
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rating: 8.5/10 Positives: - Reminds me of those mall building games on like the flash website (iykyk) lol - Enjoyable game to pass time idly - Unique in the sense it uses cards and not currency to progress your academy. Negatives - Gameplay can get receptive after awhile - Pricey Notes: I got the game when it was on sale and I would recommend you do the same. To be completely honest I personally dont think its worth the 24.99 price tag. The gameplay can become limited at some point and feel a bit repetitive. But it's definitely a game I would play to unwind after a long day. Not super complicated but still need a little strategizing to progress.
值得一玩,比较新颖的经营题材 可惜内容少了点,基本三十个小时左右所有内容就体验完了,对于经营类型的游戏来说,重复游玩性低了些 据说要出新dlc了,希望搞快点,内容也能多增加些
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ganz nett, aber mehr nicht. Im Angebot gekauft ist es okay, zum Vollpreis hätte ich es nach kurzer Zeit zurück gegeben. Ist ein sehr einfacher, irgednwann momotoner und zufälliger Zeitvertreib.
挺好玩的休闲类游戏 一般一局时间在40分钟左右
闪退,我玩个鬼,根本不知道是什么游戏,不要买
BEST GAME EVER 10/10 NO NOTES.
This is a fun and cute game. It gives me nostalgia because it makes me think to back in the day when I used to play a game called Theme Hospital. I think it is called 2 Point Hospital now. It cartoony, it's fun. The campaign lets you carry over certain attributes or items when you start a new map after the current school gets invaded the the bad wizard. Definately give this game a try.
Jeu très sympa !!
It's ok as a clicker-like casual game. I didn't feel much control over whatever is happening, both due to a lot of different counteractive elements at play that mostly average out and because of the sheer number of rooms, teachers, students and randomness, that makes going for a specific strategy unreliable. Didn't feel particularly attached to students or the university either since there is a lot of them and not much personality to them. Game also sometimes lags hard when you have a lot of students and zoom out, but a reload helps and it didn't happen too often. Alt+Tab switching broke the game a few times (it didn't want to return as a top window and had to be reloaded with losing progress), but it only happened if I did it for a long time and didn't pause before. Otherwise, it runs ok. While you need to make decisions often, I didn't find most of them particularly important, at least on the default difficulty. There are quite a few positive and negative perks that your university, students and teachers can have, but they are tedious and hard to stack and use to your advantage and can be ignored on average. For example, it rarely matters if your teacher reduces students' boredom or hunger and every positive trait is usually compensated by some negative one. I ended up paying attentions to a handful of perks that I found impactful and largely ignored the rest. Replayability is technically there, but despite there being 5 different types of magic, specializing in a different set doesn't actually matter that much. And you can usually get several types at once. The game is divided into more or less timed levels (you can make the timer go back with certain mechanics, potentially prolonging it indefinitely or at least quite a bunch, but I used it only once during the campaign) with some objectives to complete, bonuses and debuffs carrying over to the next campaign levels and each level restarts with a new university. Overall, a pretty relaxing game with a few bugs, some decision making and some flavor. If you don't expect much from it, you will probably be satisfied. There is some replayability.
Its ok The cards make it good but also bad at the same time. I don't regret buying it but I don't play it all that often. And find myself looking at a map and just restarting because the RNG was terrible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.3M |
| 18.8K |
| 71% |
| $8.99 |
| $3.2M | 5.5K | 89% | $29.99 |
| $3.2M | 3.2K | 70% | $29.99 |
| $3.2M | 5.5K | 80% | $19.99 |