
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] [b] [u] 100 Stunden Spielzeit – Mein ehrliches Fazit (Early Access oder bezahlte Beta?) [/u] [/b] [/h1] Nach stolzen 100 Stunden in diesem Spiel habe ich so ziemlich jeden Winkel gesehen, unzählige Basen errichtet und Schiffe gebaut. Mein Fazit vorweg: Im jetzigen Zustand kann ich das Spiel leider nicht empfehlen (Daumen nach unten). Hier ist meine detaillierte Pro- und Contra-Liste, warum dieses Spiel aktuell eher eine bezahlte Beta als ein spielbarer Early Access ist. 🟢 [h3][u]Die guten Seiten: Was macht Spaß? [/u] [/h3] Unkomplizierter Einstieg: Aller Anfang ist leicht. Das Spiel nimmt Neueinsteiger gut an die Hand. Zwar steht man ab und an trotzdem etwas ratlos in der Gegend und fragt sich: „Und was jetzt?“ – aber mit ein bisschen Eigeninitiative findet man sich schnell zurecht. Schicke Planeten (aus der Ferne): Optisch machen die Planeten anfangs echt was her. Besonders die Bergformationen sind toll designt. Leider ist das Terrain abseits der Gipfel extrem flach. Es fehlen tiefe Täler oder gigantische Canyons, wie man sie beispielsweise aus Star Citizen kennt. Schiffbau im "LEGO-Stil": Der Schiffseditor ist extrem simpel gestrickt – im Grunde wie das Zusammensetzen von bunten Bausteinen. Es gibt nur wenige Elemente und Formen. Da die Vor- und Nachteile der einzelnen Cockpits oder Triebwerke sofort ersichtlich sind, hat man im Handumdrehen seinen eigenen, individuellen Flieger zusammengebastelt. Einfacher Basenbau: Die Gebäude erklären sich fast von selbst und die Herstellungskosten sind (bis auf wenige Ausnahmen) absolut fair. 🔴 [h3][u] Die schlechten Seiten: Wo hakt es gewaltig? [/u] [/h3] Es ist repetitiv ohne Ende: Der Hauptfokus liegt auf der Erkundung. Doch hast du einen Planeten gesehen, hast du im Grunde alle gesehen. Warum gibt es keine giftgrünen oder schwefelgelben Atmosphären? Stattdessen herrscht fast überall dauerhaft schönes Wetter. Fairerweise muss man sagen: Die Wolken sind wirklich wunderschön umgesetzt. Künstliche Bremsen beim Handel: Man kann pro Tag nur Items für magere 1.000 Credits verkaufen (ansparbar auf maximal 10.000). Selbst mit Sozialskills bringt das keinen echten Geldfluss. Für Gelegenheitsspieler, die nur alle paar Tage reinschauen, mag das okay sein – Vielspieler bremst dieses System komplett aus. Es fühlt sich einfach wie ein künstlicher Stock zwischen den Beinen an, damit man nicht zu schnell vorankommt. Den gleichen zähen Mechanismus merkt man übrigens bei den Technologiepunkten. Extremer Grind: Wer hunderte Titan- und Vanadiumbarren farmen muss, verliert schnell die Lust. Vor allem, weil man mit dem leicht modifizierten Startschiff erst gar nicht in die Gebiete kommt, in denen diese Ressourcen überhaupt spawnen. Die XP-Sackgasse auf Entdeckungsstufe 5: Ein absolutes Desaster. In der Beta sammelte man im Hintergrund wenigstens noch Erfahrungspunkte weiter, wenn man das Level-Cap erreicht hatte. Jetzt friert der Balken stumpf bei 0 von 1.800 XP ein. Was soll ich als Entdecker jetzt tun? Das Erkunden (den Hauptfokus des Spiels!) komplett einstellen, weil die XP im Nichts verpuffen? Basen-Limit: Der Basenausbau ist auf eine Größe von winzigen 100 Objekten limitiert (selbst mit Erweiterungsturm). Diese Grenze hat man im Nu erreicht. Die Flugsteuerung ist eine Katastrophe: Dass es kein PvP gibt, ist bei dieser Steuerung ein Segen. Man kann das Schiff nicht rollen und muss die Maus ständig neu ansetzen, um überhaupt eine Kurve zu fliegen. Wenn ich die Maus an den Bildschirmrand bewege, muss das Schiff weiterdrehen und mich nicht dazu zwingen, ständig über den ganzen Schreibtisch zu rudern. Wie das richtig geht, zeigt uns Starfield. Treibstoff: Dass man bis heute keinen eigenen Treibstoff herstellen kann, unverständlich. 💬[h3] [u] Fazit nach 100 Stunden [/u] [/h3] Kein Vollkatastrophen-Spiel, aber definitiv KEIN Early Access, sondern eine Beta, für die wir bezahlen müssen. Wer echtes Interesse an dem Titel hat, sollte unbedingt abwarten und in einigen Monaten nochmal reinschauen, wenn ordentliche Updates geliefert wurden. Im jetzigen Zustand fehlt es einfach an Langzeitmotivation. Und an alle, die jetzt mit dem Argument kommen: "Das ist doch nur Early Access, das wird schon noch!": Fragt euch mal selbst, wie weit es mit uns Spielern gekommen ist, dass wir unsere Ansprüche immer weiter herunterschrauben, in der bloßen Hoffnung, irgendwann ein gutes Spiel zu bekommen. Genau wegen dieser Einstellung gammeln Titel jahrelang im Early Access vor sich hin, bis sie irgendwann klammheimlich begraben werden. Denn die Entwickler merken: Die Spieler lassen es ja mit sich machen. Aktuell leider keine Kaufempfehlung!