
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
Modeled estimate, not a reported figure. How we estimate →
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a lot and it can be hard. If you love city builders/colony games then this is the game for you!
Absolute peak, if you think the learning curve is too big you dumb
ja ♥♥♥♥♥♥♥♥♥! lasst euch von der grafik nicht abschrecken. das sollte hier nicht wirklich eine rolle spielen. ich mag es weil es einfach nur ein spiel ist das auf anderer ebene glänzt. es beginnt recht simpel und wird dann ab einem gewissen punkt echt tief. man hat so viele möglichkeiten was man macht oder wie man es macht. bei jeden run ergibt sich immer wieder was neues was man im nächsten anlauf anders machen würde. ich persönlich hab lange kein spiel mehr gehabt wo ich freiwillig den spielstand aufgebe um neu zu starten weil es doch noch ne ecke besser gehen könnte. handel, lager, logistik, bedürnisse, relegion, migranten, nahrung, bauten, aufbau, wasserversorgung, schönbau oder prakmatisch, militär. es gibt so unendlich viele möglichkeiten einen run zu beginnen. dafür das es hier ne one men show ist gebe ich meine tiefsten respekt. das ist schon großes kino für EA. ich kann das sehr gerne weiter empfehlen wenn jemand bock hat sich auf etwas einzulassen das ne richtige lernkurve hat.
这是一个好游戏,而且目前还有很大的提升空间,未来可期。就是这个游戏非线性的发展需求让后期玩起来很费力。这个游戏发展的一切基础是人口,人口越多越好。人口是根据幸福度涨的,幸福度高移民噌噌往你的城市跑,幸福度不够这些刁民立马就跟你说拜拜。但这个游戏的幸福度度机制是人口的满足度除以期望值,而期望值是随着人口增加而增加的。初期村子里没几个人,随便挖点野菜吃就幸福感爆棚。后面几千人口的时候必须每个人都用几份大鱼大肉美酒伺候,身上要穿金带银,屋子得是豪宅摆满家具和珠宝,城市的配套设施也必须是高标准,包括食物储备能维持的天数等等等等,这样才勉强能让这些市民大人满意。而所有的东西都是消耗品,需要不断生产来维持。科技也不是解锁了就完事,需要始终保持相应的劳动力去维持科技点数,如果点数下降解锁过的科技会重新上锁,科技解锁的建筑也会无法维护最终报废。这些加在一起导致人口越多劳动力缺口反而越大,如果过程中哪个环节出问题了没及时处理,你就能体验一夜变回原始人的刺激。玩到后面属实是被这帮刁民气笑了。
Очень затягивает
não importa oque vc faça nessa merda, sempre o jogo quer inventar alguma coisa pra te ferrar, vc investe em tech pra ter eficiencia e pouco muda, n tem prioridade de trabalhos então a logistica vai pra merda, e pra piorar, se vc domina uma região cria spaw de ataque e a região não propera por nada, fora que mesmo que sua cidade seja perfeita, os cidadões nunca estarão felizes
Muito bom, porem minha cidade ate agr n passou de 1000
good game, loved playinmg
Already a timeless classic just like dwarf fortress
Um jogo com grande potencial. Parecido com rimworld e as batalhas são no estilo total war.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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