
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Straight up peak
kinda trash but shoil play
Fun game in general. Really like Ringo as a character. Soul matrix has to be the worst designed dungeon I have ever played. Still Atlus fans tho :3 and will always be
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
probably the most braindead megaten game ever. it would've benefitted greatly from real dungeons instead of empty hallways, proper demon negotiation as opposed to rng scouting, more variation in music/visuals (i think 5 out of the 7 or so main dungeons share the same ambient track), and a combat gimmick that isn't just a worse version of demon co-op from strange journey. the story could've been much better too, but instead we got what was essentially a 25 hour macguffin hunt for colorful sperm cells which turned into another 5 hours of asspull twists and emotional whiplash before concluding in a way that doesn't deliver on anything set up by the first 2/3 of the game. the characters themselves were the true highlight and the sole reason i would recommend soul hackers 2, with ringo and saizo being my favorites. also saizo wins simp of the century award overall a decently fun game that's enjoyable if you take it for what it is, but it's painful seeing how much potential was wasted here. oh and it has literally nothing to do with its predecessor besides a few memberberries here and there, so if you came expecting a true sequel then don't even bother. possibly worth it during a sale, but only if you're scraping the absolute bottom of the barrel for a modern atlus title to play
If you are a die hard fan of Persona like me you might like this game, but bear in mind it is not as good. Keep your expectations low and you should have fun with it.
atlus-wise : nice story, lovely characters, nice music, OK gameplay.
Let me preface this by saying that I do really enjoy this game, especially with the way your team banters with each other during battle, but there are a few issues. Issue 1: Super boring dungeon design. Issue 2: This game goes on for way longer than it has any right to, and I know Atlus RPGS are notoriously long, but this one was to a detriment. Issue 3: Everything with the DLC of this game. I bought the most expensive version of this game which supposedly entitles me to the phantom thief DLC costumes, however, this DLC was never added to my library, and if I search it up on the store page, it's as if it doesn't exist. That is just blatant false advertising. On top of that though, the DLC is pretty mid tbh, and the costumes only show up in battles, which is pretty disappointing. In some other Atlus games the costumes show up when dungeon crawling and in certain cutscenes so I don't understand why they can't do the same here. Ultimately, I am a little bit disappointed this game turned out so middling. I like the first soul hackers and the aesthetics of this game are really cool, but given the fact that nobody even remembers this game exists, myself included half the time, it looks like Soul Hackers is probably never getting another time to shine any time soon.
Un super jeux atlus bien sous évaluer je trouve maleureusement
super wow epico
Is this game good? Yeah. Is it a good megaten game? Hell no. Worth it on sale, way too easy, don't buy the DLC it makes you far too strong.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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