
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
대충6시간~10시간정도 분량 남기고 컷함. 페르소나 분량의 반도 안되므로 가볍게 즐길 사람들은 오히려 이겜이 더 좋을듯함. 주인공이 페르소나 진여신전생다 통틀어 역대급 여캐라고 생각함. 디자인 너무 이쁘게 나와서 그거보고 버티는 사람들 많음. +여주 보이스 있음. 스토리가 어쩌네 맵 디자인이 어쩌네 전투시스템이 어쩌네 하는데 다른 겜들보다는 괜찮음. 페르소나랑 비교하니까 혹평나오는거지 할만은 함. 우선 스토리는 나름 볼만함. 뭔가 급하게 진행하고 이해안되는 부분은 많지만 여주 얼굴과 보이스 들으면서 넘김. 맵 디자인은 좀 많이 별로임. 특히 소울 매트릭스라고 메인 스토리 던전 이외에 진행하는 동료 던전인데 3층부터 악질적으로 바뀜. 나는 3층까지 다 클리어하고 뭔가 쎄해서 4층맵을 검색해서 확인했는데 보고 런침. 겜 사기전에 "소울해커즈2 소울 매트릭스 맵" 한번 검색해보고 결정하는것을 추천.(참고로 동료 3명이라 소울매트릭스 3배이벤트임 ㄷㄷ) 전투시스템 진짜 단조로움. 그냥 여주포함 동료들이 약점 찌르면 스택이 쌓이고 한 싸이클 끝나면 여주가 스택 한번에 터뜨림. 페르소나 이런거 안해봐도 적응하기 진짜 쉬움. 속성도 미리 정해놓은 수준이라 하라는대로 육성하면 됨. 오히려 뇌빼고 게임해도 잘 돌아가서 좋았음. 유튭보면서 함. 결론: 스토리 볼만하고 맵 디자인 최악이고 전투 시스템 뉴비친화적이지만 좀 단조로운 느낌이 든다. 그리고 dlc 경험치&향 사면 경험치,돈등이 복사가 되는데 겜 난이도가 너무 낮아짐. 설정에서 on/off 할 수 있기 때문에 잘 조절해서 즐기는 것이 좋음. 지금 80퍼 할인이라 19000원인데 이 가격이면 살만함. 나도 20000원+일때 샀던 것 같은데 잘 즐겼음.
If you've watched a game trailer or footage of actual play, then you already know that Soul Hackers 2 is beautiful. It was the first thing that drew me into the game, and I wasn't let down. Other pros: Music is a high point in the game, especially the way it seamlessly shifts between calmer moments and enemy encounters. You get a lot of variation in the music, too, between different areas of the game. SH2 also offers a few fun demon variations you'll only find in this game. There's also not a lot of pointless exposition in the game unlike a lot of other JRPG's, which is nice. Dialogue, then, is pretty fun here, especially Ringo's snappy wit and spunkiness. And if you're an Atlus fan who'd like to play as a female main character for a change, you could certainly do much worse than Ringo. The story's pretty good, too, but it's clear that the "Lost Numbers" DLC should've just been part of the original game itself. Combat is fun and often challenging, especially on hard, though not as challenging overall as some of Atlus' offerings. The end boss, in particular, wasn't super challenging, especially if you play a lot of Atlus games--but not a pushover either. Cons: The "sabbath" game mechanic makes for an intriguing alternative to Atlus' famed press turn combat mechanic, but it should've definitely been developed more before release. Nulls, resistance, and status ailments don't mean as much as in other Atlus games, which really narrows the combat a lot of times to focusing almost entirely on attacking enemy weaknesses. Likewise, as Atlus has become known for, they clearly cut some of the best content that should've been in the game to sell it as a DLC. The most glaring issue with the game though is its dungeon design. While the dungeons look good, they're not fun to navigate, they get pretty repetitive, and they aren't particularly creative or interesting overall. Important note for dungeons: If you're like me, you may not have realized immediately that the teleporting portals allow you to move between different floors of dungeons, not just between different areas on the same floor. The on-screen map for dungeons can be pretty annoying, too, especially if you're trying to move it around on the screen. You should also be able to zoom in more and zoom out more. Instead or in addition to the on-screen map, a pause screen map would've been amazing. This is a turn-based RPG with a map after all so why WOULDN'T you have a pause screen map? Overall: A fun game, especially if you get it on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego que recomiendo si eres fan de shin megami tensei, ni es tan