
Braveland Wizard - old school turn-based strategy game is back! The graduate of the Academy of Magic is ready for new adventures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Polish, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Almost same as the first game with all its problems. And on mobile this game is even cheaper. After i reported about super-sampling bugs to developer over twitter, he said that i am mental and crap myself. After which he tried to delete this review by abusing steam moderation tools. Also they are deleted screenshots depicting said bug. And tried to retroactively cover everything up with made up excuses. http://steamcommunity.com/sharedfiles/filedetails/?id=351961835 10/10 community management of century!
Too much grind, not much else. Played for an hour, half of which I had to fight through the same battles over and over again. The original Braveland was far superior, though it still was a very simple game.
Braveland: Wizard, second chapter in the Braveland series. Now it's a sorceress story - about how one owl girl lost on her way to the library and found herself first in the deep forest, and next in the drifting sands... until she met some local boy named Marik, who wanted to be famous, but was turned into a frog. Sorceress cast this Marik away, end of the story. Now, it's not even a spoiler, since it's not really a game you can dive into. That's a thing that you'll buy for your 5-year kid, to get started with turn-based genre. It's mild, and even fun... a bit. Gameplay mechanics are based on the King's Bounty: you have a hero with the inventory for some weapons and armor, which will be applied to all your squad. And yeah, there is a squad: some units with different abilities whom you'll lead into the fight, and will be moving on the hex map, and covering with some magic spells. If you're already familiar with the first title, it's mostly the same, except that now you have a skill-tree, where you can choose some special skills for your heroine... The story and game map is pretty linear, but now you have some endless dungeons in the back alleys where you can fight as much as you want, grinding exp and money. Not that it was needed for anything except one achievement, though. And there are Forks, where you need to decide, which path you'll walk (Left? or... Right?) Again, it's not really matter anything but achievements progress, for a "complete" badge you gotta beat the game twice. And that's the point where I like the first Braveland more. You see, the most part of the reviewers of the Braveland see it as the dumbed down King's Bounty, and wish it to get more mature, lengthy, challenging and all that. But it's still a very light game (not sugar-free though), with sketchy cartoon animations, and all the text which you can place on the two, maybe three pages of the common size paperbook. Nothing more! So, as of mark, I'll give Braveland WIzard its fair 7/10, but... the first Braveland was better in its simplicity. Artificially prolonged gameplay is not the point that I like games for... Yeah, Mario, your princess is in some other castle. You still can buy this game for your kid, and you still will be not satisfied with the game yourself, for it's too casual, too easy and even boring for a grown-up player, but possibly too long for some kid with limited PC time and patience.
I found the first Braveland as passable, so given how I love to punish myself, I actually gave part II a shot as well. Unfortunately I think it is even worst than the original. 3/10 (some repeats from my original review since it appears as though they kept the engine and just swapped in some new units) Pros: nice graphics and pretty easy to pick out, this game reviews well so I won't elaborate too much here. Cons: 1) The PC price discrimination: Pricing in this game is especially egregious - It is $1 on google/apple store and $7 on Steam. Oh wait, right now it is "on sale" for $3. Wow. Price gouging to the max. DO NOT SUPPORT THIS AS A PC GAMER. 2) No PC optimizations: #1 would be ok if the developers actually put effort into the port, but as it stands there are little to no improvements. There are very basic features that the game lacks due to lack of will/laziness. One example is that you cannot find out the movement zone of enemy units - in typical strategy games you mouseover a unit to see how far it can move so you can stay outside the range, in this game, you need to look up its movement, and manually count squares. You cannot 'mouseover' on a phone, so why implement it on a PC? Right? 3) Lack of strategy: Compared to the first title, I give the developers a little bit of credit in the new skill system. Having some choice in spells adds a tiny bit of strategic depth to the game, but unfortunately, the game is still almost devoid of strategy and a slugfest. The lack of strategy is especially evident on the Difficult difficulty since enemy units have more HP - sometimes you will have two units just standing there bashing each other for 5 turns. 4) New feature - grinding: This is worse than the first game since the developers thought it was a good idea to add in grinding as a requirement on Difficult (not necessary on easier difficulties). As mentioned in #3, no matter how good your 'strategy' you are still going to take losses because you don't even get most of your spells until half of the game is over, and because many types of damage (ie, ranged) is basically unavoidable. So the game was tweaked so that even losing a couple units (ie, your kill ratio is 2:1 or 3:1 or better), you earn very little money. So with little money you end up losing more units the next battle, and even make less money, repeat. Eventually you make basically no money and will start losing. So you grind for money to buy troops. However, it is balanced that you can play a semi-challenging level and make almost no money, or a super newbie level and make almost the same amount of no money. So you play brainless levels repeatedly for 50-70 gold a pop so you can buy a tree dude for 500 or a fire wizard for 700. Fun. Bottom line: No more punishing myself and I will not subject myself to the third of the series. As I stated in my original review, maybe good for a super casual player or a kid, but not worth the time for a fan of the genre.
