
Sonic Frontiers is a groundbreaking open-zone action-adventure game set on the ancient Starfall Islands. Join Sonic as he battles hordes of powerful enemies with an all-new combat system, explores the mysteries of the islands, and saves his friends!
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About
In search of the missing Chaos Emeralds, Sonic becomes stranded on an ancient island teeming with unusual creatures. Accelerate to new heights and explore vast open zones as you race across the massive Starfall Islands! Battle hordes of powerful enemies with an action-packed combat system, uncover the island's mysteries, and save Sonic's Friends.
Experience Sonic's latest 3D adventure, featuring all game mode and content updates in one package. Beyond Sonic, play also as Tails, Amy, and Knuckles, each with their own unique abilities and fighting styles, in the "Final Horizon" Campaign. Enjoy bonus challenges, costumes, music, and much more via the "Sonic's Birthday Bash" and "Sights, Sound, and Speed" Content Updates.
Become Sonic and journey to uncover the mysteries of the remains of an ancient civilization plagued by robotic hordes. Race across five massive overworlds islands - each, a unique action-platforming challenge and loaded with hidden secrets to uncover.
Combine moves such as dodges, parries, counters, and combos with a battle system and set of skill tree upgrades that allow you to fight more strategically than ever before. Against mysterious foes and colossal titans, use the new Cyloop ability to take them down!
Get even more out of the entire Sonic Frontiers experience through previously released* bonus content: Explorer's Treasure Box, "Monster Hunter" Collaboration Pack, "Sonic Adventure 2" Shoes, Holiday Cheer Suit, and a special Digital Art Book and Mini Soundtrack.
* Adventurer’s Treasure Box not included.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i dont think there will ever be a game i like as much as sonic frontiers. it was the first game i had followed from reveal to release and i always thought the game looked good even in the ign trailer. i could play this game constantly and not get bored. the music is also absolutely peak every song on the soundtrack is a banger. played mostly on switch where i have about 200 hours and multiple completed playthroughs. i love this game and it is definitely my absolute favorite game of all time.
El mejor juego de sonic,siempre estare agradecida con el sonic team por esta joya,sonic frontiers curo mi depre
My verdict: 9.4 out of 10 Pros: 1. Acceptable to be called as an open world Sonic game alongside Sonic Adventure 1 2. As usual, most Soundtracks are [b] ABSOLUTE CINEMA [/b] (10 out of 10) 3. Sonic Forces only took me 3 hours of gameplay (from learning the basics to completing the main story), while Sonic Frontiers took me around 18 hours to complete the main story, not even 100-percenting the map (maybe I also did 3 hours of AFK in-game :v) 4. The grinding system is okay-ish, atleast I enjoyed the exploring each world and its scenery 5. Photo mode Cons: 1. The Pinball mandatory mini-game made my Cortisol go high (took me 1,5 hours just to master its mechanics and finish the puzzle) 2. The night starfall slots machine did interupt me during boss fights (had to redo the fight, but luckily their HP didn't reset to full) you can disable the slots mechanic at Settings P.S. my only regret was buying this game during Summer Sale in 2023 and until recently just decided to play and finish the game
Мне игра не понравилась, очень сырая, много пустых пространств, которые не вяжутся с оригинальной эстетикой предыдущих игр, отстойная концепция врагов, отвратительный дизайн.
