
Sonic Frontiers is a groundbreaking open-zone action-adventure game set on the ancient Starfall Islands. Join Sonic as he battles hordes of powerful enemies with an all-new combat system, explores the mysteries of the islands, and saves his friends!
Modeled estimate, not a reported figure. How we estimate →
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About
In search of the missing Chaos Emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Accelerate to new heights and explore vast open zones as you race across the massive Starfall Islands! Battle hordes of powerful enemies with an action-packed combat system, uncover the island's mysteries, and save Sonic's Friends.
Experience Sonic's latest 3D adventure, featuring all game mode and content updates in one package. Beyond Sonic, play also as Tails, Amy, and Knuckles, each with their own unique abilities and fighting styles, in the "Final Horizon" Campaign. Enjoy bonus challenges, costumes, music, and much more via the "Sonic's Birthday Bash" and "Sights, Sound, and Speed" Content Updates.
Become Sonic and journey to uncover the mysteries of the remains of an ancient civilization plagued by robotic hordes. Race across five massive overworlds islands - each, a unique action-platforming challenge and loaded with hidden secrets to uncover.
Combine moves such as dodges, parries, counters, and combos with a battle system and set of skill tree upgrades that allow you to fight more strategically than ever before. Against mysterious foes and colossal titans, use the new Cyloop ability to take them down!
Get even more out of the entire Sonic Frontiers experience through previously released* bonus content: Explorer's Treasure Box, "Monster Hunter" Collaboration Pack, "Sonic Adventure 2" Shoes, Holiday Cheer Suit, and a special Digital Art Book and Mini Soundtrack.
* Adventurer’s Treasure Box not included.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
um dos melhores jogos do sonic, eles conseguiram muito bem misturar sonic com mundo aberto, eu so acho o sonic meio lento, mesmo com o boost, mas tirando isso e um bom jogo
Sage being Eggman's daughter makes Belle and Metal Sonic's relationship questionable.
вполне хороший открытый мир
Been a blast to 100%, its fun speeding thru the open zone, and collecting stuff while also beating up any enemy I see.
Good sonic game
Honestly, I did not know whether to thumbs up or thumbs down the game. On one hand this is one of the better Sonic games I have played. the level designs are fairly good, sense of speed is good, bosses are really cool, music is really good in the bosses and half the stages. I do have several problems however. 1. the overworld idea is cool but it's execution is bad. Random tracks and obstacle courses that randomly appear. Trying to get from point A to B in the overworld is a nightmare. you barely tap a spring or a boost pad and you are way off course and your camera locks to prevent you from going where you want to go. having to collect all the character emblems is either tedious if you try to do it legit or just cylooping over and over, or is too easy if you just fish a lot. having to do the introduction of boss enemies every single time you go anywhere near them is annoying, and the little puzzle diversions are really painfully easy, it's just again, tedious. being able to infinitely regenerate rings makes boss fights in the overworld not have any tension whatsoever. it all pretty much comes together to make for an annoying experience instead of a cool bit of exploration every time you are on any of the hub worlds. 2. the difficult on the stages can be anywhere from too easy with way more time than you need, to needing to be absolutely perfect to get S ranks. one of which is like the second stage you find. and this takes me into my third problem. 3. Sonic jank is still very much a thing. Controls definitely need getting used to but boosting in directions way off from where you wanted to go is a common occurrence, as well as being thrown in a different direction due to sonic clipping the collision weird. Falling through things, not being able to homing attack enemies when you should, bad camera etc. It's the kinds of things that are especially noticeable when you are trying to get the previously mentioned harder S ranks. 4. fishing breaks the game. Don't like finding the character medals or playing stages? just don't and go fishing instead! Once you find the fishing portals it's game over. you basically just win. Big has every collectable you need in the game and will freely give them to you for just sitting by him for a while playing a simple minigame. it may be okay if they gave the pond coins to you way more sparingly, but not only do they respawn, but you get a slot machine night every couple nights in the overworld that can give you hundreds of them. and it just gets easier to get everything you need the further you are in the game. going up to 4 times the return on the fish you catch, allowing you to go up to max levels in everything, get all the gate emerald keys and buddy tokens, without leaving the pond. 5. the DLC is bad. I signed up