
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is GOOD. Full stop. I don't understand those negative reviews. Players with several hundred hours giving thumbs down, when they obviously got hundreds of hours of gameplay out of 30 bucks. What the heck? YES, a lot is lacking. YES, its not (yet) an MMO. YES, there are issues (stuttering, loading times here and there). But apart from that, the game is having great potential. It launched into EA in june, and yet players seem to demand that 3 months later the game should be finished already, otherwise the devs are "lazy" or "dont care". None of this is the case. The next big update hitting on september 16th will provide A LOT of features and improvements players asked for. So its exactly the opposite of what most reviews claim: The devs listened to the player feedback, and release updates. Could they do it faster? Could they do more? Who knows. Its not a huge AAA studio, and even then - a good update with lots of features only 3 months after launch - whats wrong with that, seriously? I think many players just underestimate development times, or dont even have any kind of imagination that game development is actual "work", which needs time. Instead they demand instant updates, otherwise developers are insulted. Thats just childish. Then people complain about long manifacturing times, when this is clearly the genre standard for factory games. You build up your automated factory, then let it sit there produce goods while you do other stuff. Its not like "crafting stations" in e.g. survival games, where you unload tons of resources, then let it mass produce items quickly. Its a slow process, and its slow by intention. But even then the next update will bring improvements to this, allowing manual crafting to run unattendedly for improved flexibility (see: devs listen!). Back to the game review: The graphics are good, the factory building is nice. Not overly complex, easy to manage and to set up. Drone connection limits can sometimes be a pain, but this will be adressed in the next update. Game progress on several levels (exploration, building, research, corporation) is well made and keeps you busy, and a quest system guides you through all this, even rewarding you properly. The ship building system is really nice, and allows you to create ships tailored exactly for your current needs. It takes quite a while to reach endgame, Its not too complex, while at the same time not lacking depth, allowing/forcing you to balance out things well. The user interface is good in my opinion. The item coloring helps alot, allowing you to instantly recognize categories of items, and finding stuff easily. Universe navigation and travel is really easy, along with companion sites like https://spacecraft.tools/map/obsice you really can get a lot out of it. Summary: Is the game a finished product and a polished MMO? NO Should it be by now? NO Can you have fun with it? YES Is it worth the mondy? I am at 50 hours for 30€, thats a YES in my books After hitting the top, I will leave it stting there for a while, then come back when more updates are out, continuing the journey.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No
Spacecraft is a true Sandbox MMO with huge potential. Is slow paced, you have to get resources, explore, build and find others players. The ship building part is innovative you can customize everything. 8.5/10 for me, hope with future updates (combat and optimization) to get 9/10!
I like the base lay out and that you do not get instant completion you have to do the work to get the skills and equipment
Não sei porque as análises estão como mistas. Com 70 horas jogadas, estou achando o jogo muito bom e viciante, querendo sempre descobrir novas tecnologias, expandir a base, descobrir e fabricar novos recursos, e aprimorar/modificar cada vez mais a nave. Resumo: 1) Praticamente não notei bugs. 2) Árvores tecnológicas diferentes e inteligentes. 3) Um sistema de voo arcade mas divertido. 4) Um visual relativamente simples mas bonito, com texturas e reflexos muito bem feitos 5) Variedade enorme de recursos para descobrir, pesquisar e "craftar" 6) Boa quantidade de sistemas e planetas para descobrir
This is not a MMO. This is a Persistent Idler and is the gaming industry equivalent of going WOKE for video games. Corporation based playstyle? Not even EVE is this restrictive. An entire Galaxy and only two bases? I dread being apart of any Human future where this is our fate. Who wants to play a video game, in their free time, of a Freedom sucking Corporate Despot Simulator? CCP Trainer? I think AI built this game, I dont think any Gamers were involved with this. It's not nearly balanced, the UI is clunky and is designed with the absolute basics only.
Hallo Liebe Zocker Gemeinschaft, zu aller erst , ja das ist ein Early Access Game daher kann sich noch viel verändern daher kommt meine finale Rezession Später nach dem Release der Vollversion. Aber nun meine Ealry Access Bewertung: Pro: Es mach Süchtig , richtig Süchtig und macht Laune. Es Verbindet viele verschiedene Aspekte , - Wie z.B Das Schiffbausystem (was Fast das selbe ist wie bei No Mans Sky für die Corvetten oder aus Starfield) - Der Smoothe Übergang vom All in die Atmosphäre und Anders rum(kenn ich auch aus No Mans Sky und Dual Universe) - Ein Sehr Großes Universum Jetzt Schon das bissher aus 18-20 Sternen Clustern Besteht mit sogar Erkundungsstufen Die gebraucht werden um die Überhaupt betreten zu Dürfen. - Sehr Große Material bzw Rohstoff Liste die Aufgeteil ist in Depos, Geysire und Mit Laser abbaubare Rohstoffe Generelles: - Ne Regionswahl bei start ist auch super und dahinter die Verschiedenen Server oder auch Quadranten genannt. was ich klasse find. Contra: - manche Bugs die den spielspaß zwar ausbremsen aber nicht verhindern, und da das ein Early Access ist das normalste. daher muss man Gedult mitrbringen und seiner fatasie freien lauf lassen um das clever in der zeit zu lösen xD
Whoever wrote this: "Right now, Space Craft feels like a heavily stripped-down version of No Man's Sky that substitutes actual gameplay content with artificial time sinks. The core loop lacks challenge and skill expression, relying instead on frustrating structural limitations to slow player progress." Nailed it on the head. This game has the *appearance* of a fun, space exploration game. In reality, 99% of what you're doing is JUST grinding, and that's it. Actually doing anything serious (like building parts for large ships, the construction of which is central to the game) is literally impossible if you play solo, and it takes a herculean effort to make a good Corpo that works together to build these in any kind of quantity. I hardly see anyone in my sector although my corpo, CLOM, are quite far away from the starting sectors. We have a station in our sector and I almost never see anyone from outside our corpo there. In fact, there's hardly anyone in most of this galaxy. I flew through dozens of systems yesterday for six hours getting my exploration up and saw maybe one other ship. This game is boring, grindy, frustrating if you're playing solo, and a nightmare if you have a tyrant for a corpo boss. Save your money, and go spend it in something that's actually fun (which this game literally never is).
Top, eine Mischung aus No Man Sky und Satisfactory. Kampf ist noch nicht vorhanden, soll aber später noch implementiert werden. Bis jetzt für mich ein sehr gutes Spiel das süchtig macht und viel potenzial hat. Also eine klare Kaufempfehlung!!
Eigentlich macht SpaceCraft Spaß und hat großes Potenzial, aber aktuell gibt es einige frustrierende Designentscheidungen. Mein größtes Problem ist das tägliche Credit-Limit der Kompanie. Nachdem ich alles verkauft und in Upgrades investiert hatte, konnte ich nichts mehr verkaufen, hatte kein Geld für Treibstoff oder Reparaturen und musste das Spiel für den Tag beenden. So etwas sollte den Spielfortschritt nicht künstlich blockieren. Weitere Kritikpunkte: - Aufträge bieten zu wenig Informationen, sodass man oft ewig nach dem Ziel suchen muss. - Eine Himmelsrichtungsanzeige auf Planeten fehlt. - Der Fortschritt ist extrem langsam und wirkt unnötig grindlastig. Ich werde das Spiel erst einmal pausieren und auf weitere Early-Access-Updates warten. Das Potenzial ist definitiv da. Jetzt müssen nur noch die grundlegenden Spielmechaniken verbessert werden.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 |