
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
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About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job

The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really like the customization for each army unit, but.... I spent a good long while in the first few chapters customizing my army and min maxing everywhere i could, AND THEN [spoiler] A STORY EVENT TAKES AWAY ALL YOUR ARMIES!!!! [/spoiler] I really really REALLY HATE when games like this do that. Drives me up the wall like nobodies business. Still probably gonna like the game though, unless that happens a second time, then I'm definitely giving it up. Recommend for now.
reminded me of Unicorn Overlord (another fantastic game) i liked it alot. only real complaint would be the "relationship" stuff was kind of weak and almost pointless. still 5/5 imo.
If you like Unicorn Overlord-style strategy gameplay, I can recommend this game.
Oof. This one was painful. The premise is cool. There were some legitimately well written scenes and moments. The plot started off very strong. The squad-style combat is an interesting idea. But the game fails at everything it tries to do the longer it goes on. -Combat quickly becomes a trivial matter of deathballing with super units. Counters? Who cares. Just send in the ubermensch and one shot their squad while taking 0 damage. -Fights get waaay too big and long towards the late game. Some maps with upwards of probably 50+ units on the map so you get to sit there, even with 0 animation, max speed and wait *minutes* for a single turn to play out. God forbid you actually watch the fights. -The game makes side objectives seem plot relevant, e.g. characters will call out "We need to liberate the slaves in this area!" in cutscene and then don't even comment if you do it or not. -Story falls off a *cliff* halfway through the game. Again, there are legitimately good ideas, but due to lack of characterization + too much time spent on random filler, the later narrative beats feel like arbitrary railroading rather than interesting narrative payoffs. -Many filler missions with 0 story relevance pads out game, especially later on. Could probably cut a full 1/3rd of the game without losing any major story beats. -Even among the core cast, characters have few interactions and most side characters are abandoned as quickly as they appear. Romance events will appear out of nowhere, between random characters who never have another event together, and then never be mentioned again until the epilogue. -Side plots pop up out of nowhere, add nothing to the larger plot, and are immediately dropped. Ultimately this is a game of failed potential. Nearly every idea here *could've* been good, but simply wasn't well executed. If they make a second game, I hope they learn from the issues here and spend less time on sheer volume of battles and instead focus on fleshing out character dynamics and narrative beats, as well as making combat more about having units fulfill unique roles rather than just steamrolling with a few super units.
I waited too long to make this review, but in light of the sequel being in development, I want people to know about this game. I love Fire Emblem. This is FE on crack. You actually get more customization to your unit, and it creates interesting opportunities for clever strategies. Once you get the basics, you'll find that the depth of strategy in this game is impressive and addictive. This was the first game in years I could not put down. Also, the home base mechanics are a nice break. It feels like you're actually doing something. Very reminiscent of the camping phase in Three Houses.
不停的闪退不停的闪退,一分钟闪退三次,玩尼玛呢
This game is a must have for RPG/tactics gammers. The leveling up of squads is ingenious! I am having so much fun playing this game and it's hard to put down and the story is well written. If your looking at this game it's a must have I didn't realize how much depth there was to this game. The character development of personalities is wonderful. In depth story for those who want it and for the just get me to the fight group you can skip all scenes. I play this on the steamdeck but would also gladly play this on my PC. What they could added is more more more, more chapters. More nations in the map. More characters. More troop variants. More large scale battles. I am only at chapter 20 but 15 to 20 squads just isn't enough (yes I am being greedy I want more!) for the creativity of squads. A creative idea is the main character could have a small fiefdom and grow it into the Nephilim kingdom and the player can use gold to upgrade stable, iron mines, gold mines, barracks, castle (to add room for friends of the main character). Then as the chapters progressed the Player has to also defend the home territories with a home army and and a campaign army.