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grind isn't even the right word for this, more like dev's have gone out of their way to waste the players time to pad what little content is currently here. TLDR: You can't Queue up crafts at the basic workstation and walk away from it, You are forced to sit there for 2-3 minutes at a time waiting for 30-40 of one item to finish crafting before you need to start the next combine. You spend more time waiting for either your ore to smelt that you just farmed, or crafting those ingots into other things than you do actually flying around space. And base automation is painfully slow, 1 craft of 4 wires from 1 copper ingot takes 2 seconds at the player craft station... the same craft at an automated assembler takes 3 minutes. Expect to sit at a crafting station pumping out countless wires for an hour strait, so that you can use those wires to sit on a craft for another hour to make mag coils, to then sit on another hour and a half long craft to make 300 motors to fulfil 1/3 of a quest turn in... Sure you can automate this at 1/90th the crafting speed but you get such a limited amount of room in your base for automated machines that you then can't make ship parts components (that are required to be built via automation) to expand and progress your spaceship. Then there is the bare bones farming building, the plants take a full real world day (give or take) to fully grow. And it requires a huge investment in base space in the form of power production to feed the farm. The crafting in this game is worse than mobile games... your play session is constantly interrupted every time you get back to base after mining to sit afk while you wait for the smelter to do it's thing, to then move 5 steps to start processing the ingots.... waiting 2-12 seconds per individual craft when you have to do hundreds of these at a time. You can't even efficiently automate processing materials you bring back from mining... doing so would eat up all your painfully limited base "footprint" because automated smelters have to be set to process one specific type of ore /nugget at a time, and would require half a day just to proccess one cargo hold's worth of ore.
After 250+ hrs playing i must give this game a rest, very grindy, i have 3 bases and cannot give one to my Corp until i have 100 license points, i play solo online with my own Corp and find everything you need to do is locked behind weeks of grind to do one thing, you cannot just make stuff and sell it, make more then enhance bases etc, the frozen planets are a joke, they freeze your ship at -20oC yet you can fly in space where it it -200oC, automated production is 10 times slower than manual, got a shuttle bay made and it takes 15 hrs+ to goto next system and can only haul 500 units, why does each sector have mainly 2 types of resources too, exploration XP should be added when you land on a new planet, NOT when you fly to each ?? , some you cannot get too as it is the darkside of the planet, (and yes i do have tons of batteries on my ship) you really need to rework all the quality of life coding or a lot of ppl will just give up, stop buying and selling limits and sort out the whole system and it would be a fun game, but at the moment it is just grinding for no rewards and rerinse gameplay, boring grinding fest, can i recommend it.... yes for around 4-5 hours
В SpaceCraft: Корабль летает на жёпной тяге, маневренных двигателей нет, но каким то магическим образом он двигается во всех плоскостях. Корабль при этом очень умный - всегда повернет тебя нужной стороной когда подлетаешь к планете (наверн чтоб не ломать мозг человека и не выходить за концепт WASD + мышь). Планетки дружно выстративаются в рядок, чтобы было удобно летать. Они зафиксированы на месте, чтобы не потерялись. Расстояние от станции до планеты как от Москвы до Химок. Все планеты как Меркурий - повернуты к светилу только одной стороной. Корабль выдерживает полет в космосе, но на планетах бывает либо очень жарко либо очень холодно - не тянет напруги. Но если нырнуть в воду не глубоко - можно и субмариной побыть. Я стебусь. игра не про то - она про гринд. Я глупый, я думал, что игра про что то еще кроме с толикой имерсивности и реализма, шоб я ощутил, что я гринжу в космосе. 80 часов все же погриндил, но потерял интерес. Другого контента нет.
