
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is very engaging, and I really liked what I got to play, but... The lack of hints on when the time will pass, or will not pass, or explaining to you the rules beforehand is a killer. I had to restart the game 2 times learning when the time does pass. And then I hit a situation where I had been assuming the time would pass (the scriptorium during work hours) but apparently the game changes the rule at some point and that place where the time forcefully passes, no longer does. I'm not restarting a third time. This UX problem combined with the impossibility to save is a killer combination. I will also add that the game requires too much backtracking. You must re-visit every place in the map for every moment of the day. If feels more like a chore and not a game So yeah, negative review. The main issue is UX design and respecting the player's time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pentiment affected me emotionally in a way I find very hard to describe. Not because of any single twist or tragedy, but because the entire game quietly reminds you of one hard truth: that [b]time only moves in one direction[/b]. The game portrays this impermanence in subtle, yet deeply melancholic way. People age. Children grow up. Friends drift apart. Traditions disappear. Buildings decay. Entire generations pass through the same streets and leave almost nothing behind except fragments and reinterpretations. But despite all that, people still create art, tell stories, love each other and try to leave something behind. Somehow this is exactly what makes human life meaningful. Ultimately, the game tells you that [i]history[/i] is not made of definite truths — it's made of memory, loss, revision, and whatever survives long enough for someone else to retell it. A story told imperfectly by people who weren't there.
I find it ignorant when video games are all lumped together. Some titles are made for entertainment only, and that is fine, but there are also those that can change your perception of the world, of history, or of reality itself. The melancholic story of Pentiment will stay with me forever. The entire game was made with so much heart, and so much understanding of the nuances of European history, that I was at times positively overwhelmed. Its story may be small geographically speaking, but it speaks of concepts relevant to every single person on Earth, despite being anchored mainly in Christian culture. It is a masterpiece in more ways than one.
Pentiment looks beautiful and sounds intelligent, but it perfectly captures everything wrong with the Deconstruction Decade of the 2010s (in 2022). The game lets you play detective in a meticulously researched 16th-century Bavarian town. Yet beneath the stunning art and clever writing lies the same tired formula: inherited traditions must be exposed as lies, faith shown as fragile superstition, and old authority figures revealed as self-serving manipulators. [spoiler]A devout local priest turns out to be the secret schemer willing to kill to protect comforting myths. The town's beloved saints are unmasked as repurposed pagan gods. And if you dare accuse the occultist in the first chapter, the game marks it as the worst possible choice and locks you out of the "Do Gooder" achievement (pointing fingers at widows, nuns, and workers is OK!).[/spoiler] And it's so selective, too. Everything Christian and traditional gets ruthlessly deconstructed, while skepticism, postmodernism, and other faiths gets through smelling like roses. There's also a real life warning here for 2026. When artists and writers and academics spend decades teaching people that every inherited institution and sacred story is built on deception, you don't get enlightened progress. You get widespread cynicism that eventually opens the door for populist leaders and movements happy to tear down whatever institutions and norms remain. The art is excellent. The message is exhausted. I'm ready for this "deconstruction decade" to end.
我不了解中世纪的历史,对本作的核心命题也没那么感冒,我也不在意历史的厚重和个人的渺小;我只知道每个人都在用力地活着,大家把家里最好的食物给Andreas,在进食和劳作的间隙交谈着自己的所见所闻,即使这些并不完全是真相;总有人死亡也总有人新生,当大小Andreas在风车上完成壁画的时候,我看到了塔兴的新生,一如百年前的堡垒化为修道院,一如被烧毁的修道院旁盛开的玫瑰
I love politics in games!!! Keep politics in games! The art style and the writing are oh so good, the inventiveness and the art history of it all is truly wonderful.
Pros and cons are down below :) If you wanna, you can check out my vid where I made AI play chapter 1 to see it's decision-making and morality in a game like this: https://youtu.be/AlSuAX-RjIg Pros: 1. THE ART STYLE! Literally was the reason I bought the game, didn't even look into it much at first XD 2. This game is a fun murder mystery for act 1 and act 2. No evidence fits perfectly for the characters we have an option to accuse, so it boils up not only to your investigative and perceptive ability but to your morality as well in a way. A very interesting dynamique for the game. Unlike what I've seen in other "murder mysteries" 3. Act 3 takes place much later than act 2 and act 2 - much later than act 1 meaning not only you have choices that affect characters immediately, you also make choices that affect the life of the entire village years apart. So much fun! It really does feel that your decisions are meaningful and the consequences are sometimes very surprising 4. Replayability. You can't get all the evidence for the murder mystery in one go due to the time limit, so if you want to know all points of view, it's fun to replay the game, picking different options and trying to puzzle all clues together to understand who's the real murderer even if the game doesn't have an option to persecute them. 5. Sound effects and music. I can't explain it but the sound effects of quills writing on paper, footsteps, rain etc it's kind of asmr-ish even. Very satisfying very relaxing and they surpisingly really make a difference. Cons: 1. First hour of the game is REALLY slow. It might be ok for those who love visual novels and reading lots of lore, but I, myself, more on an action and gameplay side of things so to me it was really hard to get past that first hour. Again, might not be an issue for you depending on your personal preferences. 2. Many players find act 3 much slower / not as interesting mainly because there's no murder mystery to solve. During act 3 you mostly conclude characters' stories and get some of your questions answered to witness how some of your choices affected the village throughout times. If that sounds interesting to you then you're looking at 15-hour playthrough. If not - then only 10 (act 1 and act 2). 3. Some achievements require you to play with a very specific background and choose specific options which is kind of ok but will definitely make you replay the game just to 100% the game. I love achievements but to me required replaying to get steam achievements is not cool. So I'm pointing it out in case it matters to you too. Overall: This is a very aesthetic point & click with impactful decisions and fun murder mysteries. If you like reading and art, this is DEFINITELY for you. If you aren't much into reading / visual novels / point & click genres then you won't have fun.
Pentiment tells the story of a small town in the early 16th century, set over a period of 30 years or so. It's a very slow burn and has basically no gameplay to speak of, but anyone who enjoys history (or simply a well told story about the lives of the characters) will find a lot to enjoy. Some of the choices in the game (especially at the climax of the story) made me really think about how I, the player, would even try to approach a complex moral dilemma like the characters are facing. It's not often a game does that, and I have to give props to the writers for pulling that off. I also appreciate that the game shies away from shallow characters: with very few exceptions, everyone is more complex than they appear on the surface, though depending on your choices you may not see the things that humanize those characters. Overall, I highly recommend this game. It's really unique, doesn't overstay its welcome, and has a lot of heart. Just don't expect it to be action-packed, because it isn't, and you won't be disappointed.
I love history but I found this too dull. I am not religious yet I think this game was made by a fedora-hat wearing atheist. I never felt like my character lived in that world - he was a 21st century liberal trapped in a... 21st century liberal's idea of 16th century. The game looks pretty and it definitely has some good points, but it's gameplay is also flawed (basically a walking simulator).
i started this game blind only vaguely knowing that it's a medieval art game. i was so pleasantly surprised to know it was set in the early modern period and even more surprised (and horrified) that this was set in a benedictine abbey because i am studying under benedictine monks! i can never escape them, even in my personal life. this game is incredible, it's really enjoyable especially if you're into art, history, books
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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