
Explore a supernatural RPG with stylish summoners and dark dangers lurking under the neon lights of a cyberpunk Japan. It is up to Ringo, an agent of Aion, to save the world from apocalypse.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Para el que no quiera leer las explicaciones iré al grano, este juego es una puta mierda. Ahora expondré el por qué lo pienso: - Sistema de mazmorras peor que el tártaro del P3 original, aburrido, repetitivo, siempre mismo escenario y con puzzles asquerosos y sin sentido que te hacen querer pegarte un tiro. - Sistema de relaciones sin sentido con respuestas que rara vez tienen que ver con lo que después dice, que no llevan a nada ni sirven de nada. - No hay un solo personaje en este maldito juego de mierda que no sea un cliché con piernas, todo es predecible, todo es esperable y ni uno solo tiene una mínima evolución de personaje, literalmente todos los personajes son planos y no cambian hasta que pasa X cosa (en cada uno es algo diferente) y ya cambian su actitud radicalmente, están escritos fatal. - La historia es un mierdón y de lo peor que he visto nunca, llena de Deus ex machina que van arreglando la trama según van ocurriendo las cosas, parece todo escrito sobre la marcha sin una idea clara de lo que se quiere hacer. - El final es literalmente de lo peor que he jugado y llevo jugando juegos 20 años (mucha mierda entre ellos) En general, al final acabé tan hasta los cojones del juego que lo ♥♥♥♥ en fácil y simplemente quise acabarlo rápido por no dejarlo a medias, menuda basura y que pérdida de tiempo, 0 recomendado.
Denuvo est un puit à probleme en plus d'être intrusif dommage car c'est un bon jeu
너무 똥이라 살까 말까 고민했는데 세일이라 함 해보니까 첫 시작부터 움직여보는데 조작감이 가벼워도 너무 가벼워서 플래시 게임 캐릭터 움직이는 기분이고 모션도 엉성하고 배경이나 캐릭터가 그나마 화려하게 꾸미는 척해놨는데 알맹이 까봐서 플레이해보니까 디테일 하나하나가 너무 대충 만듬 이제 보니 출시일이 2022년이네? 이런 시발련들 이딴 쓰레기 게임을 만들어? 그다음이 성우 문제인데 듣기도 싫은 잼민이 목소리가 극 초반 중요 인물로 보이는 녀석한테 붙여놔서 한대 때리고 싶은 기분이다 세일해서 살까 말까 고민한다? 사지 마라 숨쉬는거 말고는 할꺼 없는데 돈이 많다? 그래도 사지 말라 하고싶네 그나마 장점은 캐릭이 예쁘다
1997年 玩過 1 代時 我的感想 黑暗硬核駭客! 2026年 正玩2 代時 我的感想 潮到爆的駭客! 對於沒有玩過1代的人,我個人很推薦直接玩2代就好了,有玩過前作的會有懷念感跟彩蛋。 故事會有斷層嗎,這點我絕對掛保證你只玩2代一樣看得懂再說甚麼。 Atlus 的作品真的很棒,JPRG界御五家之一,說故事的能力不輸給Falcom,獨特的潮出汁水的設計真的是獨一行
Музыка неплохая, Хорошие персонажи. Средний сюжет. Убогие длц. Тот кто делал лабиринты... ему повезёт если ада не существует... Видно что игра с малым бюджетом...
