
Spaceforce Rogue Universe HD is an action RPG space simulation game, with emphasis on key elements such as ship development, exploration of an immersive universe and freedom of choice. After the pilot leaves the starting zone, Spaceforce opens an almost unlimited space for exploration.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game makes me want to play Freelancer. A game where interface and controls are done right. Where story is amazing. This felt like a bunch of guys got together for a beer one day and decided to make a space shooter. And made all the choices while drunk. It's horrible. There isn't even a simple help/hint/tutorial to explain what GUI objects mean and you need to figure it out. Everything that you'll learn you'll learn the hard way. And story... bleh. Laughable at best. Zero engagement. I didn't care for my own character, let alone other people. Now that I think of it, I don't even know what was my character's name. He was that dull. I'll call him Joe. I wanted to like this game so much and gave it plenty of time to prove me wrong. But it's just not worth the time :/
Short review: I got this for free... and I still want a refund. Feels clunky, unfinished, heard there was a hoo-haa between dev & publisher. Either way my advice is to avoid. Indepth: I got thie game for free for kickstarting another project by the devs. I'm not sure if it's possible but I'd like to give it back. I would have prefer a thank email instead of this game because this game gave me hope of reliving my days playing Freelancer, Privateer and heck even Solar Winds (if you're old enough to remember that) but sadly it didn't appeal at all. Ignore my hours as I also played this on a friend's laptop while on holidays recently to see if my first review was unjustified... sadly it wasn't. Graphics: The graphics are extremely dated. They would have looked stunning... late 90s, early 2000... maybe. But I remember a game called Freelancer (Chris Roberts of Wing Commander/Star Citizen) and it's graphics were/are far superior and that was made back in 2002. It says HD... but it's not. The screen shots provided make it look so much better than it is. Which is a real let down during the golden age of retro gaming you'd think if they(Dev/Pub) were more honest, I would be far more forgiving esp. since I'm from the older generations that played Wing Commander back in the day. The opening cinematic was so bad(graphics/plot/audio) I can't help but think it was a test and they just went with it. Audio: The Sound design=Horrible. The voice acting is the worst I've heard in a long time. I would have preferred none but it seems you get half and half. The brief tutorial you get are silent with your "Cortana" telling you to press the 'Dock' key or the 'Teleport' key... you'd think since they are doing text their allow user-defined but nope. The music is barely noticable, the sound effects for collision and fire of your laser cannons (pew pew) is just bad. I would have preferred the silence in space than what was provided. Gameplay/Story: This is the worst part of the game. The controls are unintuitive, all over the keyboard, make no sense and the only decent thing is allowing joystick control (who has one of those there days?). The menus are annoying to navigate as they do a 5 second slow fade to black and back again. There is NO tutorial. None. just go fly... good luck. You accidently shoot friendlies so many times in the early stages of the game you may as well just be a pirate to start with. The starting packages do include pirate as well as soldier, scientist, adventurer, hunter, spy, the third nut of the pop and don't forget your mum. They don't do much except give you a slight advantage in a few minor things otherwise there is no customising your character. The story is simple: You are Ace McPretty-Boy-with-Dead-Eyes in search of your lost sister. Beyond that I have no idea. I tried to sink in an entire day playing this but it just didn't appeal in any way and I didn't like it. Don't buy this. If you like space sims. Like really love them. As in you sneak off for quick space hyper jumps whenever you can... still do not buy this game. I really wish it was good... seems like it could have been a new Privateer style game... but it isn't. R.I.P. Space Flight Sims (until Star Citizen finally gets its full release) P.s. This is the 2nd edition of my Review. The first time my English was bad due to heavy amount of Tequila and I got a very 'emotional' reply from a Steam user whom felt it was an afront to his Gaming Gods that I do not enjoy it. I'm just being honest and as I said to him/her I would never rip on anyone for enjoying a game I don't but this is my review and if you love this game then great but if you haven't touched it yet and can see how mixed the reception is in other reviews then please trust me to save your money. I like the Dev's latest games so spend your money on them instead but not on this. Peace.
I have the old version of this game that isn't sold on steam anymore, but I wanted to buy this again to give the devs money and get the additional fixes. It's an older space sim, but it's really entertaining and it has lots of places to explore. It takes some time to learn to play, basically you just have to check all the controls the game has and eventually it all "clicks." Whenever theres something new you can do, the ship computer will tell you briefly what anything means, so make sure you read those messages! Otherwise, the game doesn't hold your hand, and I suggest trying to play in the free mode (make new profile and set it to freemode) if you don't find the story mode enjoyable. I remember playing this back like.. 2008-2010. I'm not even sure, but it was long time ago and I was a lot younger. Back then I had more trouble playing the game than now, but it still was fun. It lacks the Quality of Life -design choices many modern games have, but it still has it's charm that makes me play it. Graphics are still really beautiful, even it's dated. Maybe it's just nostalgia in me but I enjoy them a lot. I recommend this game to anyone who isn't afraid of playing a bit tougher, maybe slightly clunkier spacesim. There's a nice universe to explore out there. Just learning the game mechanics can take some time.
