
Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 4 → 4.57/day in the week after.
About
Soulstone Survivors is a fast-paced action roguelite where you obliterate hordes of enemies, battle colossal bosses, and forge your path to godlike power. As a Void Hunter, harness devastating skills, craft unique weapons, and unlock game-breaking synergies in your quest for power.
350+ Skills, Endless Builds – Customize your playstyle with hundreds of active and passive abilities.
Face the Titans – Overcome massive bosses that test your strategy and reflexes.
Deep Progression – Unlock characters, upgrade a vast skill tree, and shape your perfect build.
Craft & Conquer – Forge over 100 unique weapons to push your power even further.
Ever-Changing Challenges – Take on curses, explore diverse maps, and master multiple game modes.
Become a Void Hunter – Learn about the order of the Void Hunters and face the Void King himself.
Join over a million players in the ultimate roguelite experience and carve your legend in the void!
We are a tiny team that chose to stay independent and continue developing the game we love, and would like to thank each and every one of you that has helped us along the way! Soulstone Survivors would not be the same without your feedback!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26.8Kreviews | 91% | — | $9.8M |
| $14.99 | 2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good mindless roguelike game that you can do a couple of runs with. But with a small map selection, the content in this one is kind of lacking. Here is to hoping they add a lot more stuff to do.
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 23 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian +1 more
| $9.75−35% |
| 56ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For the genre it is very competent and polished, but it is all grind and nothing really exciting. You are either OP or get crushed, but I don't have many moments where I feel tension that I can overcome through tactics. That said, there are really cool build synergies, and understanding those synergies is important to beat higher difficulties. You will spend dozens of hours grinding to get to those difficulties.
音效:8/10分(经验拾取音效建议关了) 音乐:8/10分 画质:8.5/10分 打击感/手感:6/10分 深度:8.5分 综合评分:8分 性能/优化:10/10分 挺好玩的类幸存者游戏,优化超级好(这么好的3d画面下后期帧数表现甚至比2d画面极差的吸血鬼好),技能透明度建议调到0.3-0.4,关掉经验拾取音效,角色对玩法绑定性偏弱,有点同质化
Muito bueno, só é grande demais eu acho, vc farma infinitamente e parece nunca chegar no cap
Was soll man groß sagen? Man kennt diese Action-Roguelikes zuhauf, aber dieses hier war anfangs echt sehr gut. Geile Effekte, geile Musik und eine enorme Sogwirkung. Leider wurde die Musik schnell langweilig, da man sie immer und immer wieder hört. Bis zu einem gewissen Punkt hat es echt Spaß gemacht, aber die letzten 40 Stunden habe ich mich eher gequält, nur um alle Errungenschaften zu bekommen. Als ich kurz davor war, wurden wieder ca. 20 Stück hinzugefügt, für die ich erneut Stunden grinden müsste. Ich weiß nicht, was sich die Entwickler dabei denken es gibt im Grunde nicht viel zu tun und man macht immer das Gleiche. Normalerweise halte ich das keine 30 Stunden durch, aber hier fühlte es sich einfach gut programmiert an. Wegen der Trophäen-Politik und der schlechten Performance auf dem Steam Deck muss ich es leider schlecht bewerten. Bei vielen Gegnern ruckelt es so stark, dass man die Effekte runterschrauben muss. Dann sieht man zwar hunderte Gegner, aber die eigenen Attacken nicht mehr das macht so einfach keinen Sinn.
suvivor and grind, if you are finding something to throw ur brain and kill your boring time after miserable day of works. This is exactly what you are looking for
Really fun game. Metaprogression is enjoyable. There are many characters and each one has their own passives and unique set of weapons. Despite the variety of options, it's interesting that the characters and weapons still feel unique in their own way. It's also not very grindy as even after a single run, you can already unlock a lot of stuff, especially if you know what you're doing, so you can explore and experiment with various builds sooner. The game also incentivizes playing with different characters as you can unlock shared passives through each character's skill tree. My only gripe though is that in the very, very late game, heavy debuff builds are much, much better than other builds. I wanna enjoy other builds in very, very late game too. 😅
Stimmige und coole Inszenierung, wuchtiger Soundtrack! Empfehlung für alle Roguelike Fans!
Great soundtrack, plenty of characters, HUGE skill tree. Yes, some characters feel the same, yes it gets hard to see your character at times but that makes it kinda fun. Being able to avoid literally an entire screen full of threats and escape unharmed and still killin enemies. Multiple game modes, maps, music, characters, etc. makes for one super fun game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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