대충6시간~10시간정도 분량 남기고 컷함. 페르소나 분량의 반도 안되므로 가볍게 즐길 사람들은 오히려 이겜이 더 좋을듯함. 주인공이 페르소나 진여신전생다 통틀어 역대급 여캐라고 생각함. 디자인 너무 이쁘게 나와서 그거보고 버티는 사람들 많음. +여주 보이스 있음. 스토리가 어쩌네 맵 디자인이 어쩌네 전투시스템이 어쩌네 하는데 다른 겜들보다는 괜찮음. 페르소나랑 비교하니까 혹평나오는거지 할만은 함. 우선 스토리는 나름 볼만함. 뭔가 급하게 진행하고 이해안되는 부분은 많지만 여주 얼굴과 보이스 들으면서 넘김. 맵 디자인은 좀 많이 별로임. 특히 소울 매트릭스라고 메인 스토리 던전 이외에 진행하는 동료 던전인데 3층부터 악질적으로 바뀜. 나는 3층까지 다 클리어하고 뭔가 쎄해서 4층맵을 검색해서 확인했는데 보고 런침. 겜 사기전에 "소울해커즈2 소울 매트릭스 맵" 한번 검색해보고 결정하는것을 추천.(참고로 동료 3명이라 소울매트릭스 3배이벤트임 ㄷㄷ) 전투시스템 진짜 단조로움. 그냥 여주포함 동료들이 약점 찌르면 스택이 쌓이고 한 싸이클 끝나면 여주가 스택 한번에 터뜨림. 페르소나 이런거 안해봐도 적응하기 진짜 쉬움. 속성도 미리 정해놓은 수준이라 하라는대로 육성하면 됨. 오히려 뇌빼고 게임해도 잘 돌아가서 좋았음. 유튭보면서 함. 결론: 스토리 볼만하고 맵 디자인 최악이고 전투 시스템 뉴비친화적이지만 좀 단조로운 느낌이 든다. 그리고 dlc 경험치&향 사면 경험치,돈등이 복사가 되는데 겜 난이도가 너무 낮아짐. 설정에서 on/off 할 수 있기 때문에 잘 조절해서 즐기는 것이 좋음. 지금 80퍼 할인이라 19000원인데 이 가격이면 살만함. 나도 20000원+일때 샀던 것 같은데 잘 즐겼음.
esta bueno, aunque a diferencia de cualquier otra cosa de atlus, aca si o si sacate el final verdadero, el normal hace el juego no valga la pena y figue mi esposa we
Bom jogo, realmente ele possui os defeitos que todos comentaram, contudo ainda da pra se divertir com ele. Eu diria que é um jogo mediano, vale apena na promoção por uns 60R$
If you've watched a game trailer or footage of actual play, then you already know that Soul Hackers 2 is beautiful. It was the first thing that drew me into the game, and I wasn't let down. Other pros: Music is a high point in the game, especially the way it seamlessly shifts between calmer moments and enemy encounters. You get a lot of variation in the music, too, between different areas of the game. SH2 also offers a few fun demon variations you'll only find in this game. There's also not a lot of pointless exposition in the game unlike a lot of other JRPG's, which is nice. Dialogue, then, is pretty fun here, especially Ringo's snappy wit and spunkiness. And if you're an Atlus fan who'd like to play as a female main character for a change, you could certainly do much worse than Ringo. The story's pretty good, too, but it's clear that the "Lost Numbers" DLC should've just been part of the original game itself. Combat is fun and often challenging, especially on hard, though not as challenging overall as some of Atlus' offerings. The end boss, in particular, wasn't super challenging, especially if you play a lot of Atlus games--but not a pushover either. Cons: The "sabbath" game mechanic makes for an intriguing alternative to Atlus' famed press turn combat mechanic, but it should've definitely been developed more before release. Nulls, resistance, and status ailments don't mean as much as in other Atlus games, which really narrows the combat a lot of times to focusing almost entirely on attacking enemy weaknesses. Likewise, as Atlus has become known for, they clearly cut some of the best content that should've been in the game to sell it as a DLC. The most glaring issue with the game though is its dungeon design. While the dungeons look good, they're not fun to navigate, they get pretty repetitive, and they aren't particularly creative or interesting overall. Important note for dungeons: If you're like me, you may not have realized immediately that the teleporting portals allow you to move between different floors of dungeons, not just between different areas on the same floor. The on-screen map for dungeons can be pretty annoying, too, especially if you're trying to move it around on the screen. You should also be able to zoom in more and zoom out more. Instead or in addition to the on-screen map, a pause screen map would've been amazing. This is a turn-based RPG with a map after all so why WOULDN'T you have a pause screen map? Overall: A fun game, especially if you get it on sale.
