
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Что с разработчиками игры не так? Почему они настолько сильно ненавидят игроков ? Добавьте уже склад х5 фп и х5 вместимости для базы или что-то подобное, больше слотов дронов на склад, дайте доступ складов базы к верстакам и плавильням ручным, стройке, это же базовый функционал в подобных играх, последних 5+ лет. Я могу понять баги, лаги, отсутствие текстур на заводе в раннем доступе, но настолько ужасное лайф квалити мне сложно принять.
Game banks are all conected so sell to one you won't get more on another staion. They recover only 1000 credits a day and start with a small 10000 credits. In other words the trading system is completly useless. Also joining corpo feature is broken in my game. It simply is not there at all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Current state - not recommended At first I was excited about the concept of a vast mmo galaxy to rival eve online. Player economy, Exploration, Corporation, finding shipwrecks. The added vision of mixing satisfactory'esc production chains, crafting, gathering and base building. I had high hopes for this game I suppose as the concept is exciting. With EA I expected problem solving, at the very least a proactive bug smashing and frequent updates from shiro at launch. However the reality it seems is day one bugs are just ignored, servers are unstable, response times from development are weeks. Basic core automation functions of the game quickly become daily nuisances. (resetting drone dispatchers). At the end of it all - by design, what is the gameplay loop? You do a few missions, find some blueprints, build a base, smelt, smelt, smelt, watch the smelter. Complete contracts for the Corp, keep the upkeep going, build a ship... And then what? Unfortunately the game is shallow, the updates are far between to capture any real player base or hold promise that this will breakout into the new best mmo space game. I hope I am wrong and I hope shiro can turn this around.
First of all, I get it that the game is still in EA. I like it so far but the reason why I got the game was because it said "Single Player" as an option to play it/ Indeed it has a "Offline Mode" but, I am still connected to a server for whatever reason. I get occasional disconnect from the server when landing at my base. I am not particularly happy about the fact that I still have to rely on them to have the servers running for me to be able to play the game that I paid for, by the way.
(OnlineOnlyMode) purchase=false (OfflineSoloMode) purchase=true
It's early alpha - No real content to speak of, the lack of any combat is odd to me for a game labeled as an MMO.. I would not recommend it now. Not to say it isn't fun. It's more like an arcade "go fetch" quest game... Eh.
The game grind is heavy, especially for solo players. As a solo player, you setup a couple bases (because you're limited to 2 bases until future unlock). Then logoff for those resources to gather. Progression is painfully slow. The game seems to be balanced around using the market but even the use of the market is semi-gatekept. There's a lot here that is unnecessarily behind walls of progression/grinding which will severely hinder any solo/new player. During this stage of development, it's even worse because of the lack of players further making the lack of access to tech and markets even worse. THIS GAME IS NOT DESIGNED FOR SOLO PLAYERS. That's not inherently a bad thing but it needs to be further emphasized so that new players are aware.
SO many problems and they spent weeks releasing a single player version. without major updates this game is not worth starting. Economy is broken already due to multi laser ships. Fun concept with lots of potential but needs corrected and a world reset. My friends and i will look for fixes or a dedicated server option.
Zunächst mal, das Spiel hat Potential. Wenn dem Spiel ein Ziel hinzugefügt würde, wie z.B. Planeten, wo man eine Basis errichten kann, wo alle materialien innerhalb einer Basis automatisch und schnell gefördert werden könnten, womit man dann die Möglichkeit hätte, eine Hauptbasis zu bauen, in der man vieles vollautomatisieren kann. Dann müssten die benötigten Materialien aber wesentlich weniger sein als bisher. Das Spiel besteht aus genau zwei Dingen: - Material farmen - Komponenten / Teile herstellen Nach ner Woche ist das sehr langweilig. Man kommt auch nicht wirklich voran. 40-70 Techpunkte pro Tag bei zwei Basen macht halt nichts her. Erkundung macht auch nichts viel, bei 5 - 10 XP pro Planet. Forschung kannste auch vergessen, bei diesen Unmengen an Zeug was man braucht um weiter zu kommen. Dann muss man 18k und 30k Credits farmen um den Skillbaum weiter zu machen. Dann haste n Schiff voll Zeug, da mna verkaufen könnte und das Spiel zeigt dir den Mittelfinger und sagt "Nö, du darfst nur 3-4k / Tag verkaufen". Es gibt weder einen Ablauftimer, denn "pro Tag" ist nicht korrekt. Wenn ein neuer Tag (0 uhr) beginnt, ist das nicht resettet. Auch steht nirgends, wieviel man denn aktuell wirklich verkaufen darf. Man braucht sehr viel Material um Kleinigkeiten herzustellen. Das Spiel ist reiner Grind. Mehr nicht. Kein Langzeitspaß, keine effektiven Ziele, der Basenbau ist immens teuer von den benötigten Materialien, und XP, egal in welchem Bereich, bekommt man gefühlt kaum welche. Das sind schonmal einige Gründe, wieso ich das Spiel nicht empfehlen kann. Hinzu kommt, daß gerade aktuell wieder viele Nutzer Windows den Rücken kehren und es dennoch keine native Linuxversion gibt.
The MMO style really sucks. The universe is dead silent, no one chats, however there appears to be no way to interact, apart from the chat which no one uses. On my server lots of planets cannot be fully explored because if an ore deposit is claimed it can't be scanned. So if a planet has all it's deposits claimed (which many do) you can not get credit for exploring it. The fact that you can see an iron deposit with a player base sitting on top of it doesn't count it would seem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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