Впервые увидев трейлер я был очень скептичен к ней, слишком уж много было вопросов к нему, реалистичные пейзажи, графон который устарел на 2 поколения, весьма странные геймплейные механики для Соника. Учитывая ситуацию этой франшизы на момент анонса казалось что это будет полный провал, впрочем немало кто предрекал его этой игре. Слишком много обещаний было от разработчиков, но после многочисленных провалов этой серии кредита доверия абсолютно не было. Но вот она наконец вышла, после чего вокруг этой игры поднимается нормальная такая шумиха.....Неужели Sonic Team наконец-то сделала годную игру про Соника? Не все так просто, игру я люблю и ненавижу одновременно, в ней по традиции немало косяков, но также она умудряется вызывать и положительные эмоции. Игра начинается с Грин Хилла (уже который раз...), но затем она резко меняет настроение происходящего, дождливые холмы и меланхоличная музыка, все это ощущается свежо для этой серии, опять же имеются вопросы к визуальному стилю, но у просходящего как-будто.....есть вайб? Что сказать насчет сюжета без спойлеров....Плохим его для такой игры не назовешь, но в то же время он тебя особо и не цепляет (впрочем я думаю что ожидать какого-то литературного бестселлера от подобной игры это тупо). Лично мне понравилась химия между персонажами, но вопросов к происходящему в игре у меня немало. Кому интересно - исследуйте острова чтобы смотреть необязательные кат-сцены Геймплей: Тут он потерпел достаточно серьезные изменения, на удивление появилась боевая система. Хотя правильнее будет сказать "пародия" на боевую систему. Что-то на уровне ДМС ждать не стоит, боевка весьма странная и местами дисбалансная. Добавили блок, при успешном исполнении которой в большистве случаев замедляется время (привет Bayonetta), почти все приемы ощущаются какими-то странными, совмещать всех их как в том же ДМС для проделывания красивых комбо не выйдет, конечно это не слешер, но реализация не идеальна. Хотя сам факт того что Соник умеет еще что-то кроме как бегать и делать homming attack вполне радует. Обязательной механикой стал круговой рывок, которым вы будете как парализовывать врагов, так и решать различные головоломки. В двух словах что-то весьма комплексного не будет, но и побить врагов тем, что имеется принесет удовольствие. В игре также присутствует прокачка скорости, защиты, количества колец и силы. Последние 2 как по мне просто не имеют смысла (если не учитывать длс). Игра не такая сложная как хотелось бы, при условии что я проходил как раз на харде. Возможно новичок застрянет в паре моментов, но не факт. Играть рекомендую именно в сложном режиме Что там с открытым миром...Он не такой огромный, но и не ощущается совсем уж пустым, нам предстоит активировать различные точки путем решения не самых сложных головоломок и прохождением пары мини-игр, странное решение, но ощущается свежо. Активируя эти самые точки на острове мы будем по-немногу открывать карту. Опять же исследуя остров можно найти диалоги с персонажами для более детального раскрытия сюжета, есть мини-игры в виде сбора сфер на скорость. Ах да, также можно найти рыбалку, которая буквально однокнопочная, ловить рыбу можно только имея специальные жетоны разбросанные по острову (либо же получая их во время звездопада), ловля рыбу мы будем получать монеты, которые можно обменять на предметы, единственное на мой взгляд на что их можно обменивать - дневники Эггмана для тех кто хочет получше узнать сюжет. Если коротко, каких-то активностей на острове мало, но пару минут побегать в принципе можно Теперь про самое вкусное лично для меня, музыка и босс-файты. Говоря о первом, она здесь прекрасна, отлично вписывается в контекст происходящего, некоторые треки хочется слушать отдельно. Если же говорить про второе, вышло неоднозначно, конечно круто пиздить огромных мобов под эпичную музыку, но опять же у игры есть проблемы с балансом, т.к. Соник буквально неуязвимый, а сами боссы мало что делают, то складывается впечатление что это не Титаны, а боксерские груши. Сливаются они примерно за 2-3 минуты. Не дожали в общем. Кратко о минусах: Визуал и техническое составляющее: Местами игра красивая, но визуальный стиль мягко скажем не очень, мультяшный еж в реалистичных пейзажах смотрится очень странно. Системные требования игры не хилые. На сегодняшний день может показаться не таким серьезным. Но есть много игр которые визуально намного красивее и требуют системки по скромнее. Игра выглядит буквально как игра из 2010 г. И часто бывает что обьекты прогружаются от тебя в паре метров. Это просто отвратительно, никак иначе. Анимация кат-сцен просто ужасна, особенно учитывая год выхода игры. Хочу также сказать про камеру, она как всегда имеет прооблемы. Часто во время битв он будет поворачиваться ♥♥♥ знает куда, из-за чего ты можешь потеряться на пару секунд, как бы странно это не звучало. Я мог еще много чего добавить но хочу по скорее лечь спать. Подводя итоги: Игра оставила очень противоречивые эмоции, здесь есть много проблем, очень много. Но она смогла приятно удивить. Она имеет свойство возвращать игрока. Можно ли считать что Соник воскрес? Я бы не сказал. Что будет с серией дальше - стоит лишь просто ждать. В целом я рекомендую ее брать по скидке
