出大法師了。
Les design sont sympas, l'humour est là, c'est rigolo à créer son école. Mais... c'est chiant non ? On passe son temps à attendre le temps qui passe pour avoir des trucs à faire, très répétitif d'une map à l'autre. On voit que c'est bien fait et ça plaît surement à certains profils de joueur, perso ça ne "match" pas, je m'ennuis...
Obligé de recommander le jeux au vue du temps et du plaisir que je prend à y jouer. Surtout pour un si petit prix ! Malgré tout il reste de très gros défauts : Par ordre décroissant d'importance : - L'UI : Il y a des choses pas admissible au 21eme siècle. Le fait que pour quitter des menu ou sous menus, on ne puisse utiliser la touche Echap, ou le bouton 5 souris pour retour arrière. C'est surprenant et archaïque ! - La faible paramétrabilité des options : Par exemple pas de maping de touche possible. Ayant un problème sur Steam qui à tendance à basculer en QWERTY au lancement des jeux. Malgré un clavier azerty et des paramétrage Windows azerty. Le fait de ne pas pouvoir mapper les touches est très frustrant. - La rejouabilité médiocre. Certes il y a de nombreuses zones sur la carte de campagne. Avec chacune leur spécificité. Monstre du lock Ness, troll qu'il ne faut pas réveiller... Mais au final, les écoles finissent par toutes se ressembler. Avec toute les magie et tous les cours développé au max à la fin, ainsi que toutes les réputations de la carte globale au max. Il faudrait que l'avancé sur la carte débloque de nouvelle salle, pas seulement des Malus et Grimoire de Bonus ET/OU qu'il y ais plus de cours possible (ou moins de place dans l'école) pour nous forcer à choisir les cours souhaités. Sauf peut être à la capital où à la tour des mage où l'on peut enseigner toute les magie et former des archimages. Je ne sais pas. Mais en tout cas là les parties se ressemblent trop. MAIS .... Tout le reste est formidable !! - Un gameplay varié : construction de l'école, gestion des optimisations, gestion de la pioche, utilisation de la carte du monde et des cochons dindes messagers, Exploration des donjons. - Des boucles de Gameplay soignées. - Une DA propre. - Une fluidité de jeux : 0 Bugs, jeux très optimisé. - Une touche d'humour présente mais non intrusive (dans les noms, dans les textes, dans item où les familiers). Beaucoup plus agréable et mature que les jeux Two Point où l'on nous hurle en permanence au visage ; "regardez, on fait une blague, riez !" Foncez si vous aimez les jeux de gestions. C'est une pépite !
Только по скидке Не хватает очень перевода
我本來想玩模擬規劃、管理,最終以半放置的角度觀賞著自己管理成果,但這遊戲絕對不是這種玩法,是我跑錯棚了。 結論:打折的時候建議買來玩玩,其實是有趣的小遊戲,但沒打折的時候比較不需要考慮 一開始有樂趣在於接觸遊戲機制並且挑戰自己的養成目標 但事實上過多的特殊限制因子無法去享受遊戲,而是被時間追趕著,或是被機制處處綁手綁腳 如果運氣好遇到了某些搭配組合,能夠解決了時間追趕的問題(還是會有時間限制,只是延長了),剩餘的就只是看著小人跑而已,並不算有太大的遊戲性。
Cozy, fun and not that easy. That's a game I still play from time to time even if I bought it years ago. Can't wait for the DLC!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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