This review is in both Spanish and English / Esta reseña es tanto en español como en inglés ES: El juego me ha gustado bastante, lo disfruté más de lo que pensaba. Tienen un listado de demonios bastante interesante y el estilo gráfico es súper bonito y agradable a la vista, quizá a algún fan de la saga retro no le guste mucho por cómo son los juegos retro de atlus y el anterior soul hackers pero realmente es impresionante. La música está muy bien también aunque no hay mucha variedad. El compendio de demonios es muy fácil de usar, puedes ver todas las combinaciones para crear al demonio que tú elijas, a diferencia de otros juegos de atlus donde tienes que estar con una guía para poder hacer demonios a tu gusto, aunque creo que darle mucho uso al compendio sin tener el DLC activo para los objetos de dinero, es demasiado.. complicado. Hay también una mecánica de amistad con los otros 3 compañeros, donde vas desbloqueando más zonas de sus mazmorras concretas y también desbloqueando habilidades (muy útiles la mayoría), por extensión también vas desbloqueando habilidades para Ringo. Estas mazmorras son una vía para saber más del pasado de cada compañero, y cada vez que desbloqueas una habilidad, tienes pequeños diálogos con ellos al respecto. Lo que más me ha gustado sin duda es la exploración demoníaca, son breves diálogos donde los demonios te dan objetos, te curan o te presentan a otro demonio para unirse, es interesante ver el carácter de los demonios representado así y como a pesar de ser un juego donde vas con una personaje femenina, también tienes a algún demonio echándote la caña. Ahora, lo que menos me ha gustado: Hay 2 relaciones "sentimentales" en el juego; ambas tóxicas pero en cierto modo como idealizadas??? Lo siento, pero esto personalmente me asquea. Gotta love cómo te muestran que una de esas parejas se conoció siendo la chica una niña literalmente y el otro un adulto y mostrarte también sus "relaciones" ya cuando son adultos (iykyk) y la obsesión por parte de ella. No sé, muy raro. Además esos personajes parece que como que su cometido se limita a eso y una vez solucionado pues.. como que están ahí por estar? Una sensación rara. Y lo más importante, la historia me gustó y pareció interesante hasta que llegó la muerte de cierto personaje que abre el tramo final del juego, a partir de ahí lo sentí rusheado... sentí que faltaban cosas para que dieran sentido a lo que pasa desde entonces. En español hay pequeños fallos de traducción, pero que yo haya visto, con objetos y habilidades que tienen que ver con Dekaja/Dekunda. ///// ENGLISH: I ended up enjoying this game a lot more than I expected. The demon roster is really interesting & the art style is absolutely gorgeous & very pleasing to look at. I can see how some fans of the older Atlus titles or the original Soul Hackers might not like the change in style but personally I think it looks fantastic. The soundtrack is also very good although I wish there were a bit more variety. The Demon Compendium is incredibly easy to use. You can see every possible fusion needed to create any demon you want, unlike some other Atlus games where you practically need a guide open the entire time if you're trying to build specific demons. That said; making heavy use of the Compendium without the DLC that provides money items can be... pretty ♥♥♥♥♥♥ lol. There's also a bond system with your 3 party members. As your bond with them grows, you unlock additional areas in their respective Soul Matrix dungeons, as well as new abilities (most of which are genuinely useful). Ringo also unlocks new skills. These dungeons are a to learn a little more about each character's past & every time you unlock a new ability, you get small conversations with them to know little details about them. Without a doubt, my favorite feature is the Demon Recon system. It's made up of short interactions where demons give you items, heal you or introduce you to another demon who wants to join your party. It's really interesting to see the demons' personalities represented this way & I also found it funny that playing as a female protagonist some demons will even flirt with you too. Now, onto what I liked the least. There are 2 romantic relationships in the game & both feel toxic while also being portrayed as somewhat idealized?? Personally disgusts me. Gotta love how one of those couples is shown meeting when the girl was literally a child & the man was already an adult, only for the game show their "relationship" once they're both adults (iykyk), along with her obsession with him. Idk, it's so weird. On top of that, those characters seem to exist almost exclusively for that subplot?? & once it's resolved, it feels like they're just... there. I swear I hate feeling this way when I liked them anyways lol. My biggest issue though, is the story. I was genuinely enjoying it & found it really interesting until the death of a certain character that marks the beginning of the game's final path. From that point onward, everything felt rushed. It felt like there were missing pieces that should have connected the events & made everything that followed feel more coherent, idk.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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