
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est magnifique ! L'univers est enchanteur et les mécaniques sont biens huilées. Facile à prendre en main et difficile à maîtriser.(Surtout les donjons) Il y a une très bonne diversité au niveau gameplay. Petit plus : j'ai rencontré les développeurs aux Geekfaeries cette année, très cool et passionnés c'était un plaisir de les rencontrés. J'ai hâte de voir l'extension !
If you're willing to learn about various mechanics and plan ahead, then this is the magic management game for you. While it does get repetitive, planning for certain futures and efficiently utilizing the variety of items and upgrades available to you can make your inner headmaster flourish. I love this game for its adorable art style, level of complexity, and replayability. It may not be everyone's cup of tea, but I'll take it with some sugar and milk any day.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spellcaster University — everything takes forever, and it gets boring fast. I wanted to enjoy this game, but after a few hours, it became clear it just wasn’t that fun. While the early game showed promise, it quickly turned into a repetitive loop with no variation. Everything felt the same from start to finish — no meaningful progression, no surprises, just more of the same. The ending is also extremely underwhelming and dull. On top of that, some achievements rely on RNG or can only be unlocked on specific dates during the year(changing the clock on your PC works), which feels unreasonable and unnecessary. 4/10 – It felt more like a chore than a challenge. If you’re looking for a fun magic-themed sim, this probably won’t scratch that itch.
Simple, mais vraiment bien penser, et chaque partie est différente grâce à la pioche de cartes aléatoires et personnalisable selon vos préférences ! Très sympathique avec un bel univers si vous aimez bien le concept de gestion/magie. Moi j'adore et j'y retourne souvent, un petit coup de coeur pour un jeux indi <3
为什么一局游戏就一个存档?就不能把自动存档和手动存档分开吗,这是多么天才的设定啊。
初看还行,玩一会儿就无趣了。
Been enjoying this, it's my kind of game. Something about it doesn't quite fully click, hard to put my finger on it, but overall still enjoyable.
挺好玩的,玩了一下午很上头,但是关了又不会想再开,越到后面重复性越高,每次魔王来了就必须重开,但是看着小人也挺有趣
** 플탐 짧은 상태로 쓰는 리뷰! +) 한글 안된다 써있지만 사실 한글 지원함. +) 아기자기한 맛 -) 너무 반복적임. -) 가끔 겜 멈춤. -) 시너지 같은게 좀직관적이지 못함. -) 그러어어엏게 전략적 요소는 없는듯함. -) 전투, 외교, 경영, 육성 중 외교는 구색 맞추기 수준, 경영은 뇌 빼고 아무거나 눌러도 되는 수준. 전투나 육성은 아직 잘 몰루?
I have played this game 100%. Can I say it is worth it? Yes. I enjoyed it so much, but you have to create your own challenges after the first campaign. They give difficulty things, but it never feels like more of a challenge (besides from speed of the darkness) I wish they updated the game more, but I think that the features they have in the game are already enough. 9/10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $209.8K | 245 | 63% | $17.59 | |
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| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $199.8K | 291 | 81% | $19.99 | |
| $33.3K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 6K | 83% | $34.99 |