
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 133 reviews with recorded playtime.
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very fun space exploration game. I am a space game fanatic and I loved playing this. One downside is it is VERY grindy. Some skills almost feel impossible to get like getting 3 bases. The third base is a pain to unlock and I gave up. Cant really get it without moving your base multiple times. Just seems pointless. The factory part of the base could be done better with automation done better, more drone links, etc. Beyond that, building your ship is cool. It is done very well. Not getting everything handed to you is also nice. You need to work for new parts and upgrades for your ship. Mining is fun, graphics are great, flying is fun. Devs are listening to the player base and making nice changes.
no i would not recommend due to two silly rules 1000 sell limit sucks ass Say if your in a small corp like myself with two other people your limited again to how much you can sell , so if two people in my corp have alot on the market like today i can not even sell one item.
In the current state of the game I cannot recommend playing it. I spend more than half my time just afk manual crafting - the majority of my hours in the game are leaving the game on to craft something while I'm doing something more entertaining. There are weird inexplicable mechanics like I just died to an invisible system boundary that the game tells you about nowhere - I left my ship flying into nothing in space and came back to having died from a collision with nothing in space, which is very frustrating when there is a death penalty (there is a $ cost to dying and you lose a random percentage of your inventory). The game has a lot of potential but it has a long way to go.
i find it really boring just grinding and flying around is not for me .
enfin un jeux sympa*
This is a pretty good early access game after they added the solo offline option.
Сижу в баре, попиваю SpaceCraft beer, ко мне подсаживается новый "Партнер Компании" и я рассказываю ему свою историю создания своей великой корпорации.... Моя компания называется Space Mineral Miner, была основана с одной простой целью — стать крупнейшей горнодобывающей корпорацией в освоенной части галактики. Мы начали с одного небольшого добывающего корабля, огромных амбиций и кредита, который до сих пор не выплатили. Прошли годы. Мы пережили поломки двигателей, встречи с астероидами, нехватку топлива и множество «временных финансовых трудностей». Сегодня мы с гордостью можем сказать, что у нас... всё ещё один добывающий корабль. Правда, теперь он покрашен в другой цвет, а экипаж научился чинить его кувалдой с первой попытки. Мы по-прежнему верим, что однажды станем промышленными магнатами космоса. Главное — чтобы наш единственный добытчик не взорвался раньше этого момента. Space Mineral Miner — «Мечтаем масштабно. Добываем понемногу.»
Игра для любителей путешевствовать, открывать для себя что-то новое. По началу игры кажется, что за 2 -3 часа освою дерево прокачки и будет скучно ( не освоил при 25 часов игры). Дошел до науки. начал изучать материалы, вроде все изучил. Оказалось что и половины ресурсов я еще даже не видел. Постоянно нужно искать, что-то новое чтобы сделать 1 деталь корабля чуть лучше. Думаешь сделал хороший корабль, а потом появляются астероидные поля, которые разносят корабль на считанные секунды, океаны в которые ты не можешь погрузится нормально. Или темная сторона планеты, где ты быстро теряешь весь заряд аккумулятора. И это только то что я успел увидеть за время игры Приходится постоянно что-то искать и думать как решить задачу... Главное не идти на всякие вики и т.д. убивает желание играть впринципе
Looten, Craften, Erkundung und Weltraum Paradies. Für die die sowas mögen
After more than 200 hours, I can confidently say SpaceCraft has become one of those games I keep coming back to. The core gameplay loop of mining, building, upgrading, and expanding your ship never gets old if you enjoy progression and optimization. There's always another design to improve, another resource to gather, or another goal to work toward. Being in Early Access, it's still growing, but the developers have built a solid foundation and have continued to improve the game with updates. Watching it evolve while providing feedback has been part of the experience, and it's exciting to see new features added over time. The ship-building system is easily the highlight. It offers enough freedom to create everything from efficient resource haulers to massive, personalized space stations. Every hour invested feels like meaningful progress toward something bigger. This isn't a game for people looking to rush to an ending. It's for players who enjoy building, exploring, and constantly improving their creations. If that's your style, you'll easily lose hundreds of hours here as I did. 208 hours later, I'd buy it again without hesitation. I'm excited to see where the developers take it next.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| New Gundam Breaker | $2.8M | 2.4K | 43% | $49.99 |
| Surviving Mars: Relaunched | $2.8M | 2.1K | 54% | $39.99 |
| Hellpoint | $2.8M | 4.5K | 73% | $34.99 |
| Uncrashed : FPV Drone Simulator | $2.8M | 7.5K | 95% | $14.99 |
| Death Must Die | $2.8M | 21.6K | 90% | $6.99 |
| Ride 2 | $2.8M | 3.1K | 87% | $24.99 |
Related
| Satisfactory | $164.4M | 275.9K | 97% | $27.99 |
| Astro Colony | $1.5M | 2.7K | 81% | $15.99 |
| Stars End | $249.4K | 1.4K | 61% | $5.99 |
| Ocean World: Eden Crafters Prologue | $0 | 7.5K | 91% | Free |
| Empyrion - Galactic Survival | $6.8M | 34.3K | 78% | $7.99 |
| FOUNDRY | $3.5M | 3.9K | 81% | $29.99 |