
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gutes Spiel, werde es aber trotzdem erstmal bei Seite legen, da man sich keiner Corp anschließen kann. Es sei denn man kennt Leute die es auch spielen. Es gibt kein Fenster in dem Corps angezeigt werden, denen man betreten kann.
Great game, I thought I would give it a fair crack, so I have given it 100 hours before leaving this review. If you like grindy games, and it can be at times, then this will be for you. Lots of progression to achieve to keep you playing, the planets look great for the early stage, and are seamless entry and exit with no loading screens. It will be great to see what else they can add planet side. This isn't a space flight sim like Elite Dangerous or Star Citizen; it's more of a crafting and building game with the use of a spaceship for travel. Some things are not explained as well as they should be in-game. If you are playing this solo like me, then the game will last you months with the time it takes to craft and unlock stuff. For a base early access game, it's a great start, and this could be an amazing game, well worth the £25 I paid for it, and I will get many more hundreds of hours out of it. I cannot wait to see what they add to it going forward. I managed to set up a rewasd config for the controller; it made the game so much better for an oldskool gamer, and it's publicly available for anyone who needs it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.9K | 97% | $29.99 | |
| $3.1M | 3.8K | 95% | $49.99 | |
| $3.1M | 4.8K | 98% | $23.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.6K | 79% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.2M | 235K | 97% | $39.99 | |
| $2M | 2.4K | 80% | $19.99 | |
| $965.8K | 1.4K | 61% | $19.99 | |
| $111.7K | 235 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
richtiges Muchtgame verbuggt ohne ende, wer sich nicht ärgern will wenn er 2 studnen gefarmt hat und bei seiner base landent (aufn scheiss raumschiffport) und dann durchs all schwebt (als char) um dem zu endgehen hilft nur ein Respawn der abschleppkosten für das raumschiff sowie ein teil eures inventars kostet. der sollte die finger von solch ein buggame lassem!
Игра очень приятная! Давно не было ощущения залипалово! Не одного бага, не одного лага, все четко! Подключение к серверам проблем не наблюдал, это конечно не стар ситизен (король баго лагов), но и не но ман скай (чемпион по обесцениванию игрового времени). Здесь и корабль можно разбить, и ресы потерять, и ощущение приятной удовлетворенности фарма (хомяки поймут). Только позднее время заставляет выйти из за монитора! Есть только одно желание, чтоб разрабы продолжали развивать игру, патчи выходят регулярно! Хочется ПВП увидеть, хотя бы простенькое! Оптимизация шикарная! Однозначно стоит свой цены! ! !
game is not able to save resolutions. every time i start i have to play around in the settings because they are broken. Actual a waiting simulator which is explaining to less the core elements. Its make you fly around to get 100 xy ressources just to let you then realize you need first 100 xz ressources. No in game calculation to plan your next steps to build ships, modules, stationparts etc.
Personally, this is my favorite game - possibly of all time. I love everything space-related and this is so good. I've explored 103 planets and haven't made a miniscule dent in exploration. There is so much to do in the game overall. My only negative with these types of games is the objectives never end and they seem to be always piling on.
This game is an enjoyable sandbox with a slow steady grind. You start out as a basic miner for profit, dependent on a Corp (who take a cut) to process what you gather, steadily moving your way to an independent freelancer with a tiny base and eventually building your way up to an automated production line for late game goods you can sell or use yourself. You'll jump between upgrading your ship, planning out a new base expansion and trying to overcome limitations such has travel distance, hot/cold planets and storage. If you enjoy detailed planning and custom construction games like Satisfactory and Elite Dangerous its a great experience.
This is a game of grinding and patience. You however need to avoid hording everything or you will be so clogged up with stuff and with no idea which warehouse holds what you need in the present. However there is alot of depth in the how and why of crafting and how to optimize your ship base ect on the now. work on things you can within reason make in the now and forget about the high end parts till you get your personal 3 bases unlocked. In its early state i would love to have more quality of life improvements but this is the best game with the "worst" <doesnt mean its not fun or unplayable > in that its the only game you cando all of this presently to my knowledge in how and why and in depth at the moment . If your into games that take time to work out in days and weeks <to properly do it right> this is a game for you . Unlike easier games that have no depth and you have the attention span of a gold fish then this isnt optimal for you in the present. The pve depth reminds me of what i liked in eve online in the matters of logistical complexities. I think this is in the tycoon category of games. This isnt a game for fast action based shooterups.
I love this game i have over 200 hours already and will likely be spending a lot more of my time on it. I understand the negative reviews people are leaving saying its not fun and its too much of a grind etc but the game is for the long haul. You aren't going to complete it as there isn't a specific end goal. Its about exploration, mining (whether by ship or extractors) building bases to build things. Only things i would like more of in this game, are a 4th personal base. More of the restricted areas (they are fun and break up the grind of finding resources. More patches for different components, patches that add storage to cargo holds comes to mind. A way to increase the storage capacity of warehouses do a tier system tier 1 2000, tier 2 3000 tier 3 4000 that would help with storage without pushing it to extremes different requirements for each tier obviously. Overall the game is fun if you enjoy mining, building bases. Its still an early access game so i am looking forward to seeing what else is added in the future.
Given, the start feels very slow and found it really hard to decide on where to build the first base, since a lot of good starting spots are already taken, BUT now that I have my second base up and running, I'm having a lot of fun. it is a grindy game, and the factories are really slow, but thats okay, because they work in the background, while I'm offline. I'm not yet too fussed about the introduction of combat, but that is something to worry about on another day. So far I'm having a really good time!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.