to play "Sonic" not "Only Up" what the F is this? and don't even get me started on the stages and challenges. fighting a boss rush with no upgrades and no regaining rings is absolutely brutal and every stage is it's own brand of janky and annoying to play. All of Sonic's friends are way to easy to break. Tails with his plane and Amy and knuckles with their glide. You almost never have to beat any of their little obstacles the intended way. Also side note. Who in Solaris's green hill zone was it that had the idea to make "Knuckles!!!" have to unlock punching!? Then the ending was also worse than the original with the events making way less sense and not one but two meaningful sacrifices being removed. The boss jumps back into the thing it's been trapped in this whole time just to give sonic an extra boss fight where it's a puzzle how to even defeat it. All so we could have a "Happy" ending that was way worse written and felt really cheap. Making a new Sonic form that you use once and will never use it again in the series just for some cheap hype maxing was not really my cup of tea either. The Touhou stage at the end of the original ending was weird and unexpected but it was fairly challenging and the music and dialogue added to the overall weight of the fight, which ended with a peak to Sage's character arc and added to Eggman's character as well. Overall one of the better Sonic games, but it's still a "Sonic game". Did I have fun? yes. Was it frustrating as heck in a lot of areas? absolutely. if you like Sonic you will like this game, but don't expect anything too wild or revolutionary. other than the boss fights... those are still badass.
Where do i start? This game reaches to its roots and calls back on so many games and bosses. The story gets serious and doesnt overload you with corny speech and poor writing. Its well done. The free roaming is extremely fun. So much room to blast around and jump on things and just have fun. The Cyberspace levels are a little disappointing at times early on but they get harder and more unique as time goes on and can be super fun (at times too easy) to S rank. The game tries to make you use unique and special ways of crossing obstacles. The boss fights? Phenomenal. Some of the best in the franchise. Not even in difficulty just pure cinematic masterpieces of boss fights. Though easy, the cinematics and music make up for it. The JRPG mechanics are really fun to explore and give reason to do things on the island and 100% the entire thing. Sega hit it out of the ball park with this one. 11/10 def recommend
I haven’t got to play the game yet so I can’t comment on the game itself but I’m not pleased about the DRM. I bought the game, downloaded it and check it ran (played 5 minutes to make sure). I downloaded it for a flight on my steam deck. When I opened it on the flight I was told it had to verify I owned the game and to connect it to the internet (there was none on the flight). I just wanted to warn others but I’m not pleased about this so I’m putting down a negative review until I get round to properly playing it. It’s unfortunate when companies punish legitimate buyers because of the other types of players…..
As a life long Sonic fan I feel like Sonic Frontiers is THE worst Sonic game I've ever played, for me, personally. Worse even than '06. No, the game isn't poorly made and it has some genuinely amazing atmosphere, the platforming stages are gorgeous with amazing music too and the story while IMO completely unnecessary for a Sonic game is actually very lovely. Controls are decent enough and the new fighting/action mechanics are a ton of fun...when you automate them, performing combos is hell, good for those who can do such things not for me. So what's the problem? BLOAT Open World BLOAT The developers don't know when to quit, they keep adding new and new challenges and other nonsense, locking the map behind challenges, some of which are very difficult to spot especially on Chaos island. The entire experience felt like pulling teeth, even if you take it slowly, little by little it was incredibly tedious. It was not difficult, fortunately, not on easy mode at least, but it was such a pain doing all these small things for everything. Visually while atmospheric, the game lacks artistic identity, outside the linear platforming stages, the art direction looks like asset swaps. Sure it's pretty, atmospheric but ultimately lacks the Sonic touch, then again most 3d Sonic lack this touch with the exception of Unleashed, Colors and the highly underrated Lost World. Sonic Frontiers had no business being an open world game. It should have been linear, fun, something similar to Adventure 2 minus the annnoying radar stages. Open world is annoying as is, it's even more annoying when it's used for a Sonic game IMO A great game, a game with well balanced difficulty, fantastic music and lovely art, completely ruined by dull open world mechanics. You HAD to do tedious tasks just to do basic progression.
Технодемка в которую весело играть
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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