This game is total piece of garbage. You start the campaign without everything, even without weapons, but you are hunted by pirates and you can't defend yourself. When everyone else (the AI controlled ships) saved your ass you find out that you must fly to another star system to fight another pirates by yourself, without weapons. It is impossible to dock to any station or trade with any trade ship, so you have no chance to purchase and mount some weapons. And what is totally irritating is your ship AI which says you each minute that your ship is damaged and need to be repaired (but your ship hull is on 100%). If you run benchmark test in-game, you will hear this message each minute even there. Now we can add total absence of any tutorial, in fact there are just some hints like: "to spead up pres the SPEED UP button", without information about what key or button is it (so you must hit ESC and look to the controlls menu). So this is another unplayable game from that incompetent people from Dreamatrix.
Боже мой, а ведь я когда-то прошёл её! Помню, что сюжетная линия закончилась чересчур быстро, да и вообще мне не понравилась. Помню, что выбор кораблей очень маленький, стоят они много, а особых преимуществ не дают. Но игралась она по моим воспоминаниям неплохо, вдобавок было интересно рыскать в поисках частей супер-устройств, каждое из которых так и осталось незавершённым - не хватило какого-то кусочка. Решил пройти снова, годы спустя - благо тут и музыка отличная, и система улучшений интересная. Так вот: лучше некоторым воспоминаниям и дальше находиться в чулане памяти. Игра - чудовищная. Нелепое управление, команды разбросаны по всей клавиатуре - даже num-блок не пожалели. Внешний лоск игра полностью утратила. Сюжетная линия (и в самом деле) начинается скучно. Но всё это мелочи по сравнению с боями истребителей. Да, сюжетных пиратов вы расстреляете без проблем. Но что, если Великий Рэндом подкинет вам злобного пилота Union Force? Вот у меня в самом первом бою внезапно так и произошло. И тут мы выясняем следующее: 1) проклятые энергощиты регенерируют с устрашающей быстротой; 2) вражеские пилоты маневрируют так, как ни в одной другой игре на моей памяти. Они непрерывно вращяются вокруг вас, моментально уходят в отрыв, расстреливают вас в лобовую (medium, если что); 3) оружие перегревается и нет индикатора его состояния; 4) вращение при помоши мыши организовано так: при смещении от центра вы совершаете небольшой поворот корпуса в сторону, после чего курсор автоматически выравнивается. Иначе говоря, чтобы непрерывно вращаться (а враги так и делают), вам нужно всё время тянуть мышь в одну сторону, причём быстро, иначе противник упадёт вам на хвост; 5) бой двух кораблей с быстрым восстановлением щитов свободно затягивается на 10-15 минут. Рука готова отвалиться через первые 5. Круто, конечно, вот только играть невозможно. Много разных космосимов пробовал, сложнее всех был Babylon 5: L've Found Here. В нём я застрял на этапе, когда на игрока натравливают четырёх асов в таких же как у него кораблях. А бои в "Вавилоне" проходят с соблюдением инерции, маневрировать очень сложно... Несмотря на это, с тремя мерзавцами я всё же справлялся, только четвёртый мне так и не поддался. Но "Spaceforce" - это какое-то наказание. Только закончил "DarkStar One" - очень комфортно играется. Для всего есть удобная кнопочка, интерфейс разумный. Бои, правда, совсем лёгкие, а жаль. Но гораздо лучше так, чем по пятнадцать битых минут сражаться с каким-то случайным кораблём, всё-таки победить, а потом выяснить, что в игре ещё и кривая система сохранений (1 автосэйв на профиль), а F9 приводит к вылету. Не рекомендую. Кроме хорошей музыки и красивой карты Галактики в игре мало что привлекает. Да, всё-таки есть апгрейды и майнинг (астероидов, а не денег), но играть чрезвычайно неудобно.
