
Lead armies, rebuild fallen kingdoms, and rise to greatness! Embark on an epic journey of strategy in a visually stunning world. Fight intense battles and uncover a captivating story.
Modeled estimate, not a reported figure. How we estimate →
About

Immerse yourself in the single-player story-driven campaign, designed to challenge both newcomers and seasoned strategists.
8 Campaign Maps - Lead Queen Lorelai and her people towards a new home, escape the Crusade’s grasp, and attempt to bridge the gap between hostile civilizations.
3 Difficulty Settings - New to strategy? Enjoy a casual experience with the story mode. Or test your skills in challenging difficulty, with exclusive achievements and quests for higher difficulty tiers.
Side-Quests & Secrets - Meet quirky characters and uncover hidden treasures...

Discover a hand-crafted fantasy world, offering endless replayability in both single-player, coop and vs. multiplayer modes.
Diverse Map Options - Choose from 3 sizes (S, M, L) and 2 setups (1-sided or 2-sided) for a tailored tactical experience.
Flexible Playstyles - Engage in Free-for-All or Co-op battles, up to 6 players!
Gameplay Modifiers - Alter the rules of engagement with “Fates”.
Friend’s Pass - Game owners can invite friends to join them in multiplayer skirmish via our Friend’s Pass.

Immerse yourself in a rich Art-Nouveau infused world where brightness and beauty elevate the strategic experience.
Faction Variety - 3 unique factions, 13 hero classes, and 37 variations.
Accessible Tactical Gameplay - Deploy 113 units, wield 38+ artifacts to enhance your armies, and utilize over 150 skills to influence your battles, armies and kingdom management.
Vivid World Design - Uncover 22 unique locations across multiple biomes, each offering strategic advantages like resource boosts, unit healing, and fog-of-war vision.

Dive into standalone maps handcrafted for original, open-ended experiences.
Fresh Story Arcs - Meet new characters and unravel plots that resonate or even complement the main campaign storyline!
Custom Characters - Command exclusive heroes and units, only accessible in this map.
Growing Content - Scenarios will be added regularly, expanding the game and strategic possibilities over time!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Turkish, Italian +2 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
машинний переклад з російської банальний, повторюваний геймплей баги
Очень залипательная игра, порой мне кажется, что она лучше цивилизации и моих любимых героев. Сделайте пожалуйста легкий уровень сложности для схватки на случайных картах.
Хороший сюжет, приятный визуал, простой гейплей) рекомендую к ознкомлению.
The game's Art Nouveau-inspired visuals are absolutely stunning and easily its biggest highlight. Every scene feels like a beautifully illustrated storybook, from the character portraits and tarot cards to the vibrant world map. The art direction gives the game a unique identity that immediately stands out. Combat offers an interesting twist on the auto-battler formula. Instead of micromanaging every unit, you command your army by playing tactical ability cards at the right moment. Features like slow motion make timing your abilities incredibly satisfying and add a surprising amount of strategy to each battle. The soundtrack and voice acting are excellent, adding a great deal of atmosphere and emotional weight to the journey. Even after only about an hour of gameplay, the story had already pulled me in with its themes of war, displaced refugees, and the mysterious force known as The Silence. The UI is also clean and easy to understand, making it simple to learn the game's systems without feeling overwhelmed. Overall, the game leaves a very strong first impression thanks to its distinctive art style, engaging tactical gameplay, and compelling world-building.
To mógł być komiks. To mógł być krótki filmik animowany. To mogła być seria grafik. Niestety jest to gra. Poza ślicznym art-stylem gra się w to zwyczajnie nieprzyjemnie. Poza przeklikiwaniem przeciętnej historyjki gra nie ma właściwie nic do zaoferowania w kwestii gameplayu. Nie stoczyłem nigdy ciekawej walki. Nie musiałem nigdy podjąć istotnej decyzji. Zasadniczo gra - nomen omen - pozostawiła we mnie tylko ciszę i pustkę. PS: za misję VII należy się jakiś dodatkowy kciuk w dół. Absurdalnie zła decyzja projektowa.
spoko gra
Wow this was a very enjoyable game. The game vibe feels like a combination of Battle for Westnoth and Age of Empires. But the whole gameplay actually feels not that complicated once you get the hang of it. The way you interract with the game is by issuing a card that can be played as a strategic move. I personally really like auto battler so this was a great start for me. The world building the game has is quite nice. There are so many things player can learn but at the same time, it's not too much. You don't need to learn everything on the character or every stats of the character to play. This is a great boost for me because I can learn while playing. I would play it for several more hours right away if not for the fact that I got jobs to do. Will try more later. Giving this review first before playing more since I tend to forget to write one when I already play more. Notes: This is a strategy game that doesn't force you to learn much to start. Mastering it is another thing tho. I only encounter one problem: - In tutorial Campaign 1, if it's your very first run, "Cavalry Charge" can be used multiple times. Would love to see more the dev has to offer!
The game gave me a fun and challenging strategy experience. I mostly played the Skirmish mode, and the AI gave me a harder time than I expected :d, so the matches were very enjoyably challenging. Overall, I liked the game; I’d say the general atmosphere, gameplay, and so on were all nice. I’d recommend it to anyone who enjoys this type of game.
Gave me a massive HoMM 5 vibes with the story and movement system. Which, I suppose, was the goal. The battle system is a bit simplistic, you don't have a lot of control one the battle has started and there is not a lot of customization on settlements so you are forced to gather an army for a few turns even if you have plenty of resources. But in general, I really enjoyed the game, the story and even the battles. It still gives you that feeling of strategizing, "what should I do next? what can I do? how can I do this?". Will pick up two more campaigns.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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