I seriously will never get why games like these have so many positive reviews, it feels like the positivity around this piece of garbage is mainly developed from some sort of Stockholm Syndrome towards a game studio that just keeps on beating its fans up as they ask for more abuse! The dialogue of Sonic Frontiers is literally such a snoozefest. Every single interaction when the cast communicates to themselves or to each other is very awkward and doesn't translate well in a game enviroment. They will have talks that one would reasonably cut off from the script after reading them. This is because the cast will always stand still or barely move at all while saying essentially nothing to each other, as most of what they say is disconnected. They tried to make Sonic actually do more moves than just curl up in a ball and roll, it was a welcome change but ultimately the boss battles end up being a mashing the attack button fest as sometimes you need to go back to position press your attack button all over again. The skills you unlock for your battle abilities in fact feel so damn useless as most of them won't have enough importance in a boss battle or are just: "Hey this skill does more damage and has a bigger range than this one, but it's visually the same!" The puzzles of this game are very tedious and unfun as they keep going on and on with you basically doing the same stupid actions over and over again, because if you didn't notice it now, Sonic Frontiers is a repetitive "go to point A to point B over and over again while doing the same things" type of garbage with the puzzles being such a mind numbing experience as they are the easiest most braindead puzzles I have ever seen before. And what happened to the cool and radical enviroments that the likes of Sonic Adventure 2 had back in the day? Forget about them! Because in this game they completely changed the formula (yet again... how many times will Sonic Team lose its identity before they are satisfied?) to such a slopfest. The scenery of Sonic Frontiers reminds me of Elden Ring's one, both are praised and idolized as they throw you in the nature with very little game design as you will mainly be looking at a Windows XP type of landscape, but people like this kind of stuff because it offers the pretty graphics! It feels like the mass has forgotten what game design really meant, and are content when developers offer you Windows XP but as an "Open World" with a bunch of recycled looking enviroments between each level, that are just completely DEVOID of any resemblance of soul. Oh yeah! Remember about the glaring dialogue issues this game has that I just talked about a few moments ago? Sonic Frontiers does do something really well... and that is trying to pander to the nostalgia fans, as most of the cast's dialogue in this game will be: "Hey Knuckles remember the times when we fought together? Ahaha good times bro." or "Hey remember that in Sonic 1991? Good times bro.". And then as if the nostalgia pandering to the fans wasn't enough, 50% of the challenge levels will be you coursing through a variation of Greenhill Zone. Seriously I'm speaking to you nostalgic Sonic fans, don't you ever get tired of replaying the same level over and over? As far as I have played Sonic games, there is one Greenhill Zone level type of variation EVERY. SINGLE. TIME. So I ask of you guys, how do you never get tired of this nostalgia pandering? Isn't it about time for this franchise to try something new, to try to expand upon its world? And speaking of the world of Sonic, I really was entranced and amazed by it upon reading some pages of the comics and playing the actual good entries in this franchise, I'm a very new Sonic fan but even I can see the pitiful state this franchise has been in for so many years. There are so many characters that could and should be introduced and have their own story in a mainline game. Blaze, who has been sidelined to Sonic 06 and to spin off games with very sparce appearances, Sticks who has been made canon in the comics and would be a very interesting entry (in fact this very game references her), Metal Sonic who hasn't had any reason to appear in the games he's in decades, the Babylon Rogues as they are only in spin offs. I don't know, do something more with your cast! Make a variety of characters playable again in a mainline game! There is so much potential for this universe yet it is wasted as the games lose part of their identity and soul with every new release.
