
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 174 reviews with recorded playtime.
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I do not know what this games problem is but my PC with AMD Ryzen 7 9800X3D 8-Core Processor(4.70 GHz) and an RTX 5070 Ti gets a doesn't meet minimum reqs message... I run everything I play maxed out no issues and this garbage won't even load into a world.
While it is Alpha it is still to broken to be worth playing. The latest V2.whatever which expanded the colonisation story is just broken and doesnt deliver the blocks when you earn them. The blueprints dont save. Just not worth bothering with at this point if your wanting the story.
One of the most visually stunning games I have ever seen. Everything looks amazing. As someone who has almost a thousand hours of space engineers I can say I was looking forward to this game and it was definitely worth the wait. The quality is amazing from sounds like metal creaking to thrusters burning. The soundtrack is really good and the best part is flying ships. The piloting system is so good. The first space engineers had a decent flight system but this one really does an amazing job. You actually feel the air resistance this time and i will say the crash physics are something worth trying. At the time I am writing this, water has not yet been fully implemented into the game however you can access it through the debug menu and it looks crisp. Reflections are good on top and the surface of the water just looks amazing under and above the water. Honestly one of the best sandbox games I have ever played and I can totally see myself playing this for thousands of hours. This is a game I would pay $70 for and passing this game up would be a missed opportunity. There is a lot of reviews talking about performance issues and bugs but honestly I have not encountered any. Keen, even though I said I would pay $70 for the game please don't make the DLCs that much as I don't have infinite money.
start survival map do first mission - recover that book second mission - gather 6000 ores by hand?? -ok try use ship to store ore - too heavy? -ok make more thrusters - what? have to grind bits to reposition them? - ok ship out of battery - how do you recharge? turn 180 degrees and you're suddenly rolled by 10 deg? do another 180 and you're rolleld even more? my q and e buttons are already fading. if you have to google every single mechanic in the first 2 hours, it's not a good game. call me noob all you want but trailmakers and terratrech do not have these problems.
[h1] Windows Snob Devs [/h1] For the first month or so this game came out, I wasn't even able to play it on Linux without doing a lot of mucking about behind the scenes with compatibility tools. I want to withhold judgement until the full release of the game, but even as is, Linux issues reported to their developer website(which is the only place they take feedback) are dismissed, the comments locked, and the issues marked as not being bugs at all. One would think that with the Steam Machine being out and the current state of Windows being what it is, that developers would at least make an effort, but Keen isn't keen on the idea apparently.
Can't even start a Survival, Quick Survival, Classic Survival or Creative game, it consistently crashes while trying to load. Game is... unstartable. No workarounds or fixes works, if it ever becomes literally playable this review may change but for now, this is refunded.
I really want to love this game, but in its current state, I cannot. It's an amazing game, an improvement over its predacessor at this point, but there is one MAJOR glaring issue that keeps me from playing it. That being, preformance. This game is super, super preformance heavy, now if you have better hardware than me, then please, disregard this, but this is for those low-end optimists, IT WILL NOT RUN BELOW THIS BARRIER, it does NOT run anything above low with my setup.
This is a game I would absolutely LOVE to love. The learning curve here is so incredibly high, and the tutorials are so incredibly awful that figuring out how to play this game. If you're a teen with the summer off or an adult blessed with enough time to be able to dedicate weeks to figuring out nuanced physics controls because you don't have to worry about work, kids, and life exist. Then I encourage you to ignore my review. My experience trying to figure out in my couple hours here and there I get has been more than a little waste of money. Side note, the game plays great on may half a decade old rig. I mean, if you can play. They show these great pics, but NOTHING here is anywhere in what an old dude can pull off with a little time here and there to play.
ну ♥♥♥♥♥ ♥♥♥♥♥♥ все то же самое что и с 1 частью все тоже самое впаривают 1 часть 6 лет в раннем доступе доили игроков теперь со 2 то же самое
The game lackws playablity right now. The contracts are broken.l leaving you extremely frustrated. There is zero support for SE2. Submitting tickets gets you no where. The developer seems way more focused on their original game SE1.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Waterpark Simulator | $4.7M | 10.9K | 96% | $12.99 |
| The Spell Brigade | $4.7M | 16.2K | 81% | $12.99 |
| Colony Survival | $4.7M | 8.2K | 92% | $24.95 |
| Five Nights at Freddy's: Into the Pit | $4.7M | 10.9K | 96% | $19.99 |
| Aliens: Dark Descent | $4.7M | 18.4K | 88% | $11.99 |
| Gears Tactics | $4.7M | 7.6K | 75% | $29.99 |
Related
| Spaceflight Simulator | $3.9M | 9.5K | 97% | $14.99 |
| Space Engineers | $58.4M | 134.1K | 89% | $19.99 |
| Kerbal Space Program 2 | $51.2M | 31.9K | 26% | $49.99 |
| Nimbatus - The Space Drone Constructor | $1.3M | 1.7K | 79% | $19.99 |
| Solar Expanse - Space Exploration Manager | $777.1K | 1.2K | 88% | $17.99 |
| HELLION | — | 4.2K | 55% | — |