Perfectly good characters art got turned into AI slop
[h2] 画面略简陋但是挺有意思的战旗游戏 [/h2] 比较传统类型的战旗,熟悉的战旗格子,熟悉的游戏体验。 一个单位是一队人马,玩家可以自由编队,有各式各样的兵种,可以组合出各种各样的小队,然后出阵战斗,挺有兵团作战的感觉的。 [h3] 地图和战斗 [/h3] 游戏地图其实算是比较简单的,地形算不上复杂,对战斗的影响比较小,主要是有移动损耗的影响,还有城墙防近战[strike] 高打低打傻逼 [/strike],地形数值加成影响比较小,地形种类也少。地图元素也很少,没有战争迷雾设计,有天气系统,但是不常见,也没有隐藏设定,不同的时间段(早,傍晚,夜)的区别很小,主要是夜晚有伏击的设定。 地图整体比较宽阔,绝大部分章节都是在宽阔地带作战,对于卡位置少打多的要求很低,大部分情况只需要考虑如何拉怪战损小。地图上有很多可占领的据点、资源,可获取的宝箱,但是不像火纹那种可能会被山贼和盗贼抢占,所以大部分时候主要章节挑战任务会给玩家快速推进的压力,在游戏内容上是体现不出来的。而且占领据点啥的只是纯给资源,也不会解锁新的角色,这点很没意思。 游戏战斗是兵团作战形式,一队人会按照三种作战速度(快、中、慢)进攻,然后一边打2轮,先手优势会比较大。所以玩家推进的时候,勾引敌人的时候要小心不要被敌人先手攻击太多次,很容易被打报废。 [h3] 兵种和编队 [/h3] 兵种基本上分为伤害、防御,辅助、控制几个类型,有些职业同时兼备几种特性(一般是高级职业),攻击又分为切后排、远程、单体、AOE、穿甲几种类型。战斗职业是最丰富的,不同的战斗职业区别也比较明显,各种兵种都挺有自己特色。比如弓箭可以远程攻击,但是贴脸战斗较弱;长矛单位不怕骑兵践踏;火药单位打前排能力强;法师AOE伤害高,但是攻击要蓄力还只能打一轮....... 玩家编队的时候就需要考虑各种战斗情况,能应对敌方各种阵容。刺客多的队伍去打后排输出猛的队伍,能奶能抗的队伍负责去勾引敌人吸引火力,长矛队负责打骑兵队,AOE多的队伍打对面脆皮阵容,骑兵队高机动可以快速切对方远程部队等........编队还有个机制是,队伍中相同移动类型的单位如果过半了,那么这个队伍的移动类型就会变成该移动类型,比如一队5个人如果骑兵数量大于等于3,移动类型就会变成骑兵。如果没有达成任何条件就会是普通步兵单位。据我观察总共有步兵(移动6)、轻步兵(移动6能发动伏击)、慢步兵(移动5)、飞行(移动6,能飞行)、骑兵(移动7,能二次移动)。一般还是很难编出吗,慢速队伍的,所以这个游戏有个好处就是队伍一般不会太脱节,不会存在火纹那种,重甲兵基本赶不上战场,骑兵走飞快的尴尬问题。 [h3] 技能树、天赋和装备 [/h3] 这作有个公共技能树,全体生效,主要分为三个部分:学习、战术、科技。玩家在完成章节任务,达成挑战,占领据点啥的都会获得积分,用于升级军衔,军衔升级的时候会给技能点,用于解锁这些技能树。技能设计得还挺有花样,各种作用的技能都有,战场内外都有,例如增加基础雇佣兵的经验值的、增加特定兵种数值的、增加战斗选项、卡敌人移动的、解锁新兵种的.............有几个技能效果很强,点了就是立竿见影的,比如法师的取消蓄力、火枪的攻击两轮、增加20统帅值的......建议优先点这些效果好的技能,对战斗帮助非常大。但是敌人也会逐渐解锁技能树,所以最后其实大家其实是出于同一水平的,这点感觉有点不好。 除了公共的天赋树外,每个角色还有自己的天赋,除了固定的兵种天赋外,还有两个可以学习的天赋。雇佣的兵种有的会自带一个技能,金色品质的雇佣兵则比普通兵多一个技能槽,所以看见金品质的雇佣兵尽量雇佣一下,虽然贵但是厉害些(大部分都是战场地图的商店才会刷,章节间歇的商店很少刷)。天赋分为队长和普通技能,队长技能只有当队长时生效,作为队员时不生效,普通的技能则无限制。天赋设计上就明显不如技能树,大部分都比较保守,作用感觉也不是很大,比较好用的就那么几个,其他的看着貌似好用,实际上战斗表现很差(比如你这个吸血,数值太低了,砍别人七八下才顶别人砍你一刀),比较好用的多是防御向的(不会被暴击啊、缴械啊、奥术法盾啊),所以DLC补充了更多的天赋。队长的天赋就更保守了,基本都是减低特定兵种的规模大小,然后是气候相关的(免疫沙漠、冰雪天气)非常保守,没意思。每个兵种还有一个忠心度会占一个天赋槽,这个只要多打战斗就能能加忠诚,作用是减少占用规模,不会占到单位的技能槽。 这游戏可以给小队穿戴装备,一个小队最多携带三个装备,装备可以通过打败敌人概率获取,通过商店购买,竞技场战胜奖励。这游戏的装备系统是我最不满意的,主要是因为绝大部分的装备,都是带很多负面效果的,就感觉很难取舍。很多效果好的装备,会各种减数值,而且减得很多,就很不爽,副作用小的装备又很多都是属性太低,还占用规模,所以很多时候我获得了很多装备都没给队伍装备。还有很多橙色装备,感觉效果就很水,不知道为啥定了个橙色品质。所以我很喜欢蓝色帝国铠甲,紫色的降低规模占用还加双攻的弓,看见我必买,还有一些副作用很小(基本只有增加占用规模的,因为游戏到后期领导值起来后,规模就不太缺了)数值尚可的装备我也很喜欢。 [h3] 剧情和角色 [/h3] 比较传统的王道向剧情,主角带领众人,跨越一路坎坷,从绝望之中找到希望,最终击败邪恶。整体看下来算是中规中矩,很有早些年火纹的味道,我还算喜欢。这个游戏中间有一段剧情我真的角色很棒,几章故事下来,把气氛渲染的特别压抑,越玩越感觉绝望。以下涉及剧透:[spoiler] 主角团队落入圈套,为了掩护队友逃走主角被抓,然后被枪毙,死亡。女二圣骑士老家被邪教扫平,主教被杀,挚友和儿子被抓。还有控制反派杀到其他盟友的章节,让玩家看着反派一步步走向胜利。主角团也散开了,女二带着一些队友负隅顽抗,只能跟着圣书指引前进,寻找最后一点希望。然而拼命到达目的地,却发现什么都没有,无事发生,最后冻死在雪上上,她的好队友,拖着受伤的身体,看到了死去的女二,绝望地向天祈求,但是没有回应,他靠在了女二身边,看着步步紧逼的敌人,只能欣然接受自己的命运................ [/spoiler]本来到这里我都觉得故事真的很棒,我很期待后面还能怎么做才能翻盘(虽然我已经猜到大概率是机械降神,但没想到),结果立马强行开挂,很破坏剧情体验,直接给我整无语了。以下涉及剧透:[spoiler] 天空一道闪电,主角闪亮出现~~主角不仅复活了,把敌人秒杀了,还把女二也复活了,真的太扯了,然后扯出之前铺垫过的,她们几个是什么拥有神力的人,直接来了个大强化,然后就是一路高歌猛进,直接把反派掀翻了.......... [/spoiler]哎,总之对这种过度开挂挺不喜欢的。 游戏里NPC数量也不多(和火纹比的话),很多边缘点的角色剧情太少了,主线几乎没他们事。NPC之间的羁绊感觉也不多,很多角色压根连一点故事都没有,能组的CP也不多(我爱当月老,拉红线),甚至有很多角色一点cp感都没有,没几个对话就能直接组成情侣,有点无语。而且完全是没有隐藏角色的,你把主线和支线章节打完就可以解锁全部角色了,甚至支线章节也只有一个角色加入。 [h3] 一些牢骚 [/h3] 不得不提,游戏中间的机械降神对我伤害还是太大了,可能是我突然被拉高期待值了,有点烂尾的感觉。 游戏里的火药系兵种真的纯evp兵种,自己不想用,敌人打你又遭不住。首先这个火枪兵,高度依赖科技树的两次射击,点出来之前都是纯废物兵种,一个队伍,火枪兵少了打不动前排,带多了一被打就哐哐死人,敌人的火枪队就很烦,你跟他打容易死前排,敌人又不怕战损,玩家怕啊,法师虽然也很需要不需要蓄力的科技,但是人家科技很容易点啊,你火枪兵的科技很难点出来啊,点出来都是游戏大后期了。还有这个大炮,敌人哐哐轰你根本受不住,你带大炮又不能反击,很怕被敌人打,大炮防守的时候确实好用,但是你能打几个防守战啊,基本都是进攻好不。 还有敌人的骑兵大队,真的要很小心勾引,关卡布置动不动就是6-8组骑兵站一起,对面动不动就是百万骑兵围殴你,因为骑兵可以打了再移动,只要留一个攻击口,就会会吃满全部攻击,很容易造成减员,一不小心还容易翻车。 有些NPC对话不及时触发过了某些章节后还会消失,而且没有提示,真的很烦,一周目错过了 好几个cp对话。 还有这个中文翻译,有点文绉绉的机翻味道,感觉本地化做得不好,有些句子读起来怪怪的很不自然,既然要做翻译能不能稍微用心点啊。 要是画面能精致点就更好了,角色立绘倒是挺不错的,其他地方嘛......就很一般了,感觉UI地图这些都老老的,不够精致。 游戏界面很多设计真的很反人类,操作别扭,界面信息不全。比如装备穿戴啊,查看角色属性啊,给角色使用物品.........麻烦能不能把界面点击逻辑、界面信息好好再优化下。 [h3] 总结下 [/h3] 这款游戏左右一个战旗游戏,局内策略有些略弱,但是局外策略还是不错的,在配队穿装备上还是挺有意思的,整体玩下来还是一款很耐玩的游戏,不错~
short answer: decent game solid 9/10. Long answer: If you like fire emblem and okay with thinking a little bit more i would recommend it. I would recommend turning perma death off. I played with it and it made the whole experience kind of tedious cause i was focused on not letting people die i felt restricted in how i could build my squads. Story is decent general good verse evil with a couple twists. art is good not the best but its good enough that it doesnt take away from the experience.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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