
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.8Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ended up loving this game and playing it a lot within the first week of downloading it i cant wait for the next one and more updates!
很耐玩
Awsome!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 12.2K | 80% | $19.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.7M | 14K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9K | 39 | 72% | $7.99 | |
| $8.2K | 66 | 55% | $5.99 | |
| $5.2M | 14.2K | 91% | $14.99 | |
| $486.6K | 1.8K | 85% | $9.99 | |
| $123.1K | 573 | 81% | $9.99 | |
| $25.7K | 122 | 80% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $14.99 |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like it, plays well on both handheld and keyboard. i needed a guide to figure out the last 9 hidden achievments though. overall one of the better bullet hell games ive played
Good Game
I like the fact that there are many possible builds with different elements and characters, what surprised me the most about this game is that it is really well optimized, never lagged even when the map was flooding with enemies and spells.
Immensely boring
Do you like rave parties? This game is for you. Do you like not being able to see where you even are anymore after a while? For you. Do you enjoy seeing numbers pop up on the screen that you've never even known existed prior to this? Recommended. It's a vampire survivors like with breathtakingly bombastic effects and more content than that new Marvel Wolverine game that is absolute rubbish and also costs like 40 beers. This costs... six beers in my country. So going off this math, you'd get this game, have 34 beers remaining to slam down over the months and a ton of replay value too. Seriously, the content is ridiculous in this. There are a bunch of characters with different effects and weapons to unlock, perks, skill trees and ultimates. Are they completely different from each other? Design, yes, mechanically, not so much. There's a lot of overlap because you are essentially doing the same thing - fighting gigantic hordes and optimizing a build to bash them as fast as possible. The characters have different colours and abilities, but all follow the same kind of mechanical execution fundamentally. It's very fun. Wonderful on the steam deck. I find this to be one of my favourite bullet heaven type games, because there's always something to unlock and the bombastic colours are a good test to see if I've developed epilepsy. Condolences to you if you DO have that - that sucks. I hope you feel better one day. Good game.
Muito bom
Fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.