
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
you can make an empire and then watch it crumble in real time because you didnt make toilets 10/10
I recommend this game to everyone who likes rimworld but wants a larger scale, and by large I mean LARGE you can build cities with multiple thousands of inhabitabts all of diffrerent race, age and job. It's pretty simple to understand the basics but you need a lot of time to understand everything (i am still very confused about a lot of things due to my low playtime) just buy it, try it and you will probably keep it
This game has depth to it, but the brawl system needs reworking. Real life that type of situation should have them jailed definitely should at least have something happen. 100% Loyalty should have a system where like murder you could jail them and stop others from brawling as well. In my opinion I would rather have more options than segregation which seems to be the only way you can have that work.
This game had real, very serious potential to begin with, and the dev has stuck to the roadmap well and capitalized on said potential and has given no reason for me to believe that this game will not see a true 1.0 version. The gameplay is a unique mix of city builder and colony builder, later on adding an empire management and politics game as you expand beyond what your capital's map can practically provide. It is not easy, but extremely rewarding to learn, with lots of customization available and very good modding support (both asset and code mods supported). Game is optimized very well. While currently i have a 7800x3d, I have played on an i5 9400 and have not experienced lag even with 4500 plus individual citizens. Strongly reccomend.
Adictivo Cuando te aprapa y empezar a entenderlo (que cuesta) te das cuenta que es de lo mejor del genero El sistema de razas, las construcciones personalizables, la gestion de recursos al principio para supervivencia y despues para expandir un imperio. Los combates (no son una defensa constante como en rimworld), tienen que ser pulidos, pero funcionan bien Tambien esta siendo constantemente mejorado, pero hoy en dia ya es un juego completo que puede ser disfrutado sin inconvenientes (le meti un monton de horas a la demo y el echo de comprarlo fue por amor al arte, aparte de que sirve para ver las ultimas actualizaciones, que cambian mucho)
This game goes to show that core gameplay mechanics are more important then graphics. I've poured more hours in games with pixilated graphics more then I have into games with good graphics because of core gameplay mechanics that I actually enjoy. Tho enjoying the game was never what the corporations that own triple A game titles want, they just want you to buy, buy, buy and buy some more, while I understand that studios need money to survive I'd rather give my money to someone with a passion then to a big corporation.
Jeden z ciekawszych City Builderów jakie grywałem. Gra jest wymagająca jednak polecam spróbować swoich sił ^^
RECOMENDADO 👍 A Experiência de jogar com o Bob: ☑️ Construir um império próspero e pacífico ☑️ Fazer comércio justo com os vizinhos ☑️ Xuanious XI exige 945K de ouro ou destrói sua vida ☑️ Jackster VIII aparece do nada só para dizer que você fede ☑️ Kennis pede independência ou declara guerra civil em 24h ☑️ Bob é enviado para a linha de frente sem armadura 10/10. O Bob morreu de novo, mas a província continua nossa.
Soooo deep. Easy to get lost in. Easy to learn but so hard to master. I like that when you fail the game doesn't wipe you out completely - you can always recover.
Very good game, similar to Rimworld but larger population with less individual micro managing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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