
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 66% | — | $3.8M |
| $69.99 | 3.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished at 60 hours, which is just about the perfect length. This is a fun Persona spin off game that I really enjoyed despite some issues. There’s no cringey high school setting, no children protagonists, minimal social link BS and no pervy dialogue…right there, it’s a gem. The combat was fun and strategic without being over complicated or difficult, but definitely some difficulty ramp-ups on a few bosses. I liked the characters and was invested in them and their stories. The main story was decent and it kept me entertained. It’s quite different than the Persona and SMT games, and I guess that’s one reason everyone is crying about in the reviews here. Me? I am glad it’s so different. Unfortunately, the game has an ugly, copy ‘n paste dungeon problem that tries to ruin it all…the soul matrix in particular, with its horrific teleporter puzzles that plague the later levels, are the worst. Still, I enjoyed fusing and leveling the demons and just about every other facet of the game. I totally recommend it if you wish your Persona games were less silly high school cliques and more intense "save the world" stuff.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打折的时候70块钱买的,我和解了
史,好吃。这迷宫真的恶心,还无聊,给我整困了都。
This game is absolutely amazing when it comes to Frost demons!!
劇情蠻差的,整體沒有記憶點。 玩法上到中後期就特別無聊,硬是玩到結尾。
敵の弱点を突いてストックを貯め、ストックを消費し味方悪魔で総攻撃をかけるサバトシステムが爽快で楽しい。他にも独特で派手な演出やシステムボイスの多さ(戦闘中あらゆる行動にセリフがある)などにぎやかで楽しい。 戦闘はシンプルなJRPGなので合わないことはないはず。キャラデザが気に入れば買い。特にリンゴにハマれば評価は爆上げ待ったなし。 ゼンサクガーという意見は考慮しない。
Percebi agora que eu nunca tinha feito um review desse jogo. Vou começar assim então: o jogo é legal, só que não compensa nem um pouco pelo preço. É um jogo beeeeem simples, não tem nada demais, nem mesmo na história. Gameplay divertida (típica de um MegaTen), os personagens são bem legais, apesar de que tem uns que poderiam ter um melhor desenvolvimento, e uma dificuldade num bom nível. Ainda devo uma run pra poder platinar o jogo, mas tenho pouca vontade de voltar ao mesmo, já que não há muita coisa nova que eu poderia experienciar nem mesmo em desafios, e também as suas dungeons são bastante sem graça, como se eles tivessem feito o design as pressas. Neste jogo, há diversos eventos em que é possível conversar entre os personagens principais da história para conhecê-los melhor, estes eventos eu diria que são uma das melhores partes do jogo, eu realmente gosto dos 4 personagens principais. Sobre a Gameplay, acho também muito boa, ela não é super complicada mas o nível de dificuldade (eu joguei no maior possível) está bem adequado aos meus gostos, e acredito que em dificuldades menores outros jogadores também conseguirão tirar bom proveito. Comparado a outras reviews, essa aqui me foge um pouco sobre o que falar... talvez por que o jogo realmente não tenha deixado nenhuma marca em mim, ele foi apenas mais um jogo qualquer. Soul Hackers 2 é uma ótima experiência, mas eu tive a sensação de que ele poderia ter sido muito melhor trabalhado.
Game is awesome! It's a nice addition to the SMT franchise even tho it's 100% a low budget game from Atlus (all the money going to Persona 5 spin-offs and Persona 3 reload lol) Story is nice and well written and the characters are very unique with a top-notch design. VAs of each character suits well their personality and design as well (In Japanese I didn't play in english sorry ;-;). Most of the japanese VAs are famous so I recognize most of them from other works. Demons design are updated The gameplay is the worst part of the game sadly. It's the basic turn-based combat from other SMT but without the extra-turn thing or summon demons. Here whenever you hit the weakness of a monster you can summon all of them at the end of the round with a skill called "Sabbath" which ruins a little of the strategy cause you can just ignore weakness and still deal tons of damages. The dungeons are a little boring but isn't all the dungeons in SMT/Persona always that boring? lol The musics are top-notch very SMTish specially the boss theme! In the end the game is very good and if you're looking for a nice jrpg this is a really good game! If you're still in doubt of buying or not, check some videos first and see if you like!
It's actually pretty fun ¯\_(ツ)_/¯
this game is boring and trash it I could refund I would.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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