dificil ni tan facil , si sabes aprovechar las mecanicas del juego y como mejorar los puntos fuertes de los personaje sera un paseo ,ese es el punto fuerte del juego no depender del grindeo para acabar el jefe de turno ,los personajes tienen habilidades que inclusos con jefes mas duros te salven el pellejo, los puntos malos de este juego son que la historia no es emocionante o atrapante e incluso corta ,solo al final de la ultima mazmora que la historia se vuelve interesante y vas a pasar mas rato en el alma de matrix (mazmora para conseguir las habilidades de los personajes)que la mazmora de la historia principal, a pensar que me gusta el diseño de los personajes principales y de su mundo las mazmoras tienen un problema que todo se ve igual y puede llegar ser confuso en especial el alma de matrix si no fuera por el mapa estaria perdido, por todo lo dicho es un juego que tiene sus virtudes y desventajas prueba una demo o juega antes de las dos hora para ver si es para ti.
I actually gave up the first time I tried playing this, wasn't clicking with me so I sold my hard copy and put it out of my mind for a while. Later on I was looking for a game to play and it was on a steep sale on Steam and I couldn't remember why I gave up on it so I decided to give it another chance. It is not a great game, but it's still pretty good. I love its style and atmosphere, it has a lot of repetitiveness in its dungeon crawling but I got pretty comfortable with it. The writing isn't amazing, but if you enjoy SMT games I'd say there is still plenty to enjoy in this title as well, I just might recommend getting it on a sale. I actually screwed up at the end and got the "bad" ending, but I kind of preferred it lol.
Have you played the Digital Devil Saga series for the Playstation 2? If you did, you'll enjoy this. That's how this game plays really, an old RPG from the Playstation 2 times. If you have been pining for more of it, you'll find a similar experience here. If you want the super stylized, quick flashy gameplay of the Persona series, that's not what you will get. Look elsewhere.
今日日ソウルハッカーズ2クリアしました 思ったより非常に良かったです あまりにも酷評されてたのでセール時試しにやってみたところ キャラもストーリーもよかったよくできてると個人的に思う 私は1周目に真エンド見るためにちまちま依頼やアイテムも集めソウルレベル100してね 真エンド見る価値はあったよ 正直ここまで絶対悪という人が出てこないゲームは近代では珍しいなと思いました リンゴとフィグどっちがいいという話で言うならどっちでもないかな リンゴよりも人間らしくなってしまったフィグ 難しい話しだったね 出てくる女の子ならアッシュかな好きなのは メインキャラで好きなのはアロウとサイゾー好きやな 個人的には良いゲームだったし フルプライスでもわいは買うかな そんなゲームでした
Great game, i played a lot of shin megami tensei and Persona games, and this one is in my top 3 Fun to play, good characters and i was satisfied with the true ending. I'm replaying on steam now, i finished first on playstation
Loved it. As long as you keep your expectations in check and see it as a step below the SMT/Persona series, you'll find this to be a good addition to the series, with all the usual SMT magic. The worldbuilding is more mature, the team is well thought out, the story is robust, and the demons impeccable. I bought the DLC and it's worth it for Ai-Ho alone. The weakest part is the dungeon design - hallways in uninspired settings. The combat and demons make it work however, as they always have. Special shoutout to the VAs, especially Ringo, and the OST bangs. The Soul Matrix can get grindy, but then I feel that's a feature of every SMT. It's annoying to gate Level 5 in NG+, but eh. Please make a Soul Hackers 3, Atlus. Bring back Ringo, Nemissa, and Figue when you do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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