There's something about open-world space simulators that is inherently appealing to me. That's why I think I was more forgiving of Spaceforce Rogue Universe HD from Dreamatrix Game Studios despite having a number of issues with it when it came to stability and execution. The game itself may be showing its age, but the transformation to HD has helped considerably. While the cut-scenes look dated and pixelated, the in flight models are attractive, and the backgrounds are just filled with interesting things to look at. Ship and creature design are both intriguing and weapons look powerful, if not exotic. What really impressed me were the explosions, with cool looking shock waves and flying debris, and the incredible reflections and distorted images in the cockpit view. The visuals were aided by a good soundtrack and sound effects. Unfortunately, the already weak cut-scenes were hampered further by absolutely dreadful voice acting. It's actually hard to fully fault the acting, however, because so much of the dialogue was ham-fisted or downright schlocky. It's a shame because it's clear the team was trying to tell a heart-wrenching story about family and the horrors of war, but I found myself wanting to skip over it and just continue flying around performing tasks. Flying around in Spaceforce Rogue Universe HD is fun, but it takes FAR too much setup to get everything working properly, and the game has bugs aplenty. First off there is only partial joystick/controller support, which is frankly unacceptable for a spaceflight game. It's annoying watching enemy craft pull off maneuvers you can only dream of because you need one hand on a joystick for pitch and yaw and one on the keyboard to handle roll, which makes dogfighting more awkward than it should be. Sure, once you get the hang of things, it becomes easier, but flight never feels second nature the way it does is something like the Evochron games. Couple this awkwardness with a glitch that prevented me from firing weapons with my first craft (which later solved itself- I don't know whether the Logitech profiler was acting up or if the game itself was glitchy), and I nearly stopped playing right out of the gate. It also doesn't help that the tutorial is inadequate, and there are no button prompts for actions. I like that the game used context sensitive icons to denote things like docking and initiating trade with various crafts, but it would have been nice for it to also tell me in flight that I needed to hit Enter to perform those actions, or which buttons I needed to jump to a station or wormhole rather than making me consult a guide. There's a LOT to do in this universe, and I liked the freedom the game gave me to explore/fight/trade/pursue the story as I went along. Unfortunately, that freedom came with a price. While trading itself was fairly straightforward, equipping weapons/upgrading my ship's systems was more problematic. I was able to figure it out, and the system is fairly intuitive once you know what you're doing, but again, it would be nice to have the basics covered in-game. It also would have been nice to know what weapons/systems I could install immediately on my ship and which ones required me to upgrade my systems first. I could always sell back items for full credit, but it wasted time when a simple heads-up display of usable items could have been implemented. Missions themselves are plentiful and easy to find, but it wasn't always easy to determine just how difficult a mission was. It was nice to see that enemies had a level ascribed to them and that missions were apparently color-coded for ease of completion, but I often found myself hopelessly outclassed by enemies I thought I could defeat. Between not being able to remember (or properly execute) commands due to the incomplete controller support, and the ability of my enemy to absorb simply ludicrous amounts of damage, it made flying missions seem like something I should wait on. I'd rather have the choice of whether I want to be a soldier or a trader, and not have the game feel like it's making me perform actions I don't want (mining, etc.) just so I can level up. The weird thing is, despite everything I said above, I'm still somehow enamored with Spaceforce Rogue Universe HD. The universe is immense, there's a lot of bang for the buck, and flying can be enjoyable once you work out the quirks. Do I think it's worth the full price? Potentially, if the team is able to patch the rough edges. The game is still charming in its own right, and worth playing, but you will want to either wait for a sale (or patches) and bring plenty of patience.
After really enjoying Darkstar One, I thought this game would be similar. I had high hopes and was excited about booting it up. Unfortunately, four hours into playing, I find myself spending more time and focus on which button I'm supposed to be pressing (constantly exiting out of the game to check the controls in the options) and figuring out what I'm supposed to be doing. With a brief, useless tutorial, dogfights that feel more like a grind than a pleasure, possibly the worst voice acting I've ever encountered (not hyperbole), there's just too much confusion going on for the enjoyment of what might be here to set in. If it hadn't already been claimed, "Lost in Space" would have been a more appropriate title. Disappointing, even after throwing the devs a bone and purchasing both versions of the game.
unfinished, no tut, crashes
IT's kinda like a half-assed, drunk freelancer. No tutorial that actually helps anything, voice acting makes 80s cheesy cartoons sound amazing, and frankly, it just isn't what I had hoped it would be. Sure, the new HD package looks interesting, if you like to feel like you are inebriated to the point where you cannot see without everything being blurry and smudgy. The HD repack was like they tried too hard to modernize it with too much bloom. Freelancer, by contrast, has had far more successful graphic improvement thanks to mods like Freelancer Crossfire 2.0. It just didn't work for me.
im sorry but i really tried to like this game but you dont even start out w/ weapons and on your 2nd mission you need weps to do it and dont even earn enough on mission 1 to buy any .plus navigation to specific spots is freakin hard .had potential but fell way short
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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