
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[Edit: Adding Achievements in an update.] The way rooms interlock, especially with some of the fractured stages, make it feel a bit more of a puzzle game than a sim game. Regardless, it has a deceptive depth like pokemon once you get into optimizing for student and teacher traits. It's also easy to pick up where you left off. Most of the signalling is pretty clear. Campaigns don't run too long. It's not an overly challenging game though, and sometimes it can be frustrating to place augments in the rooms as the game doesn't seem to detect the overlap/collision well at certain zooms and angles. But both those things are easily forgivable.
really good school builder game. doesn't really need micromanaging
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
finally, child labor.
Decent card bases building game. Like a two Points game meets a rougelite
It is a fun game. Ending of campaign is underwhelming would like to see a giant battle of some sort happen where all your students fight the boss.
One of my top favorite games.
画风简单但特别好玩的杀时间游戏
This game is so much fun! So many different scenarios, very customizable, and lets you live out your Hogwarts fantasy without supporting a terf.
7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.8K | 245 | 63% | $17.59 | |
| $2.5K | 8 | 75% | $9.99 | |
| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $199.8K | 293 | 81% | $19.99 | |
| $33.2K | 67 | 63% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 | |
| $3.2M | 5.8K | 94% | $14.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 2.7K | 69% | $29.99 | |
| $3.3M | 12.2K | 93% | $14.99 |