This is a Nintendo Switch/Playstation ported console/handheld game featuring the #2 platformer protagonist, Sonic, who was in a movie with Jim Carrey. This is a single player game that requires [b]an always-on internet connection[/b] because of the already broken and utterly toxic Denuvo "copy protection" that doesn't work, but does completely screw with your PC and the game performance. So that's a red flag and a great reason to avoid this. It's absolutely unacceptable for any single player game to require an internet connection. There's a special place in hell for game developers who genuinely think this is okay. They know what they are doing, they know it's wrong, they do it anyway. Gameplay for this Nintendo Switch port involves a basic semi-open hybrid racing game/3D platforming with a focus on collecting rings (this never made sense even on Sega). There's some mini boss fights. Chief problems apart from this not being a PC game (which is enough to deter serious PC gamers), it's a bad port, with clunky and unpleasant KB controls (they really want to force the use of a console peasant children's toy gamepad), deficient Nintendo Switch graphics, and just, well, this isn't even remotely one of the best Sonic games. When you start the game and wrestle with the utter crap UI just to customise the settings, it's just the beginning. The gameplay handling is even worse. I know the purpose of the game is to look as close as possible to the ancient Sonic game on the Sega Megadrive, but the result of that somewhat hamfisted effort is low quality, plastic looking game assets that are a serious put-off when you take one look at any other professionally developed game in 2022. This looks pretty poor even compared to other Nintendo Switch games. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. The game features kinda low-polygon assets with cartoony, mobile app style shader effects. This is most likely just a hangover from the lowest common denominator platform (Switch) that it was designed to work on... they should know that PCs are capable of far better graphics. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals PC gamers expect as a result of their decisions. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. In line with this, the camera controls are pure jank... if a platformer is going to succeed against all odds (because platforming is an ancient and pretty damned obsolete game format for the most part), the controls and gameplay feel need to be pure bliss. The game needs to feel great to play. This does not. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? Sonic Frontiers has the laughable AAA price of $40 USD (for a Nintendo Switch game!), for which you could easily get any number of older AAA games. There's enough defects and quality problems with this game that it's really impossible to recommend to gamers. Unless you're maniacal Sonic fan with Sonic bedsheets and Sonic curtains and can't sleep without your Sonic funko pops. In which case you probably already have this on the Nintendo Switch it was designed for.
Depois de fazer 300% praticamente duas vezes (uma vez no pc e outra no switch), eu aprendi que NÃO se deve jogar esse jogo por mais de 200 horas. Você vai acabar enjoando uma hora ou outra. Na primeira vez é MUITO divertido, é uma experiência nova que nunca foi apresentada em nenhum outro jogo do sonic, porém não é perfeita. A movimentação do sonic é lenta no mundo aberto (pelo menos quando você pula ou quando você não tem o powerboost) mas fica divertida assim q vc mexe nas configurações do jogo, o combate do jogo em sí parece meio deslocado mas pra mim foi divertido aprender os combos dele, já a gameplay do cyberspace é toda travada e nem tem muito oq falar além de que é uma das partes mais estranhas do jogo (em questão de física). Fora isso a progressão do jogo é meio repetitiva mas se vc gosta de momentos com hype, sensação de liberdade e velocidade e musicas fodas, consegue ser muito bom. 7.5/10
Best part of this glorified tech-demo was the mini-levels that reminded me of genuinely good sonic games.
The levels of sucking ass the DLC does cannot be comprehended by a human mind. If you had any questions to the base game, they are amplified tenfold, and much stuff you might've enjoyed becomes a huge slog for no reason whatsoever They turned a solid enjoyable title into something that is more brain obliterating to play than Shadow '05's worst levels HOW IS THAT EVEN POSSIBLE
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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