Game is abandonware, devs have spent months doing nothing and are wasting an amazing concept. Would not recommend buying at all. Maybe wait 5 years for the developers to actually do something like following the roadmap they set out.
so far i got 304 hours at the time of making this, this game is a GRIND LIKE ALOT soo be aware its going to take some work this is not a 2 hour refund game after 2 hours or even those 0.1 hours will have DONE NOTHING IN GAME just getting out of the starting zone could take maybe an hour or 2 depending on play type this game is WONDERFUL i love it to be honest its peaceful and rewarding farming and building your own base is huge! joining a corp and learning what that gets takes time and work this is a game that feels like EVE online early days like super early day! this is still under dev and its getting patches ALOT i say from my honest thoughts i give the game a 7/10
Oof - VERY early release. Too early. Almost No Man's Sky early. It was fun enough when it ran... but it locks up at random. The screen just freezes, and the only way forward is to STOP the game and reload. Account reset doesn't, but I will try that again and see if it helps.
I've just completed 1000 hours. This speaks to my obsession with a new game as opposed to the actual content. At the start this game had almost everything I was looking for: Exploration, Mining, and Base Building. I am playing as a single player Corpo maintaining 12 Corpo bases and 3 personal bases. I am past the stage where I need to spend hours hand (ship) mining all resources except what can't be extracted: Elmerium and sulfur. I could Extract sulfur, but could not justify a Coal/Vitriol Pool base. It take a little over 18K credits per day to maintain. I have automated everything to produce about 1 week worth maintenance fees per day. I have 5M credits that I have nothing to spend on since the player "market" is a joke. There is no way I'm paying 5 to 10 times for raw resources for what I'd be selling finished products for. The market is also broken for me and I can't be several items because at the top of the list has an entry without a seller, blocking me from buying anything below that. As of today (9/11/26) ~90% of my extracted resources are being used for finished products. This is keeping my Assemblers working full time. on 9/16/26 there will be an update that will make them 6x as fast. For me that means they will sit idle for 80% of the time, or I could spend 10-12 hours hand collecting raw resources. Not going to happen. You currently need 1.5 smelters to keep up with what is extracted automatically. That will change to .75 smelters for each extractor as they are not increasing the output of deposits. There are a few (7?) 'puzzle' bases to complete but once done, nothing. The automated shuttle system for moving resource between bases is nearly worthless, being only usable for permanent routes. I have only found them useful for moving a-carbon from my coal bases to my dense iron bases to continuously make steel. Locating wrecked ships for blueprints is interesting, but I have found multiple copies of useless ones (low level upgrades) and none of ones I need to complete Corporate Requests. How can you ask for Medium Fluid Tanks to be supplied when there is no way to make them. Right now I can not play for ~300 day without losing my Corpo to decay. I'm torn between coming back and seeing what's happening in 9 months, and abandoning my save so the roughly 20 active players in my Quadrant (Cosicest) have something to compete for. If you are looking for a game that offers exploration, base-building, automation and multiplayer, I would highly suggest getting a group together and playing Planet Crafter over this.
Игра шикарна. Не знаю почему люди жалуются на вечный гринд. Это составляющая неотъемленная часть игры. Хочешь покорить галактику, достичь чего-то, сделай сам. Корпорация здесь необходимо. Без нее ты будешь развиваться в разы медленнее. Хочешь что то продать на рынке играя соло - получи большущий болт на лицо. Вступив в корпорацию которая имеет склад на Нексусе, ты будешь выручать больше кредитов, чем продаешь их неписям на станциях, с лимитом в 10к кредитов (пополняется 1к кредов/сутки). Избыток ресурсов и некуда девать? Тебе поможет корпорация которая реализует все твои ресурсы в нужные компоненты, и выручит в разы больше денег. Если ты думаешь что чем больше структурных очков на твоем корабле, тем ты круче. Ты ошибаешься. Игра не просто так дает возможность строительства нескольких кораблей. Здесь нужно все продумывать. Есть ресурсы находящиеся глубоко под водой, и от того что твой корабль жирный и весь с обвесами, не дает тебе шансов не потонуть на нем. К строительству шипа нужно подходить с умом. В общем игра не для слабых духом и тех кто думает "сяду, сделаю все топ, сломаю всем калитки". Нет. Игра требует какой - либо стратегии. Твой шевелящийся мозг - твой ключ к покорению галактики. Игра топ. То что не пускает в игру, выручает VPN. (Говорят Азиатские серверы пускает и без него). Но те кто хочет играть на Европе, придется раскошелится немного на VPN (бедных думаю здесь нет, раз купили игру). Желаю разрабам не закидывать игру, а развиваться дальше, и развивать MMO составляющую в игре по максимуму.
NEW PLAYER ALERT My ABSOLUTE BIGGEST COMPLAINT is that all the freaking ore deposits are taken up by the big corps in the servers. Which basically locks any kind of progression for solo players. The planets either need more deposits or a few deposits that only your player can access. I traveled to 10 planets with resource deposits and either all the copper or iron deposits were already taken. Spent 2 hours looking for one ore deposit and finally found one for iron. Then i find out i need more factories for every basic ore. Spent another 2 hours looking for copper and once again they were all taken. I REALLY want to like this game but that killed it for me. I wont come back until there is a fix for this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | Free | |
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