
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu pour les fans d'Harry Potter
Spellcaster University es como si Hogwarts tuviera su propia universidad de magia, pero con más caos, bromas y profesores que pierden la paciencia a la mínima. Tu misión: construir aulas, contratar profesores excéntricos y asegurarte de que tus estudiantes aprendan hechizos sin convertir la escuela en un desastre mágico total. Entre clases, eventos y exámenes, el juego mezcla gestión con mucho humor y sorpresas encantadas. Si siempre soñaste con ser el director de una universidad mágica donde los conjuros van… bueno, un poco al azar, este juego es para ti. Conclusión: Spellcaster University es el simulador perfecto para los fans de la magia y la gestión caótica, con risas y hechizos por doquier.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super petit jeu pour se détendre. On a envie de tryhard la campagne dès le début avec le système d'étoiles et de grimoires. Il vaut vraiment le coup. J'espère qu'il y aura d'autres jeux de ce studio :D
还有很多小BUG,希望开发组尽快修复
沉迷单机游戏无法自拔
Super jeu
总体来说,对于我这个爱好模拟经营的人,还有魔法得分加成,总体会给一个5/10的得分,不及格( 除非狂热爱好模拟经营和魔法要素的,否则不推荐 优点很朴素,你爱玩模拟经营,喜欢魔法类的,这游戏就是你的霍格沃茨代餐( 但是在有这么多得分加成的情况下我也只能给5分,虽然是一个底子很好的游戏,但是完成度太差,缺漏属实有些多 首先作为一个模拟经营的游戏,教程有一点简单,让人刚开始玩的摸不着头脑,我不知道学生进来学习有年限,也不知道这些房间具体应该怎么摆,基本来说这个教程就跟白板一样,所有的东西你都得自己摸索,那你这教程有什么用呢? 然后一个经营游戏,它居然没有全局一览!没有!你给我那个数据统计有什么用啊,谁需要那个啊?我需要看的是我每个房间都放在哪了,以及房间里放的奇物是什么。一把下来四五十个房间,三四十奇物,难道要我自己拿脑子记下来都放在哪了吗……这让人很难受,玩到后面就不想玩了,没有一个模拟经营优化过程给人的成就感,反正乱放也看不见。这是一个严重扣分项。 其次,确实太简单了,可玩性太低,我玩了五个小时,已经没什么继续玩下去的兴致了,优化一坨,打到后面就卡,我这电脑玩最新的3A都不卡,玩这个居然能卡到20帧。性价比太差,我四折43.6块买的,我都觉得亏,原价我看都不看一眼。 最后就是你这个一坨的战斗,没有任何一个地方告诉我地牢里每个科目对应技能是什么,进地牢前我才知道,都得我自己记,这游戏直接改名最强大脑得了,没个wiki玩不了一点。 还有一些诸如不能拆房间,战斗每把就1-2次,对学生的互动严重不足等问题,不一一列举了。
Fun game.
Купил из-за визуала, который напомнил книжки из 90х с такими же замками в разрезе. Как оказалось игра затягивает. По началу кажется что это строительный симулятор, но по факту карточная игра с огромной вариативностью. Понравились апгрейды комнат, возможность кастомизации школ и специализации на магии, и что в каждой игре выпадает выпадает всё совершенно разное.
缺点:会卡顿,只能退了读档。建的房间不能拆。 优点:探索各种职业达成条件比较有意思,组合搭配各种学院。世界观设定和随机事件还比较不错。 养成大法师优先拿精灵比较好,别的种族太坑了。打地牢炼金系好用些,因为装备多,再随便搭个别的系列。 游玩心情:学生上几年学什么都没学会在哪个世界都是通用的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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