
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #96, worst FR #100 · 2 markets collected
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est d’une qualité extraordinaire, que ce soit au niveau de la musique, des personnages ou de l’intrigue. Je ne peux que vous le recommander ! Il mérite vraiment votre temps et votre argent.
Very addicting game! Keep playing it on loop and wishing it was longer because i can't get enough! I do wish i could talk to some of the knights more (Like Goberto or Dulahan), i will be waiting for new updates since i don't want to rush the game (already finished it twice in 12 hours) One of the best management games in my opinion, love that rewinding gives you more options and the characters kind of notice something's off!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game very clearly models itself after Dispatch, but the polish just isn't there. You will miss the sumptuous artwork, voice acting, and cinematic moments that gave depth to the characters. You will also miss the simple elegance of the dispatching mechanic, sending knights on quests feels comparably hurried and opaque. When your knights fail, you will often struggle to understand why and because the game does such a rushed job of developing the setting, you won't care.
A fun game about talking to people and sending out your dudes.
一个galgame全是男npc,真恶心,就开始一个女骑士,后面查无此人,女性向就应该标出来,而不是这样把人骗进来。
为什么不能攻略弑君者
normally I don't like timed games but this one is great and you can fix your timeline whenever you mess up. really excited to play NG+
I fell in love with this one in the demo. I was refreshing the page on release day to be able to get it as soon as possible. I really like this one. There is such an earnest a medieval setting/vibe that ranges from silly to serious and back pretty seamlessly. The strategy-type gameplay reminds me a bit of Dispatch and I like that a lot-- i think it's really fun to build up the knights and try to see what will work for any given quest. the characters are all their own, and very well characterized. there are so many different backstories and hidden paths in this game. i am on like my 3rd of 4th pass and i'm still uncovering so much stuff-- like i just discovered a new knight with like a full backstory that colors a storyline in a fully different way. deeply charming game and a little addicting to be honest.
SUMMARY: A kind of playable fantasy novel that mixes RPG, datesim, social sim, and kingdom manager - and with a twisty time-travel mechanic. Become Soverign of a land thanks to a mysterious tower, rally knights, solve quests, and maybe get in very, very far over your head. Time may be at your command as well, but choices aren't as clear as you may think . . . So in a simple summary, this is a gorgeous-looking mix of several genres - datesim, social sim, kingdom builder, and RPG, all wrapped in a visual novel style. But the excellent writing and branching plots, plus an interesting time travel mechanic make it something special. So what's it about? You've just become Sovereign of the land. Not long ago you were an leper, an outcast taking refuge in a church, on the run from soldiers of the deadly Empire. But now you've been chosen by the mysterious Tower to be the first Sovereign in 100 years. The future of the kingdom is in your hands, and perhaps great power that may make you not just ruler, but free of your diseases and perhaps more . . . The game follows a simple cycle where you can make choices: AUDIENCES: Each day you can take audiences with people getting quests, requests, making decisions, recruiting allies, and more. Your choices here will lead to multiple other plotlines. THE TOWER: With audiences done you can travel about your Tower, and you may perhaps: * Forge equipment, repair armor, and acquire new resources. * Strategize. Gossip. Investigate. * Build out your tower with the mysterious Lady. * Chat with your Knights and staff. * And much more. As you expand your tower, there's more to do. QUESTS: Send your knights on quests. The right person with the right skills and inclination, and perhaps the right equipment, can change the course of adventure or unlock new options. Bad choices lead to failure and maybe even dead knights. Successful knights raise reputations and bring in equipment, resources, and perhaps surprises. The game leads to a simple cycle of making choices of how to interact with the world, learning and purchasing and equipping, and then chosing how Knights handle issues. But the game's many potential storylines and different interactions can lead to surprises. But if something goes wrong or not the way you want? Well there's a mysterious lock in the basement that holds a demon with a voice that might seem familiar. It can revert time, and it claims there's no price for it. It may be true in that regard, but no price doesn't mean it's not without an agenda. Maybe it's not on your side - but maybe you're not on its either . . . The result is an extremely compelling game filled with twists and turns, memorable characters, and complex options all accesseed through simple menus. It's easy to start playing, but the complexities - and the ability to rewind time - make it more compelling. The writing and art is top-notch. The game has its own look and feel, the setting feels "lived in," the characters are memorable, and you find yourself wanting to know more. So will you like it? Well the best option is to play the Demo! But if for some reason you don't want to, here's who I'd reccomend the game to: * If you like plot-heavy visual novel type games but also like RPG mechanics. * If you don't mind - or actually enjoy - the ability to repeat and tweak game elements. * If you like fusion game systems. * If you really like story-heavy games with unusual mechanics. For me, I like games of interacting characters and RPG mechanics, plus the complex and interacting plot threads. It's compelling and interesting, and I want find out what happens next!
拉 一进游戏很快就能看到典型的DEI审美人物,女角色除了本来就不是人的雕像女神之外,一个比一个不像人 一些剧情也能看出圣母倾向很重。我被刺杀,竟然会出现一个把刺客就这么放走的选项??如果不选这个选项,一个圣母骑士就会不满??白左制作组的意思是,不把一个杀人犯、颠覆国家者就这样放回社区里,就是不仁慈的暴政??? 负反馈太多、太强、太没有可预见性。某个主线事件,我的一个骑士非常迫切地主动请缨去执行埋伏计划,我想着要满足部下的毛遂自荐当然就同意了,而且游戏此时没有风险和利弊提示和相关剧情解读。最后的结果是被我击败的郡主说我卑鄙至极,拒绝与我结盟??我明明只是想要满足部下的愿望而已?? 还有很多任务,我明明选了很喜欢、看起来也很适合这个任务的骑士,也配上了马和装备,结果还是经常失败?并且郡任务一失败就无法结盟? 游戏想把恶魔之力、时间回溯做成不仅仅是读档而是核心循环的一部分,也在某惨痛事件之后提醒你回溯到许久之前,但问题是游戏的每回合操作非常繁琐细碎,让回溯的代价变得非常的大,只能忍着不适玩下去 让我决定弃游的导火索是一个极其弱智的细节。每个回合里,给骑士修理盔甲的费用竟然不是看骑士掉了几格盔甲,而是看修理的次数?也就是说,5个骑士都掉了1格盔甲,修理费用不是1×5,而是1+5+25+50+100???这是什么脑残设定???
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