I liked the gameplay (simplified heroes, various arenas, caves, spells). The main disadvantage of the game: very little content - just one company, you can only play for one race and the races themselves are not enough. My rating is 8/10
I'm not sure why people are giving this game bad reviews. Yes, it's not as complex Heroes of Might and Magic or King's Bounty, but it's a charming little game that's challenging in its own right. Also, it's a lot of the same as the original, but I think they added enough extra to the game to call it a sequel, especially for the price. In the original the only way you can make gold is to defeat all the mobs around the land and if you play that game in hard mode, you have to be very careful about which battles you pick. If you lose too many troops during a battle and win, your overall earnings would be too low because it would cost too much gold to replenish your dead troops at the end of the battle. This means that you won't have enough gold left over to buy as many troops as you would need to finish the game at the harder levels because once a mob is defeated, you can't try again. This made it very challenging for and it stood in it's own right for a mini-King's Bountry/Heroes game. However, this one doesn't have the same restriction on gold and you can always have a full army every time you level before you attack the next set of mobs because there are cave battles you can repeat to farm gold. This makes the game a lot easier and you don't have to worry about strategically picking your battles so much. Also, with the addition of powerful spells, this makes the game even easier again. It's still fun though and it balances the first game nicely if you play the first game too. The reason is because in the first game, battles can get a bit tedious mid-game and if you play them right, the end game is easy, but in this one the battles and game progression seem to flow better because battles aren't as tedious mid-game.
Apparently, since everyone was saying that the original Braveland was too short, the developer really wanted to increase the length of theirs next title. However, the best solution they were able to come with, was to stuff the game with notable amount of mindless grind. Which is sad and very disappointing.
[h1]Она колдует тихой ночью У потемневшего окна И страстно хочет, чтоб воочью Ей тайна сделалась видна.[/h1] Добро пожаловать в Магическую академию. Здесь мы встретим Диану, выпускницу этого замечательного заведения. Она как раз сдала выпускные экзамены и, по просьбе ректора, отправилась в Великую библиотеку, собрать кое-какие книги. Чтобы было не скучно, волшебница набрала группу нерадивых двоечников и пошла. На месте выяснилось страшное – кто-то украл большую книгу заклинаний. Диана решила преследовать вора и отправилась в большое приключение, где встретит много друзей и помощников, а также столкнётся с ордой различных врагов. И где-то там, в жаркой пустыне она узнает, кому понадобилась эта книга. Разработчики не стали ничего менять, и перед нами всё те же тактические бои, связанные в цепочку сюжетом. На карте добавили пещеры, где можно прокачаться и запастись золотишком. Ещё появились развилки, где можно один раз выбрать, за какой артефакт будете бороться. Как и раньше, мы набираем добровольцев к себе в отряд в зависимости от уровня лидерства. Что радует, после боёв они полностью восстанавливаются и не надо трястись над каждым. Хотя, если играть совсем не аккуратно, но враги вынесут всех, бьют тут больно. Виды соратников полностью переделали. Теперь у нас есть монахи, энты, ледяные лучницы. Их способности, в основном, направлены на торможение и ослабление противника. А вот многие противники остались старыми. Так что встреча со старыми знакомыми бандитами, гоблинами и магами нам обеспечена. Раз Диана у нас дипломированная волшебница, то она имеет способность изучать заклинания. Есть несколько веток заклинаний, по которым мы будем продвигаться по мере прокачки героини. Естественно, чем дальше заклинание, тем оно мощнее. К сожалению, уровней не хватит на изучение всех заклинаний и надо заранее решить, какие ветки вы будете прокачивать, чтобы не застрять на середине каждой. К тому же высокоуровневые заклинания и стоят дорого и в бою их часто не применишь. Поэтому, надо найти баланс между разными чарами, чтобы хватило на весь бой, ведь без них, ваш отряд могут очень быстро разметать. https://steamcommunity.com/sharedfiles/filedetails/?id=3341070875 Графика в игре не поменялась со времён первой части. Отлично нарисованная карта, даёт хороший плюс к атмосфере. Поля битвы обросли новыми деталями на фоне. Новые юниты и мобы отлично вписались в заданный стиль. Музыка простая, но приятная. Не смотря, на то, что команда разработчиков российская, в интерфейсе наблюдается пара косяков. Во-первых, шрифт стандартный и некрасивый, а во-вторых, текст часто не влезает за отведённые рамки. В чём была проблема отследить такой элементарный косяк, я не понял. Ещё хочу отметить, что, если вы хотите получить все достижения, то игру придётся проходить два раза. Чтобы изучить все заклинания, и чтобы посмотреть обе концовки. В итоге, мы имеем простую, но очень приятную тактическую игру, которую могу порекомендовать в качестве перерыва между большими играми, благо на неё часто бывают большие скидки.
[h1]Grindy sequel to the otherwise alright [i]Braveland[/i][/h1] [i]Braveland Wizard[/i] continues the [i]King's Bounty[/i] styled turn-based combat saga of [i]Braveland[/i] with a new hero, the wizard. She sets out to save the land from the evil monsters that plague it. What sets [i]Wizard[/i] apart from the original is: - New set of troops (almost like a new faction) - Different equipment - Main heroine' spells - Caves and arenas to grind XP and gold It is the last point that dulls out the sequel for me. While I completed [i]Braveland[/i] rather quickly, it took me several years to get back to finish [i]Wizard[/i]. I played it in Hard difficulty; unfortunately, while I appreciate the challenge, there's quite a bit of grinding through the repeatable areas before I was able to proceed through some areas. This artificially increases the game's length, in my opinion. I certainly liked the spells and the tactical depth they add (at least initially, before getting strong troops). Initially, there's even some need to specialize to get the juicier spells that can be gamechangers. In total, it was a 15-hour experience for me before finishing. An afficionado of turn-based games would certainly enjoy it, to a point. Sadly, this time around I wasn't that impressed, and it contributed to my long hiatus before returning to finish it for good. If that doesn't discourage you too much, at least do yourself a favor and wait for a sale. [url=http://store.steampowered.com/curator/9997062/]~Twistorian Curator~[/url]
Edit: after playing through all 3 games, I have to recommend that you skip this and just play Braveland Pirate. Same formula as the first game with a couple little innovations here and there (most notably the talent system). Overall pretty fun, not much content though (100% completion takes less than 10 hours roughly), buy it on sale.
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